renderspu.c revision 610972deee47d5e5229ccdb6c86cbb332d2b4626
/* Copyright (c) 2001, Stanford University
* All rights reserved
*
* See the file LICENSE.txt for information on redistributing this software.
*/
#include "cr_environment.h"
#include "cr_string.h"
#include "cr_error.h"
#include "cr_mem.h"
#include "cr_spu.h"
#include "renderspu.h"
#include "cr_extstring.h"
static void
DoSync(void)
{
CRMessage *in, out;
out.header.type = CR_MESSAGE_OOB;
if (render_spu.is_swap_master)
{
int a;
for (a = 0; a < render_spu.num_swap_clients; a++)
{
crNetGetMessage( render_spu.swap_conns[a], &in );
crNetFree( render_spu.swap_conns[a], in);
}
for (a = 0; a < render_spu.num_swap_clients; a++)
crNetSend( render_spu.swap_conns[a], NULL, &out, sizeof(CRMessage));
}
else
{
crNetSend( render_spu.swap_conns[0], NULL, &out, sizeof(CRMessage));
crNetGetMessage( render_spu.swap_conns[0], &in );
crNetFree( render_spu.swap_conns[0], in);
}
}
/*
* Visual functions
*/
/**
* used for debugging and giving info to the user.
*/
void
renderspuMakeVisString( GLbitfield visAttribs, char *s )
{
s[0] = 0;
if (visAttribs & CR_RGB_BIT)
crStrcat(s, "RGB");
if (visAttribs & CR_ALPHA_BIT)
crStrcat(s, "A");
if (visAttribs & CR_DOUBLE_BIT)
crStrcat(s, ", Doublebuffer");
if (visAttribs & CR_STEREO_BIT)
crStrcat(s, ", Stereo");
if (visAttribs & CR_DEPTH_BIT)
crStrcat(s, ", Z");
if (visAttribs & CR_STENCIL_BIT)
crStrcat(s, ", Stencil");
if (visAttribs & CR_ACCUM_BIT)
crStrcat(s, ", Accum");
if (visAttribs & CR_MULTISAMPLE_BIT)
crStrcat(s, ", Multisample");
if (visAttribs & CR_OVERLAY_BIT)
crStrcat(s, ", Overlay");
if (visAttribs & CR_PBUFFER_BIT)
crStrcat(s, ", PBuffer");
}
/*
* Find a VisualInfo which matches the given display name and attribute
* bitmask, or return a pointer to a new visual.
*/
VisualInfo *
renderspuFindVisual(const char *displayName, GLbitfield visAttribs)
{
int i;
if (!displayName)
displayName = "";
/* first, try to find a match */
#if defined(WINDOWS) || defined(DARWIN)
for (i = 0; i < render_spu.numVisuals; i++) {
if (visAttribs == render_spu.visuals[i].visAttribs) {
return &(render_spu.visuals[i]);
}
}
#elif defined(GLX)
for (i = 0; i < render_spu.numVisuals; i++) {
if (crStrcmp(displayName, render_spu.visuals[i].displayName) == 0
&& visAttribs == render_spu.visuals[i].visAttribs) {
return &(render_spu.visuals[i]);
}
}
#endif
if (render_spu.numVisuals >= MAX_VISUALS)
{
crWarning("Render SPU: Couldn't create a visual, too many visuals already");
return NULL;
}
/* create a new visual */
i = render_spu.numVisuals;
render_spu.visuals[i].displayName = crStrdup(displayName);
render_spu.visuals[i].visAttribs = visAttribs;
if (renderspu_SystemInitVisual(&(render_spu.visuals[i]))) {
render_spu.numVisuals++;
return &(render_spu.visuals[i]);
}
else {
crWarning("Render SPU: Couldn't get a visual, renderspu_SystemInitVisual failed");
return NULL;
}
}
/*
* Context functions
*/
GLint RENDER_APIENTRY
renderspuCreateContext(const char *dpyName, GLint visBits, GLint shareCtx)
