crOpenGL: fix flickering on osx
crOpenGL/OSX: bugfixes
crOpenGL: presentation infrastructure rework (still work in progress)
crOpenGL: crOpenGL: 1. workaround point sprite driver bugs; 2. workaround multi-string shader source driver bug; 3. proper GLhandle for OSX; 4. extended dumping; 5. misc fixes
crOpenGL: fix OSX win8.1 rendering
crOpenGL: seamles mode support impl; bugfizes & cleanup
crOpenGL: misc bugfixes & cleanups
crOpenGL/win: fix redraw concurrency
crOpenGL/OSX: redraw impl
crOpenGL: host 3d window repaint impl for Win host; enable offscreen rendering for Win; 3D window repaint generics
crOpenGL: OSX backend rework; oddscreen rendering generalization
header (C) fixes
crOpenGL: OSX burn fix
crOpenGL: multiple contexts prototype for OSX
Made OpenGL build against the Mac OS X 10.7 SDK. Some cleanups.
OpenGl-OSX: introduce double buffer support for FBO (Gnome3 fix); use glBlitFramebufferEXT for drawing; cleanup
ExtPack changes, related IPRT changes.
*: spelling fixes, thanks Timeless!
OpenGL-OSX: use new VBoxCocoa.h include file
crOpenGL: add comment
Automated rebranding to Oracle copyright/license strings via filemuncher
crOpenGl;FE/Qt4: added initial 3D support on OSX for the mutli-monitor case (the dock still needs some work)
OpenGL-OSX: better fix of r57145 (#4438 still remains)
partly reverted r57145
OpenGL-OSX: fix crash on headless when 3D is enabled
crOpenGL-OSX: Initial version for the Cocoa port.