server_lists.c revision 01df41f7a4e5f7de195a059541d1c89676da9673
7bfdc833786b0261c468584470b4c98005500ab2vboxsync/* Copyright (c) 2001-2003, Stanford University
7bfdc833786b0261c468584470b4c98005500ab2vboxsync All rights reserved.
7bfdc833786b0261c468584470b4c98005500ab2vboxsync
7bfdc833786b0261c468584470b4c98005500ab2vboxsync See the file LICENSE.txt for information on redistributing this software. */
7bfdc833786b0261c468584470b4c98005500ab2vboxsync
c7814cf6e1240a519cbec0441e033d0e2470ed00vboxsync#include "server_dispatch.h"
7bfdc833786b0261c468584470b4c98005500ab2vboxsync#include "server.h"
7bfdc833786b0261c468584470b4c98005500ab2vboxsync#include "cr_mem.h"
7bfdc833786b0261c468584470b4c98005500ab2vboxsync
7bfdc833786b0261c468584470b4c98005500ab2vboxsync
7bfdc833786b0261c468584470b4c98005500ab2vboxsync/*
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * Notes on ID translation:
7bfdc833786b0261c468584470b4c98005500ab2vboxsync *
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * If a server has multiple clients (in the case of parallel applications)
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * and N of the clients all create a display list with ID K, does K name
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * one display list or N different display lists?
7bfdc833786b0261c468584470b4c98005500ab2vboxsync *
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * By default, there is one display list named K. If the clients put
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * identical commands into list K, then this is fine. But if the clients
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * each put something different into list K when they created it, then this
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * is a serious problem.
7bfdc833786b0261c468584470b4c98005500ab2vboxsync *
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * By zeroing the 'shared_display_lists' configuration option, we can tell
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * the server to make list K be unique for all N clients. We do this by
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * translating K into a new, unique ID dependent on which client we're
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync * talking to (curClient->number).
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync *
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync * Same story for texture objects, vertex programs, etc.
7bfdc833786b0261c468584470b4c98005500ab2vboxsync *
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync * The application can also dynamically switch between shared and private
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * display lists with:
939e2ecb812c6402abcc63e7d615c5444acfd02evboxsync * glChromiumParameteri(GL_SHARED_DISPLAY_LISTS_CR, GL_TRUE)
7bfdc833786b0261c468584470b4c98005500ab2vboxsync * and
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync * glChromiumParameteri(GL_SHARED_DISPLAY_LISTS_CR, GL_FALSE)
ec733c67fa9e0b1b9c63dcfad341ce7c3f573f63vboxsync *
ec733c67fa9e0b1b9c63dcfad341ce7c3f573f63vboxsync */
7bfdc833786b0261c468584470b4c98005500ab2vboxsync
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync
7bfdc833786b0261c468584470b4c98005500ab2vboxsync
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsyncstatic GLuint TranslateListID( GLuint id )
7bfdc833786b0261c468584470b4c98005500ab2vboxsync{
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync if (!cr_server.sharedDisplayLists) {
7bfdc833786b0261c468584470b4c98005500ab2vboxsync int client = cr_server.curClient->number;
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync return id + client * 100000;
7bfdc833786b0261c468584470b4c98005500ab2vboxsync }
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync return id;
7bfdc833786b0261c468584470b4c98005500ab2vboxsync}
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync
7bfdc833786b0261c468584470b4c98005500ab2vboxsync/* XXXX Note: shared/separate Program ID numbers aren't totally implemented! */
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsyncGLuint crServerTranslateProgramID( GLuint id )
7bfdc833786b0261c468584470b4c98005500ab2vboxsync{
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync if (!cr_server.sharedPrograms && id) {
7bfdc833786b0261c468584470b4c98005500ab2vboxsync int client = cr_server.curClient->number;
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync return id + client * 100000;
7bfdc833786b0261c468584470b4c98005500ab2vboxsync }
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync return id;
7bfdc833786b0261c468584470b4c98005500ab2vboxsync}
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync
7bfdc833786b0261c468584470b4c98005500ab2vboxsync