{
ContextInfo *context, *sharedContext = NULL;
VisualInfo *visual;
if (shareCtx > 0) {
sharedContext
= (ContextInfo *) crHashtableSearch(render_spu.contextTable, shareCtx);
}
if (!dpyName || crStrlen(render_spu.display_string)>0)
dpyName = render_spu.display_string;
visual = renderspuFindVisual(dpyName, visBits);
if (!visual)
return -1;
context = (ContextInfo *) crCalloc(sizeof(ContextInfo));
if (!context)
return -1;
context->id = render_spu.context_id;
context->shared = sharedContext;
if (!renderspu_SystemCreateContext(visual, context, sharedContext))
return -1;
crHashtableAdd(render_spu.contextTable, render_spu.context_id, context);
render_spu.context_id++;
/*
crDebug("Render SPU: CreateContext(%s, 0x%x) returning %d",
dpyName, visBits, context->id);
*/
return context->id;
}
static void RENDER_APIENTRY
renderspuDestroyContext( GLint ctx )
{
ContextInfo *context;
CRASSERT(ctx);
context = (ContextInfo *) crHashtableSearch(render_spu.contextTable, ctx);
CRASSERT(context);
renderspu_SystemDestroyContext( context );
if (context->extensionString) {
crFree(context->extensionString);
context->extensionString = NULL;
}
crHashtableDelete(render_spu.contextTable, ctx, crFree);
}
void RENDER_APIENTRY
renderspuMakeCurrent(GLint crWindow, GLint nativeWindow, GLint ctx)
{
WindowInfo *window;
ContextInfo *context;
/*
crDebug("%s win=%d native=0x%x ctx=%d", __FUNCTION__, crWindow, (int) nativeWindow, ctx);
*/
window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, crWindow);
context = (ContextInfo *) crHashtableSearch(render_spu.contextTable, ctx);
if (window && context)
{
#ifdef CHROMIUM_THREADSAFE
crSetTSD(&_RenderTSD, context);
#else
render_spu.currentContext = context;
#endif
context->currentWindow = window;
if (!window)
{
crDebug("Render SPU: MakeCurrent invalid window id: %d", crWindow);
return;
}
if (!context)
{
crDebug("Render SPU: MakeCurrent invalid context id: %d", ctx);
return;
}
renderspu_SystemMakeCurrent( window, nativeWindow, context );
if (!context->everCurrent) {
/* print OpenGL info */
const char *extString = (const char *) render_spu.ws.glGetString( GL_EXTENSIONS );
/*
crDebug( "Render SPU: GL_EXTENSIONS: %s", render_spu.ws.glGetString( GL_EXTENSIONS ) );
*/
crInfo( "Render SPU: GL_VENDOR: %s", render_spu.ws.glGetString( GL_VENDOR ) );
crInfo( "Render SPU: GL_RENDERER: %s", render_spu.ws.glGetString( GL_RENDERER ) );
crInfo( "Render SPU: GL_VERSION: %s", render_spu.ws.glGetString( GL_VERSION ) );
crInfo( "Render SPU: GL_EXTENSIONS: %s", render_spu.ws.glGetString( GL_EXTENSIONS ) );
if (crStrstr(extString, "GL_ARB_window_pos"))
context->haveWindowPosARB = GL_TRUE;
else
context->haveWindowPosARB = GL_FALSE;
context->everCurrent = GL_TRUE;
}
if (crWindow == 0 && window->mapPending &&
!render_spu.render_to_app_window && !render_spu.render_to_crut_window) {
/* Window[0] is special, it's the default window and normally hidden.
* If the mapPending flag is set, then we should now make the window
* visible.
