timer-win.cpp revision c58f1213e628a545081c70e26c6b67a841cff880
/* $Id$ */
/** @file
* IPRT - Timer.
*/
/*
* Copyright (C) 2006-2010 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*
* The contents of this file may alternatively be used under the terms
* of the Common Development and Distribution License Version 1.0
* (CDDL) only, as it comes in the "COPYING.CDDL" file of the
* VirtualBox OSE distribution, in which case the provisions of the
* CDDL are applicable instead of those of the GPL.
*
* You may elect to license modified versions of this file under the
* terms and conditions of either the GPL or the CDDL or both.
*/
/* Which code to use is determined here...
*
* The default is to use wait on NT timers directly with no APC since this
* is supposed to give the shortest kernel code paths.
*
* The USE_APC variation will do as above except that an APC routine is
* handling the callback action.
*
* The USE_WINMM version will use the NT timer wrappers in WinMM which may
* result in some 0.1% better correctness in number of delivered ticks. However,
* this codepath have more overhead (it uses APC among other things), and I'm not
* quite sure if it's actually any more correct.
*
* The USE_CATCH_UP will play catch up when the timer lags behind. However this
* requires a monotonous time source.
*
* The default mode which we are using is using relative periods of time and thus
* will never suffer from errors in the time source. Neither will it try catch up
* missed ticks. This suits our current purposes best I'd say.
*/
#undef USE_APC
#undef USE_WINMM
#undef USE_CATCH_UP
/*******************************************************************************
* Header Files *
*******************************************************************************/
#define LOG_GROUP RTLOGGROUP_TIMER
#define _WIN32_WINNT 0x0500
#include <Windows.h>
#include <iprt/timer.h>
#ifdef USE_CATCH_UP
# include <iprt/time.h>
#endif
#include <iprt/alloc.h>
#include <iprt/assert.h>
#include <iprt/thread.h>
#include <iprt/log.h>
#include <iprt/asm.h>
#include <iprt/semaphore.h>
#include <iprt/err.h>
#include "internal/magics.h"
RT_C_DECLS_BEGIN
/* from sysinternals. */
NTSYSAPI LONG NTAPI NtSetTimerResolution(IN ULONG DesiredResolution, IN BOOLEAN SetResolution, OUT PULONG CurrentResolution);
NTSYSAPI LONG NTAPI NtQueryTimerResolution(OUT PULONG MaximumResolution, OUT PULONG MinimumResolution, OUT PULONG CurrentResolution);
RT_C_DECLS_END
/*******************************************************************************
* Structures and Typedefs *
*******************************************************************************/
/**
* The internal representation of a timer handle.
*/
typedef struct RTTIMER
{
/** Magic.
* This is RTTIMER_MAGIC, but changes to something else before the timer
* is destroyed to indicate clearly that thread should exit. */
volatile uint32_t u32Magic;
/** User argument. */
void *pvUser;
/** Callback. */
PFNRTTIMER pfnTimer;
/** The current tick. */
uint64_t iTick;
/** The interval. */
unsigned uMilliesInterval;
#ifdef USE_WINMM
/** Win32 timer id. */
UINT TimerId;
#else
/** Time handle. */
HANDLE hTimer;
# ifdef USE_APC
/** Handle to wait on. */
HANDLE hevWait;
# endif
/** USE_CATCH_UP: ns time of the next tick.
* !USE_CATCH_UP: -uMilliesInterval * 10000 */
LARGE_INTEGER llNext;
/** The thread handle of the timer thread. */
RTTHREAD Thread;
/** The error/status of the timer.
* Initially -1, set to 0 when the timer have been successfully started, and
* to errno on failure in starting the timer. */
volatile int iError;
#endif
} RTTIMER;
#ifdef USE_WINMM
/**
* Win32 callback wrapper.
*/
static void CALLBACK rttimerCallback(UINT uTimerID, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2)
{
PRTTIMER pTimer = (PRTTIMER)(void *)dwUser;
Assert(pTimer->TimerId == uTimerID);
pTimer->pfnTimer(pTimer, pTimer->pvUser, ++pTimer->iTick);
NOREF(uMsg); NOREF(dw1); NOREF(dw2); NOREF(uTimerID);
}
#else /* !USE_WINMM */
#ifdef USE_APC
/**
* Async callback.