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsyncvoid SERVER_DISPATCH_APIENTRY
7bfdc833786b0261c468584470b4c98005500ab2vboxsynccrServerDispatchNewList( GLuint list, GLenum mode )
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync{
7bfdc833786b0261c468584470b4c98005500ab2vboxsync Assert(0);
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync if (mode == GL_COMPILE_AND_EXECUTE)
7bfdc833786b0261c468584470b4c98005500ab2vboxsync crWarning("using glNewList(GL_COMPILE_AND_EXECUTE) can confuse the crserver");
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync
7bfdc833786b0261c468584470b4c98005500ab2vboxsync list = TranslateListID( list );
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync crStateNewList( list, mode );
7bfdc833786b0261c468584470b4c98005500ab2vboxsync cr_server.head_spu->dispatch_table.NewList( list, mode );
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync}
7bfdc833786b0261c468584470b4c98005500ab2vboxsync
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsyncstatic void crServerQueryHWState()
7bfdc833786b0261c468584470b4c98005500ab2vboxsync{
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync GLuint fbFbo, bbFbo;
7bfdc833786b0261c468584470b4c98005500ab2vboxsync CRClient *client = cr_server.curClient;
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync CRMuralInfo *mural = client ? client->currentMural : NULL;
7bfdc833786b0261c468584470b4c98005500ab2vboxsync if (mural && mural->fRedirected)
a853f8415aaf07b63c0f6b5b7e5b222a915b868evboxsync {
7bfdc833786b0261c468584470b4c98005500ab2vboxsync fbFbo = mural->aidFBOs[CR_SERVER_FBO_FB_IDX(mural)];
939e2ecb812c6402abcc63e7d615c5444acfd02evboxsync bbFbo = mural->aidFBOs[CR_SERVER_FBO_BB_IDX(mural)];
7bfdc833786b0261c468584470b4c98005500ab2vboxsync }
939e2ecb812c6402abcc63e7d615c5444acfd02evboxsync else
7bfdc833786b0261c468584470b4c98005500ab2vboxsync {
7bfdc833786b0261c468584470b4c98005500ab2vboxsync fbFbo = bbFbo = 0;
}
crStateQueryHWState(fbFbo, bbFbo);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchEndList(void)
{
CRContext *g = crStateGetCurrent();
CRListsState *l = &(g->lists);
cr_server.head_spu->dispatch_table.EndList();
crStateEndList();
#ifndef IN_GUEST
if (l->mode==GL_COMPILE)
{
crServerQueryHWState();
}
#endif
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchCallList( GLuint list )
{
list = TranslateListID( list );
if (cr_server.curClient->currentCtxInfo->pContext->lists.mode == 0) {
/* we're not compiling, so execute the list now */
/* Issue the list as-is */
cr_server.head_spu->dispatch_table.CallList( list );
crServerQueryHWState();
}
else {
/* we're compiling glCallList into another list - just pass it through */
cr_server.head_spu->dispatch_table.CallList( list );
}
}
/**
* Translate an array of display list IDs from various datatypes to GLuint
* IDs while adding the per-client offset.
*/
static void
TranslateListIDs(GLsizei n, GLenum type, const GLvoid *lists, GLuint *newLists)
{
int offset = cr_server.curClient->number * 100000;
GLsizei i;
switch (type) {
case GL_UNSIGNED_BYTE:
{
const GLubyte *src = (const GLubyte *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_BYTE:
{
const GLbyte *src = (const GLbyte *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_UNSIGNED_SHORT:
{
const GLushort *src = (const GLushort *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_SHORT:
{
const GLshort *src = (const GLshort *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_UNSIGNED_INT:
{
const GLuint *src = (const GLuint *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_INT:
{
const GLint *src = (const GLint *) lists;
for (i = 0; i < n; i++) {
newLists[i] = src[i] + offset;
}
}
break;
case GL_FLOAT:
{
const GLfloat *src = (const GLfloat *) lists;
for (i = 0; i < n; i++) {
newLists[i] = (GLuint) src[i] + offset;
}
}
break;
case GL_2_BYTES:
{
const GLubyte *src = (const GLubyte *) lists;
for (i = 0; i < n; i++) {
newLists[i] = (src[i*2+0] * 256 +
src[i*2+1]) + offset;
}
}
break;
case GL_3_BYTES:
{
const GLubyte *src = (const GLubyte *) lists;
for (i = 0; i < n; i++) {
newLists[i] = (src[i*3+0] * 256 * 256 +
src[i*3+1] * 256 +
src[i*3+2]) + offset;
}
}
break;
case GL_4_BYTES:
{
const GLubyte *src = (const GLubyte *) lists;
for (i = 0; i < n; i++) {
newLists[i] = (src[i*4+0] * 256 * 256 * 256 +
src[i*4+1] * 256 * 256 +
src[i*4+2] * 256 +
src[i*4+3]) + offset;
}
}
break;
default:
crWarning("CRServer: invalid display list datatype 0x%x", type);
}
}
void SERVER_DISPATCH_APIENTRY
crServerDispatchCallLists( GLsizei n, GLenum type, const GLvoid *lists )
{
if (!cr_server.sharedDisplayLists) {
/* need to translate IDs */
GLuint *newLists = (GLuint *) crAlloc(n * sizeof(GLuint));
if (newLists) {
TranslateListIDs(n, type, lists, newLists);
}
lists = newLists;
type = GL_UNSIGNED_INT;
}