*/
renderspu_SystemShowWindow( window, GL_TRUE );
window->mapPending = GL_FALSE;
}
window->everCurrent = GL_TRUE;
}
else
{
#ifdef CHROMIUM_THREADSAFE
crSetTSD(&_RenderTSD, NULL);
#else
render_spu.currentContext = NULL;
#endif
}
}
/*
* Window functions
*/
GLint RENDER_APIENTRY
renderspuWindowCreate( const char *dpyName, GLint visBits )
{
WindowInfo *window;
VisualInfo *visual;
GLboolean showIt;
if (!dpyName || crStrlen(render_spu.display_string) > 0)
dpyName = render_spu.display_string;
visual = renderspuFindVisual( dpyName, visBits );
if (!visual)
{
crWarning( "Render SPU: Couldn't create a window, renderspuFindVisual returned NULL" );
return -1;
}
/* Allocate WindowInfo */
window = (WindowInfo *) crCalloc(sizeof(WindowInfo));
if (!window)
{
crWarning( "Render SPU: Couldn't create a window" );
return -1;
}
crHashtableAdd(render_spu.windowTable, render_spu.window_id, window);
window->id = render_spu.window_id;
render_spu.window_id++;
window->x = render_spu.defaultX;
window->y = render_spu.defaultY;
window->width = render_spu.defaultWidth;
window->height = render_spu.defaultHeight;
if ((render_spu.render_to_app_window || render_spu.render_to_crut_window) && !crGetenv("CRNEWSERVER"))
showIt = 0;
else
showIt = window->id > 0;
/* Set window->title, replacing %i with the window ID number */
{
const char *s = crStrstr(render_spu.window_title, "%i");
if (s) {
int i, j, k;
window->title = crAlloc(crStrlen(render_spu.window_title) + 10);
for (i = 0; render_spu.window_title[i] != '%'; i++)
window->title[i] = render_spu.window_title[i];
k = sprintf(window->title + i, "%d", window->id);
CRASSERT(k < 10);
i++; /* skip the 'i' after the '%' */
j = i + k;
for (; (window->title[j] = s[i]) != 0; i++, j++)
;
}
else {
window->title = crStrdup(render_spu.window_title);
}
}
/*
crDebug("Render SPU: Creating window (visBits=0x%x, id=%d)", visBits, window->id);
*/
/* Have GLX/WGL/AGL create the window */
if (!renderspu_SystemVBoxCreateWindow( visual, showIt, window ))
{
crFree(window);
crWarning( "Render SPU: Couldn't create a window, renderspu_SystemCreateWindow failed" );
return -1;
}
CRASSERT(window->visual == visual);
return window->id;
}
static void
RENDER_APIENTRY renderspuWindowDestroy( GLint win )
{
WindowInfo *window;
CRASSERT(win >= 0);
window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, win);
if (window) {
crDebug("Render SPU: Destroy window (%d)", win);
renderspu_SystemDestroyWindow( window );
/* remove window info from hash table, and free it */
crHashtableDelete(render_spu.windowTable, win, crFree);
}
else {
crDebug("Render SPU: Attempt to destroy invalid window (%d)", win);
}
}
static void RENDER_APIENTRY
renderspuWindowSize( GLint win, GLint w, GLint h )
{
WindowInfo *window;
CRASSERT(win >= 0);
window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, win);
if (window) {
renderspu_SystemWindowSize( window, w, h );
}
else {
crDebug("Render SPU: Attempt to resize invalid window (%d)", win);
}
}
static void RENDER_APIENTRY
renderspuWindowPosition( GLint win, GLint x, GLint y )
{
if (!render_spu.ignore_window_moves) {
WindowInfo *window;
CRASSERT(win >= 0);
window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, win);
if (window) {
renderspu_SystemWindowPosition( window, x, y );
window->x = x;
window->y = y;
}
else {
crDebug("Render SPU: Attempt to move invalid window (%d)", win);
}
}
}
static void RENDER_APIENTRY
renderspuWindowVisibleRegion(GLint win, GLint cRects, GLint *pRects)
{
WindowInfo *window;
CRASSERT(win >= 0);
window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, win);
if (window) {
renderspu_SystemWindowVisibleRegion( window, cRects, pRects );
}
else {
crDebug("Render SPU: Attempt to set VisibleRegion for invalid window (%d)", win);
}
}
static void RENDER_APIENTRY
renderspuWindowShow( GLint win, GLint flag )
{
WindowInfo *window;
CRASSERT(win >= 0);
window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, win);
if (window) {
if (window->nativeWindow) {
/* We're rendering back to the native app window instead of the
* new window which we (the Render SPU) created earlier.
* So, we never want to show the Render SPU's window.
*/
flag = 0;
}
renderspu_SystemShowWindow( window, (GLboolean) flag );
}
else {
crDebug("Render SPU: Attempt to hide/show invalid window (%d)", win);
}
}
/*
* Set the current raster position to the given window coordinate.