*
* @param lpArgToCompletionRoutine Pointer to our timer structure.
*/
VOID CALLBACK rttimerAPCProc(LPVOID lpArgToCompletionRoutine, DWORD dwTimerLowValue, DWORD dwTimerHighValue)
{
PRTTIMER pTimer = (PRTTIMER)lpArgToCompletionRoutine;
/*
* Check if we're begin destroyed.
*/
if (pTimer->u32Magic != RTTIMER_MAGIC)
return;
/*
* Callback the handler.
*/
pTimer->pfnTimer(pTimer, pTimer->pvUser, ++pTimer->iTick);
/*
* Rearm the timer handler.
*/
#ifdef USE_CATCH_UP
pTimer->llNext.QuadPart += (int64_t)pTimer->uMilliesInterval * 10000;
LARGE_INTEGER ll;
ll.QuadPart = RTTimeNanoTS() - pTimer->llNext.QuadPart;
if (ll.QuadPart < -500000)
ll.QuadPart = ll.QuadPart / 100;
else
ll.QuadPart = -500000 / 100; /* need to catch up, do a minimum wait of 0.5ms. */
#else
LARGE_INTEGER ll = pTimer->llNext;
#endif
BOOL frc = SetWaitableTimer(pTimer->hTimer, &ll, 0, rttimerAPCProc, pTimer, FALSE);
AssertMsg(frc || pTimer->u32Magic != RTTIMER_MAGIC, ("last error %d\n", GetLastError()));
}
#endif /* USE_APC */
/**
* Timer thread.
*/
static DECLCALLBACK(int) rttimerCallback(RTTHREAD Thread, void *pvArg)
{
PRTTIMER pTimer = (PRTTIMER)(void *)pvArg;
Assert(pTimer->u32Magic == RTTIMER_MAGIC);
/*
* Bounce our priority up quite a bit.
*/
if ( !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_TIME_CRITICAL)
/*&& !SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST)*/)
{
int rc = GetLastError();
AssertMsgFailed(("Failed to set priority class lasterror %d.\n", rc));
pTimer->iError = RTErrConvertFromWin32(rc);
return rc;
}
/*
* Start the waitable timer.
*/
#ifdef USE_CATCH_UP
const int64_t NSInterval = (int64_t)pTimer->uMilliesInterval * 1000000;
pTimer->llNext.QuadPart = RTTimeNanoTS() + NSInterval;
#else
pTimer->llNext.QuadPart = -(int64_t)pTimer->uMilliesInterval * 10000;
#endif
LARGE_INTEGER ll;
ll.QuadPart = -(int64_t)pTimer->uMilliesInterval * 10000;
#ifdef USE_APC
if (!SetWaitableTimer(pTimer->hTimer, &ll, 0, rttimerAPCProc, pTimer, FALSE))
#else
if (!SetWaitableTimer(pTimer->hTimer, &ll, 0, NULL, NULL, FALSE))
#endif
{
int rc = GetLastError();
AssertMsgFailed(("Failed to set timer, lasterr %d.\n", rc));
pTimer->iError = RTErrConvertFromWin32(rc);
RTThreadUserSignal(Thread);
return rc;
}
/*
* Wait for the semaphore to be posted.
*/
RTThreadUserSignal(Thread);
for (;pTimer->u32Magic == RTTIMER_MAGIC;)
{
#ifdef USE_APC
int rc = WaitForSingleObjectEx(pTimer->hevWait, INFINITE, TRUE);
if (rc != WAIT_OBJECT_0 && rc != WAIT_IO_COMPLETION)
#else
int rc = WaitForSingleObjectEx(pTimer->hTimer, INFINITE, FALSE);
if (pTimer->u32Magic != RTTIMER_MAGIC)
break;
if (rc == WAIT_OBJECT_0)
{
/*
* Callback the handler.