if (cr_server.curClient->currentCtxInfo->pContext->lists.mode == 0) {
/* we're not compiling, so execute the list now */
/* Issue the list as-is */
cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
crServerQueryHWState();
}
else {
/* we're compiling glCallList into another list - just pass it through */
cr_server.head_spu->dispatch_table.CallLists( n, type, lists );
}
if (!cr_server.sharedDisplayLists) {
crFree((void *) lists); /* malloc'd above */
}
}
GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsList( GLuint list )
{
GLboolean retval;
list = TranslateListID( list );
retval = cr_server.head_spu->dispatch_table.IsList( list );
crServerReturnValue( &retval, sizeof(retval) );
return retval;
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteLists( GLuint list, GLsizei range )
{
list = TranslateListID( list );
crStateDeleteLists( list, range );
cr_server.head_spu->dispatch_table.DeleteLists( list, range );
}
void SERVER_DISPATCH_APIENTRY crServerDispatchBindTexture( GLenum target, GLuint texture )
{
crStateBindTexture( target, texture );
cr_server.head_spu->dispatch_table.BindTexture(target, crStateGetTextureHWID(texture));
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteTextures( GLsizei n, const GLuint *textures)
{
GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
GLint i;
if (!newTextures)
{
crError("crServerDispatchDeleteTextures: out of memory");
return;
}
for (i = 0; i < n; i++)
{
newTextures[i] = crStateGetTextureHWID(textures[i]);
}
for (i = 0; i < n; ++i)
{
crDebug("DeleteTexture: %d, pid %d, ctx %d", textures[i], (uint32_t)cr_server.curClient->pid, cr_server.currentCtxInfo->pContext->id);
}
crStateDeleteTextures(n, textures);
cr_server.head_spu->dispatch_table.DeleteTextures(n, newTextures);
crFree(newTextures);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchPrioritizeTextures( GLsizei n, const GLuint * textures, const GLclampf * priorities )
{
GLuint *newTextures = (GLuint *) crAlloc(n * sizeof(GLuint));
GLint i;
if (!newTextures)
{
crError("crServerDispatchDeleteTextures: out of memory");
return;
}
crStatePrioritizeTextures(n, textures, priorities);
for (i = 0; i < n; i++)
{
newTextures[i] = crStateGetTextureHWID(textures[i]);
}
cr_server.head_spu->dispatch_table.PrioritizeTextures(n, newTextures, priorities);
crFree(newTextures);
}
void SERVER_DISPATCH_APIENTRY crServerDispatchDeleteProgramsARB(GLsizei n, const GLuint * programs)
{
GLuint *pLocalProgs = (GLuint *) crAlloc(n * sizeof(GLuint));
GLint i;
if (!pLocalProgs) {
crError("crServerDispatchDeleteProgramsARB: out of memory");
return;
}
for (i = 0; i < n; i++) {
pLocalProgs[i] = crServerTranslateProgramID(programs[i]);
}
crStateDeleteProgramsARB(n, pLocalProgs);
cr_server.head_spu->dispatch_table.DeleteProgramsARB(n, pLocalProgs);
crFree(pLocalProgs);
}
/*@todo will fail for textures loaded from snapshot */
GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsTexture( GLuint texture )
{
GLboolean retval;
retval = cr_server.head_spu->dispatch_table.IsTexture(crStateGetTextureHWID(texture));
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}
/*@todo will fail for progs loaded from snapshot */
GLboolean SERVER_DISPATCH_APIENTRY crServerDispatchIsProgramARB( GLuint program )
{
GLboolean retval;
program = crServerTranslateProgramID(program);
retval = cr_server.head_spu->dispatch_table.IsProgramARB( program );
crServerReturnValue( &retval, sizeof(retval) );
return retval; /* WILL PROBABLY BE IGNORED */
}
GLboolean SERVER_DISPATCH_APIENTRY
crServerDispatchAreTexturesResident(GLsizei n, const GLuint *textures,
GLboolean *residences)
{
GLboolean retval;
GLsizei i;
GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
GLuint *textures2 = (GLuint *) crAlloc(n * sizeof(GLuint));
(void) residences;
for (i = 0; i < n; i++)
{
textures2[i] = crStateGetTextureHWID(textures[i]);
}
retval = cr_server.head_spu->dispatch_table.AreTexturesResident(n, textures2, res);
crFree(textures2);
crServerReturnValue(res, n * sizeof(GLboolean));
crFree(res);
return retval; /* WILL PROBABLY BE IGNORED */
}
GLboolean SERVER_DISPATCH_APIENTRY
crServerDispatchAreProgramsResidentNV(GLsizei n, const GLuint *programs,
GLboolean *residences)
{
GLboolean retval;
GLboolean *res = (GLboolean *) crAlloc(n * sizeof(GLboolean));
GLsizei i;
(void) residences;
if (!cr_server.sharedTextureObjects) {
GLuint *programs2 = (GLuint *) crAlloc(n * sizeof(GLuint));
for (i = 0; i < n; i++)
programs2[i] = crServerTranslateProgramID(programs[i]);
retval = cr_server.head_spu->dispatch_table.AreProgramsResidentNV(n, programs2, res);
crFree(programs2);
}
else {
retval = cr_server.head_spu->dispatch_table.AreProgramsResidentNV(n, programs, res);
}
crServerReturnValue(res, n * sizeof(GLboolean));
crFree(res);
return retval; /* WILL PROBABLY BE IGNORED */
}