*/
static void
SetRasterPos( GLint winX, GLint winY )
{
GLfloat fx, fy;
/* Push current matrix mode and viewport attributes */
render_spu.self.PushAttrib( GL_TRANSFORM_BIT | GL_VIEWPORT_BIT );
/* Setup projection parameters */
render_spu.self.MatrixMode( GL_PROJECTION );
render_spu.self.PushMatrix();
render_spu.self.LoadIdentity();
render_spu.self.MatrixMode( GL_MODELVIEW );
render_spu.self.PushMatrix();
render_spu.self.LoadIdentity();
render_spu.self.Viewport( winX - 1, winY - 1, 2, 2 );
/* set the raster (window) position */
/* huh ? */
fx = (GLfloat) (winX - (int) winX);
fy = (GLfloat) (winY - (int) winY);
render_spu.self.RasterPos4f( fx, fy, 0.0, 1.0 );
/* restore matrices, viewport and matrix mode */
render_spu.self.PopMatrix();
render_spu.self.MatrixMode( GL_PROJECTION );
render_spu.self.PopMatrix();
render_spu.self.PopAttrib();
}
/*
* Draw the mouse pointer bitmap at (x,y) in window coords.
*/
static void DrawCursor( GLint x, GLint y )
{
#define POINTER_WIDTH 32
#define POINTER_HEIGHT 32
/* Somebody artistic could probably do better here */
static const char *pointerImage[POINTER_HEIGHT] =
{
"XX..............................",
"XXXX............................",
".XXXXX..........................",
".XXXXXXX........................",
"..XXXXXXXX......................",
"..XXXXXXXXXX....................",
"...XXXXXXXXXXX..................",
"...XXXXXXXXXXXXX................",
"....XXXXXXXXXXXXXX..............",
"....XXXXXXXXXXXXXXXX............",
".....XXXXXXXXXXXXXXXXX..........",
".....XXXXXXXXXXXXXXXXXXX........",
"......XXXXXXXXXXXXXXXXXXXX......",
"......XXXXXXXXXXXXXXXXXXXXXX....",
".......XXXXXXXXXXXXXXXXXXXXXXX..",
".......XXXXXXXXXXXXXXXXXXXXXXXX.",
"........XXXXXXXXXXXXX...........",
"........XXXXXXXX.XXXXX..........",
".........XXXXXX...XXXXX.........",
".........XXXXX.....XXXXX........",
"..........XXX.......XXXXX.......",
"..........XX.........XXXXX......",
"......................XXXXX.....",
".......................XXXXX....",
"........................XXX.....",
".........................X......",
"................................",
"................................",
"................................",
"................................",
"................................",
"................................"
};
static GLubyte pointerBitmap[POINTER_HEIGHT][POINTER_WIDTH / 8];
static GLboolean firstCall = GL_TRUE;
GLboolean lighting, depthTest, scissorTest;
if (firstCall) {
/* Convert pointerImage into pointerBitmap */
GLint i, j;
for (i = 0; i < POINTER_HEIGHT; i++) {
for (j = 0; j < POINTER_WIDTH; j++) {
if (pointerImage[POINTER_HEIGHT - i - 1][j] == 'X') {
GLubyte bit = 128 >> (j & 0x7);
pointerBitmap[i][j / 8] |= bit;
}
}
}
firstCall = GL_FALSE;
}
render_spu.self.GetBooleanv(GL_LIGHTING, &lighting);
render_spu.self.GetBooleanv(GL_DEPTH_TEST, &depthTest);
render_spu.self.GetBooleanv(GL_SCISSOR_TEST, &scissorTest);
render_spu.self.Disable(GL_LIGHTING);
render_spu.self.Disable(GL_DEPTH_TEST);
render_spu.self.Disable(GL_SCISSOR_TEST);
render_spu.self.PixelStorei(GL_UNPACK_ALIGNMENT, 1);
render_spu.self.Color3f(1, 1, 1);
/* save current raster pos */
render_spu.self.PushAttrib(GL_CURRENT_BIT);
SetRasterPos(x, y);
render_spu.self.Bitmap(POINTER_WIDTH, POINTER_HEIGHT, 1.0, 31.0, 0, 0,
(const GLubyte *) pointerBitmap);
/* restore current raster pos */
render_spu.self.PopAttrib();
if (lighting)
render_spu.self.Enable(GL_LIGHTING);
if (depthTest)
render_spu.self.Enable(GL_DEPTH_TEST);
if (scissorTest)
render_spu.self.Enable(GL_SCISSOR_TEST);
}
void RENDER_APIENTRY renderspuSwapBuffers( GLint window, GLint flags )
{
WindowInfo *w = (WindowInfo *) crHashtableSearch(render_spu.windowTable, window);
if (!w)
{
crDebug("Render SPU: SwapBuffers invalid window id: %d", window);
return;
}
if (flags & CR_SUPPRESS_SWAP_BIT)
{
render_spu.self.Finish();
return;
}
if (render_spu.drawCursor)
DrawCursor( render_spu.cursorX, render_spu.cursorY );
if (render_spu.swap_master_url)
DoSync();
renderspu_SystemSwapBuffers( w, flags );
}
/*
* Barrier functions
* Normally, we'll have a crserver somewhere that handles the barrier calls.