*/
pTimer->pfnTimer(pTimer, pTimer->pvUser, ++pTimer->iTick);
/*
* Rearm the timer handler.
*/
#ifdef USE_CATCH_UP
pTimer->llNext.QuadPart += NSInterval;
LARGE_INTEGER ll;
ll.QuadPart = RTTimeNanoTS() - pTimer->llNext.QuadPart;
if (ll.QuadPart < -500000)
ll.QuadPart = ll.QuadPart / 100;
else
ll.QuadPart = -500000 / 100; /* need to catch up, do a minimum wait of 0.5ms. */
#else
LARGE_INTEGER ll = pTimer->llNext;
#endif
BOOL frc = SetWaitableTimer(pTimer->hTimer, &ll, 0, NULL, NULL, FALSE);
AssertMsg(frc || pTimer->u32Magic != RTTIMER_MAGIC, ("last error %d\n", GetLastError()));
}
else
#endif
{
/*
* We failed during wait, so just signal the destructor and exit.
*/
int rc2 = GetLastError();
RTThreadUserSignal(Thread);
AssertMsgFailed(("Wait on hTimer failed, rc=%d lasterr=%d\n", rc, rc2));
return -1;
}
}
/*
* Exit.
*/
RTThreadUserSignal(Thread);
return 0;
}
#endif /* !USE_WINMM */
RTDECL(int) RTTimerCreate(PRTTIMER *ppTimer, unsigned uMilliesInterval, PFNRTTIMER pfnTimer, void *pvUser)
{
#ifndef USE_WINMM
/*
* On windows we'll have to set the timer resolution before
* we start the timer.
*/
ULONG ulMax = ~0;
ULONG ulMin = ~0;
ULONG ulCur = ~0;
NtQueryTimerResolution(&ulMax, &ulMin, &ulCur);
Log(("NtQueryTimerResolution -> ulMax=%lu00ns ulMin=%lu00ns ulCur=%lu00ns\n", ulMax, ulMin, ulCur));
if (ulCur > ulMin && ulCur > 10000 /* = 1ms */)
{
if (NtSetTimerResolution(10000, TRUE, &ulCur) >= 0)
Log(("Changed timer resolution to 1ms.\n"));
else if (NtSetTimerResolution(20000, TRUE, &ulCur) >= 0)
Log(("Changed timer resolution to 2ms.\n"));
else if (NtSetTimerResolution(40000, TRUE, &ulCur) >= 0)
Log(("Changed timer resolution to 4ms.\n"));
else if (ulMin <= 50000 && NtSetTimerResolution(ulMin, TRUE, &ulCur) >= 0)
Log(("Changed timer resolution to %lu *100ns.\n", ulMin));
else
{
AssertMsgFailed(("Failed to configure timer resolution!\n"));
return VERR_INTERNAL_ERROR;
}
}
#endif /* !USE_WINN */
/*
* Create new timer.
*/
int rc;
PRTTIMER pTimer = (PRTTIMER)RTMemAlloc(sizeof(*pTimer));
if (pTimer)
{
pTimer->u32Magic = RTTIMER_MAGIC;
pTimer->pvUser = pvUser;
pTimer->pfnTimer = pfnTimer;
pTimer->iTick = 0;
pTimer->uMilliesInterval = uMilliesInterval;
#ifdef USE_WINMM
/* sync kill doesn't work. */
pTimer->TimerId = timeSetEvent(uMilliesInterval, 0, rttimerCallback, (DWORD_PTR)pTimer, TIME_PERIODIC | TIME_CALLBACK_FUNCTION);
if (pTimer->TimerId)
{
ULONG ulMax = ~0;
ULONG ulMin = ~0;
ULONG ulCur = ~0;
NtQueryTimerResolution(&ulMax, &ulMin, &ulCur);
Log(("NtQueryTimerResolution -> ulMax=%lu00ns ulMin=%lu00ns ulCur=%lu00ns\n", ulMax, ulMin, ulCur));
*ppTimer = pTimer;
return VINF_SUCCESS;
}
rc = VERR_INVALID_PARAMETER;
#else /* !USE_WINMM */
/*
* Create Win32 event semaphore.