* However, if we're running the render SPU on the client node, then we
* should handle barriers here. The threadtest demo illustrates this.
* If we have N threads calling using this SPU we need these barrier
* functions to synchronize them.
*/
static void RENDER_APIENTRY renderspuBarrierCreateCR( GLuint name, GLuint count )
{
Barrier *b;
if (render_spu.ignore_papi)
return;
b = (Barrier *) crHashtableSearch( render_spu.barrierHash, name );
if (b) {
/* HACK -- this allows everybody to create a barrier, and all
but the first creation are ignored, assuming the count
match. */
if ( b->count != count ) {
crError( "Render SPU: Barrier name=%u created with count=%u, but already "
"exists with count=%u", name, count, b->count );
}
}
else {
b = (Barrier *) crAlloc( sizeof(Barrier) );
b->count = count;
crInitBarrier( &b->barrier, count );
crHashtableAdd( render_spu.barrierHash, name, b );
}
}
static void RENDER_APIENTRY renderspuBarrierDestroyCR( GLuint name )
{
if (render_spu.ignore_papi)
return;
crHashtableDelete( render_spu.barrierHash, name, crFree );
}
static void RENDER_APIENTRY renderspuBarrierExecCR( GLuint name )
{
Barrier *b;
if (render_spu.ignore_papi)
return;
b = (Barrier *) crHashtableSearch( render_spu.barrierHash, name );
if (b) {
crWaitBarrier( &(b->barrier) );
}
else {
crWarning("Render SPU: Bad barrier name %d in BarrierExec()", name);
}
}
/*
* Semaphore functions
* XXX we should probably implement these too, for the same reason as
* barriers (see above).
*/
static void RENDER_APIENTRY renderspuSemaphoreCreateCR( GLuint name, GLuint count )
{
(void) name;
(void) count;
}
static void RENDER_APIENTRY renderspuSemaphoreDestroyCR( GLuint name )
{
(void) name;
}
static void RENDER_APIENTRY renderspuSemaphorePCR( GLuint name )
{
(void) name;
}
static void RENDER_APIENTRY renderspuSemaphoreVCR( GLuint name )
{
(void) name;
}
/*
* Misc functions
*/
static void RENDER_APIENTRY renderspuChromiumParameteriCR(GLenum target, GLint value)
{
(void) target;
(void) value;
#if 0
switch (target)
{
default:
crWarning("Unhandled target in renderspuChromiumParameteriCR()");
break;
}
#endif
}
static void RENDER_APIENTRY
renderspuChromiumParameterfCR(GLenum target, GLfloat value)
{
(void) target;
(void) value;
#if 0
switch (target) {
default:
crWarning("Unhandled target in renderspuChromiumParameterfCR()");
break;
}
#endif
}
static void RENDER_APIENTRY
renderspuChromiumParametervCR(GLenum target, GLenum type, GLsizei count,
const GLvoid *values)
{
int client_num;
unsigned short port;
CRMessage *msg, pingback;
unsigned char *privbuf = NULL;
switch (target) {
case GL_GATHER_CONNECT_CR:
if (render_spu.gather_userbuf_size)
privbuf = (unsigned char *)crAlloc(1024*768*4);
port = ((GLint *) values)[0];
if (render_spu.gather_conns == NULL)
render_spu.gather_conns = crAlloc(render_spu.server->numClients*sizeof(CRConnection *));
else
{
crError("Oh bother! duplicate GL_GATHER_CONNECT_CR getting through");
}
for (client_num=0; client_num< render_spu.server->numClients; client_num++)
{
switch (render_spu.server->clients[client_num]->conn->type)
{
case CR_TCPIP:
crDebug("Render SPU: AcceptClient from %s on %d",
render_spu.server->clients[client_num]->conn->hostname, render_spu.gather_port);
render_spu.gather_conns[client_num] =
crNetAcceptClient("tcpip", NULL, port, 1024*1024, 1);
break;
case CR_GM:
render_spu.gather_conns[client_num] =
crNetAcceptClient("gm", NULL, port, 1024*1024, 1);
break;
default:
crError("Render SPU: Unknown Network Type to Open Gather Connection");
}
if (render_spu.gather_userbuf_size)
{
render_spu.gather_conns[client_num]->userbuf = privbuf;
render_spu.gather_conns[client_num]->userbuf_len = render_spu.gather_userbuf_size;
}
else
{
render_spu.gather_conns[client_num]->userbuf = NULL;
render_spu.gather_conns[client_num]->userbuf_len = 0;
}
if (render_spu.gather_conns[client_num])
{
crDebug("Render SPU: success! from %s", render_spu.gather_conns[client_num]->hostname);
}
}
break;
case GL_GATHER_DRAWPIXELS_CR:
pingback.header.type = CR_MESSAGE_OOB;
for (client_num=0; client_num< render_spu.server->numClients; client_num++)
{
crNetGetMessage(render_spu.gather_conns[client_num], &msg);
if (msg->header.type == CR_MESSAGE_GATHER)
{
crNetFree(render_spu.gather_conns[client_num], msg);
}
else
{
crError("Render SPU: expecting MESSAGE_GATHER. got crap! (%d of %d)",
client_num, render_spu.server->numClients-1);
}
}
/*
* We're only hitting the case if we're not actually calling
* child.SwapBuffers from readback, so a switch about which
* call to DoSync() we really want [this one, or the one
* in SwapBuffers above] is not necessary -- karl
*/
if (render_spu.swap_master_url)
DoSync();
for (client_num=0; client_num< render_spu.server->numClients; client_num++)
crNetSend(render_spu.gather_conns[client_num], NULL, &pingback,
sizeof(CRMessageHeader));
render_spu.self.RasterPos2i(((GLint *)values)[0], ((GLint *)values)[1]);
render_spu.self.DrawPixels( ((GLint *)values)[2], ((GLint *)values)[3],
((GLint *)values)[4], ((GLint *)values)[5],
render_spu.gather_conns[0]->userbuf);
render_spu.self.SwapBuffers(((GLint *)values)[6], 0);
break;
case GL_CURSOR_POSITION_CR:
if (type == GL_INT && count == 2) {
render_spu.cursorX = ((GLint *) values)[0];
render_spu.cursorY = ((GLint *) values)[1];
crDebug("Render SPU: GL_CURSOR_POSITION_CR (%d, %d)", render_spu.cursorX, render_spu.cursorY);
}
else {
crWarning("Render SPU: Bad type or count for ChromiumParametervCR(GL_CURSOR_POSITION_CR)");
}
break;
case GL_WINDOW_SIZE_CR:
/* XXX this is old code that should be removed.
* NOTE: we can only resize the default (id=0) window!!!