*/
pTimer->iError = 0;
pTimer->hTimer = CreateWaitableTimer(NULL, TRUE, NULL);
if (pTimer->hTimer)
{
#ifdef USE_APC
/*
* Create wait semaphore.
*/
pTimer->hevWait = CreateEvent(NULL, FALSE, FALSE, NULL);
if (pTimer->hevWait)
#endif
{
/*
* Kick off the timer thread.
*/
rc = RTThreadCreate(&pTimer->Thread, rttimerCallback, pTimer, 0, RTTHREADTYPE_TIMER, RTTHREADFLAGS_WAITABLE, "Timer");
if (RT_SUCCESS(rc))
{
/*
* Wait for the timer to successfully create the timer
* If we don't get a response in 10 secs, then we assume we're screwed.
*/
rc = RTThreadUserWait(pTimer->Thread, 10000);
if (RT_SUCCESS(rc))
{
rc = pTimer->iError;
if (RT_SUCCESS(rc))
{
*ppTimer = pTimer;
return VINF_SUCCESS;
}
}
ASMAtomicXchgU32(&pTimer->u32Magic, RTTIMER_MAGIC + 1);
RTThreadWait(pTimer->Thread, 250, NULL);
CancelWaitableTimer(pTimer->hTimer);
}
#ifdef USE_APC
CloseHandle(pTimer->hevWait);
#endif
}
CloseHandle(pTimer->hTimer);
}
#endif /* !USE_WINMM */
AssertMsgFailed(("Failed to create timer uMilliesInterval=%d. rc=%d\n", uMilliesInterval, rc));
RTMemFree(pTimer);
}
else
rc = VERR_NO_MEMORY;
return rc;
}
RTR3DECL(int) RTTimerDestroy(PRTTIMER pTimer)
{
/* NULL is ok. */
if (!pTimer)
return VINF_SUCCESS;
/*
* Validate handle first.
*/
int rc;
if ( VALID_PTR(pTimer)
&& pTimer->u32Magic == RTTIMER_MAGIC)
{
#ifdef USE_WINMM
/*
* Kill the timer and exit.
*/
rc = timeKillEvent(pTimer->TimerId);
AssertMsg(rc == TIMERR_NOERROR, ("timeKillEvent -> %d\n", rc));
ASMAtomicXchgU32(&pTimer->u32Magic, RTTIMER_MAGIC + 1);
RTThreadSleep(1);
#else /* !USE_WINMM */
/*
* Signal that we want the thread to exit.
*/
ASMAtomicXchgU32(&pTimer->u32Magic, RTTIMER_MAGIC + 1);
#ifdef USE_APC
SetEvent(pTimer->hevWait);
CloseHandle(pTimer->hevWait);
rc = CancelWaitableTimer(pTimer->hTimer);
AssertMsg(rc, ("CancelWaitableTimer lasterr=%d\n", GetLastError()));
#else
LARGE_INTEGER ll = {0};
ll.LowPart = 100;
rc = SetWaitableTimer(pTimer->hTimer, &ll, 0, NULL, NULL, FALSE);
AssertMsg(rc, ("CancelWaitableTimer lasterr=%d\n", GetLastError()));
#endif
/*
* Wait for the thread to exit.
* And if it don't wanna exit, we'll get kill it.
*/
rc = RTThreadWait(pTimer->Thread, 1000, NULL);
if (RT_FAILURE(rc))
TerminateThread((HANDLE)RTThreadGetNative(pTimer->Thread), -1);
/*
* Free resource.
*/
rc = CloseHandle(pTimer->hTimer);
AssertMsg(rc, ("CloseHandle lasterr=%d\n", GetLastError()));
#endif /* !USE_WINMM */
RTMemFree(pTimer);
return rc;
}
rc = VERR_INVALID_HANDLE;
AssertMsgFailed(("Failed to destroy timer %p. rc=%d\n", pTimer, rc));
return rc;
}