*/
{
GLint w, h;
WindowInfo *window;
CRASSERT(type == GL_INT);
CRASSERT(count == 2);
CRASSERT(values);
w = ((GLint*)values)[0];
h = ((GLint*)values)[1];
window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, 0);
if (window)
{
renderspu_SystemWindowSize(window, w, h);
}
}
break;
default:
#if 0
crWarning("Unhandled target in renderspuChromiumParametervCR(0x%x)", (int) target);
#endif
break;
}
}
static void RENDER_APIENTRY
renderspuGetChromiumParametervCR(GLenum target, GLuint index, GLenum type,
GLsizei count, GLvoid *values)
{
switch (target) {
case GL_WINDOW_SIZE_CR:
{
GLint x, y, w, h, *size = (GLint *) values;
WindowInfo *window;
CRASSERT(type == GL_INT);
CRASSERT(count == 2);
CRASSERT(values);
size[0] = size[1] = 0; /* default */
window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, index);
if (window)
{
renderspu_SystemGetWindowGeometry(window, &x, &y, &w, &h);
size[0] = w;
size[1] = h;
}
}
break;
case GL_WINDOW_POSITION_CR:
/* return window position, as a screen coordinate */
{
GLint *pos = (GLint *) values;
GLint x, y, w, h;
WindowInfo *window;
CRASSERT(type == GL_INT);
CRASSERT(count == 2);
CRASSERT(values);
pos[0] = pos[1] = 0; /* default */
window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, index);
if (window)
{
renderspu_SystemGetWindowGeometry(window, &x, &y, &w, &h);
pos[0] = x;/*window->x;*/
pos[1] = y;/*window->y;*/
}
}
break;
case GL_MAX_WINDOW_SIZE_CR:
{
GLint *maxSize = (GLint *) values;
WindowInfo *window;
CRASSERT(type == GL_INT);
CRASSERT(count == 2);
CRASSERT(values);
window = (WindowInfo *) crHashtableSearch(render_spu.windowTable, index);
if (window)
{
renderspu_SystemGetMaxWindowSize(window, maxSize + 0, maxSize + 1);
}
}
break;
default:
; /* nothing - silence compiler */
}
}
static void RENDER_APIENTRY
renderspuBoundsInfoCR( CRrecti *bounds, GLbyte *payload, GLint len,
GLint num_opcodes )
{
(void) bounds;
(void) payload;
(void) len;
(void) num_opcodes;
/* draw the bounding box */
if (render_spu.draw_bbox) {
GET_CONTEXT(context);
WindowInfo *window = context->currentWindow;
GLint x, y, w, h;
renderspu_SystemGetWindowGeometry(window, &x, &y, &w, &h);
render_spu.self.PushMatrix();
render_spu.self.LoadIdentity();
render_spu.self.MatrixMode(GL_PROJECTION);
render_spu.self.PushMatrix();
render_spu.self.LoadIdentity();
render_spu.self.Ortho(0, w, 0, h, -1, 1);
render_spu.self.Color3f(1, 1, 1);
render_spu.self.Begin(GL_LINE_LOOP);
render_spu.self.Vertex2i(bounds->x1, bounds->y1);
render_spu.self.Vertex2i(bounds->x2, bounds->y1);
render_spu.self.Vertex2i(bounds->x2, bounds->y2);
render_spu.self.Vertex2i(bounds->x1, bounds->y2);
render_spu.self.End();
render_spu.self.PopMatrix();
render_spu.self.MatrixMode(GL_MODELVIEW);
render_spu.self.PopMatrix();
}
}
static void RENDER_APIENTRY
renderspuWriteback( GLint *writeback )
{
(void) writeback;
}
static void
remove_trailing_space(char *s)
{
int k = crStrlen(s);
while (k > 0 && s[k-1] == ' ')
k--;
s[k] = 0;
}
static const GLubyte * RENDER_APIENTRY
renderspuGetString(GLenum pname)
{
static char tempStr[1000];
GET_CONTEXT(context);
if (pname == GL_EXTENSIONS)
{
const char *nativeExt;
char *crExt, *s1, *s2;
if (!render_spu.ws.glGetString)
return NULL;
nativeExt = (const char *) render_spu.ws.glGetString(GL_EXTENSIONS);
if (!nativeExt) {
/* maybe called w/out current context. */
return NULL;
}
crExt = crStrjoin3(crExtensions, " ", crAppOnlyExtensions);
s1 = crStrIntersect(nativeExt, crExt);
remove_trailing_space(s1);
s2 = crStrjoin3(s1, " ", crChromiumExtensions);
remove_trailing_space(s2);
crFree(crExt);
crFree(s1);
if (context->extensionString)
crFree(context->extensionString);
context->extensionString = s2;
return (const GLubyte *) s2;
}
else if (pname == GL_VENDOR)
return (const GLubyte *) CR_VENDOR;
else if (pname == GL_VERSION)
return render_spu.ws.glGetString(GL_VERSION);
else if (pname == GL_RENDERER) {
sprintf(tempStr, "Chromium (%s)", (char *) render_spu.ws.glGetString(GL_RENDERER));
return (const GLubyte *) tempStr;
}
#ifdef CR_OPENGL_VERSION_2_0
else if (pname == GL_SHADING_LANGUAGE_VERSION)
return render_spu.ws.glGetString(GL_SHADING_LANGUAGE_VERSION);
#endif
#ifdef GL_CR_real_vendor_strings
else if (pname == GL_REAL_VENDOR)
return render_spu.ws.glGetString(GL_VENDOR);
else if (pname == GL_REAL_VERSION)
return render_spu.ws.glGetString(GL_VERSION);
else if (pname == GL_REAL_RENDERER)
return render_spu.ws.glGetString(GL_RENDERER);
#endif
else
return NULL;
}
#if defined(DARWIN)
# ifdef VBOX_WITH_COCOA_QT
void renderspuFlush()
{
renderspu_SystemFlush();
}
void renderspuFinish()
{
renderspu_SystemFinish();
}
void renderspuBindFramebufferEXT(GLenum target, GLuint framebuffer)
{
renderspu_SystemBindFramebufferEXT(target, framebuffer);
}
# endif
#endif
#define FILLIN( NAME, FUNC ) \
table[i].name = crStrdup(NAME); \
table[i].fn = (SPUGenericFunction) FUNC; \
i++;
/* These are the functions which the render SPU implements, not OpenGL.
*/
int
renderspuCreateFunctions(SPUNamedFunctionTable table[])
{
int i = 0;
FILLIN( "SwapBuffers", renderspuSwapBuffers );
FILLIN( "CreateContext", renderspuCreateContext );
FILLIN( "DestroyContext", renderspuDestroyContext );
FILLIN( "MakeCurrent", renderspuMakeCurrent );
FILLIN( "WindowCreate", renderspuWindowCreate );
FILLIN( "WindowDestroy", renderspuWindowDestroy );
FILLIN( "WindowSize", renderspuWindowSize );
FILLIN( "WindowPosition", renderspuWindowPosition );
FILLIN( "WindowVisibleRegion", renderspuWindowVisibleRegion );
FILLIN( "WindowShow", renderspuWindowShow );
FILLIN( "BarrierCreateCR", renderspuBarrierCreateCR );
FILLIN( "BarrierDestroyCR", renderspuBarrierDestroyCR );
FILLIN( "BarrierExecCR", renderspuBarrierExecCR );
FILLIN( "BoundsInfoCR", renderspuBoundsInfoCR );
FILLIN( "SemaphoreCreateCR", renderspuSemaphoreCreateCR );
FILLIN( "SemaphoreDestroyCR", renderspuSemaphoreDestroyCR );
FILLIN( "SemaphorePCR", renderspuSemaphorePCR );
FILLIN( "SemaphoreVCR", renderspuSemaphoreVCR );
FILLIN( "Writeback", renderspuWriteback );
FILLIN( "ChromiumParameteriCR", renderspuChromiumParameteriCR );
FILLIN( "ChromiumParameterfCR", renderspuChromiumParameterfCR );
FILLIN( "ChromiumParametervCR", renderspuChromiumParametervCR );
FILLIN( "GetChromiumParametervCR", renderspuGetChromiumParametervCR );
FILLIN( "GetString", renderspuGetString );
#if defined(DARWIN)
# ifdef VBOX_WITH_COCOA_QT
FILLIN( "Flush", renderspuFlush );
FILLIN( "Finish", renderspuFinish );
FILLIN( "BindFramebufferEXT", renderspuBindFramebufferEXT );
# endif
#endif
return i;
}