renderspu_cocoa.c revision f44a3b919727a151d40b5b238385da9938b6f1fa
/** @file
*
* VirtualBox OpenGL Cocoa Window System implementation
*/
/*
* Copyright (C) 2009 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#include <OpenGL/OpenGL.h>
#include "renderspu.h"
#include <iprt/process.h>
#include <iprt/string.h>
#include <iprt/path.h>
GLboolean renderspu_SystemInitVisual(VisualInfo *pVisInfo)
{
CRASSERT(pVisInfo);
/* cocoaGLVisualCreate(&pCtxInfo->context);*/
return GL_TRUE;
}
GLboolean renderspu_SystemCreateContext(VisualInfo *pVisInfo, ContextInfo *pCtxInfo, ContextInfo *pShharedCtxInfo)
{
CRASSERT(pVisInfo);
CRASSERT(pCtxInfo);
pCtxInfo->currentWindow = NULL;
cocoaGLCtxCreate(&pCtxInfo->context, pVisInfo->visAttribs);
return GL_TRUE;
}
void renderspu_SystemDestroyContext(ContextInfo *pCtxInfo)
{
if(!pCtxInfo)
return;
if(pCtxInfo->context)
{
cocoaGLCtxDestroy(pCtxInfo->context);
pCtxInfo->context = NULL;
}
}
void renderspuFullscreen(WindowInfo *pWinInfo, GLboolean fFullscreen)
{
/* Real fullscreen isn't supported by VirtualBox */
}
GLboolean renderspu_SystemVBoxCreateWindow(VisualInfo *pVisInfo, GLboolean fShowIt, WindowInfo *pWinInfo)
{
CRASSERT(pVisInfo);
CRASSERT(pWinInfo);
/* VirtualBox is the only frontend which support 3D right now. */
char pszName[256];
if (RTProcGetExecutableName(pszName, sizeof(pszName)))
/* Check for VirtualBox and VirtualBoxVM */
if (RTStrNICmp(RTPathFilename(pszName), "VirtualBox", 10) != 0)
return GL_FALSE;
pWinInfo->visual = pVisInfo;
pWinInfo->window = NULL;
pWinInfo->nativeWindow = NULL;
pWinInfo->currentCtx = NULL;
#ifdef __LP64__
NativeViewRef pParentWin = (NativeViewRef)render_spu_parent_window_id;
#else /* __LP64__ */
NativeViewRef pParentWin = (NativeViewRef)(uint32_t)render_spu_parent_window_id;
#endif /* __LP64__ */
cocoaViewCreate(&pWinInfo->window, pParentWin, pVisInfo->visAttribs);
if (fShowIt)
renderspu_SystemShowWindow(pWinInfo, fShowIt);
return GL_TRUE;
}
void renderspu_SystemReparentWindow(WindowInfo *pWinInfo)
{
#ifdef __LP64__
NativeViewRef pParentWin = (NativeViewRef)render_spu_parent_window_id;
#else /* __LP64__ */
NativeViewRef pParentWin = (NativeViewRef)(uint32_t)render_spu_parent_window_id;
#endif /* __LP64__ */
cocoaViewReparent(pWinInfo->window, pParentWin);
}
void renderspu_SystemDestroyWindow(WindowInfo *pWinInfo)
{
CRASSERT(pWinInfo);
cocoaViewDestroy(pWinInfo->window);
}
void renderspu_SystemWindowPosition(WindowInfo *pWinInfo, GLint x, GLint y)
{
CRASSERT(pWinInfo);
#ifdef __LP64__
NativeViewRef pParentWin = (NativeViewRef)render_spu_parent_window_id;
#else /* __LP64__ */
NativeViewRef pParentWin = (NativeViewRef)(uint32_t)render_spu_parent_window_id;
#endif /* __LP64__ */
/*pParentWin is unused in the call, overwise it might hold incorrect value if for ex. last reparent call was for
a different screen*/
cocoaViewSetPosition(pWinInfo->window, pParentWin, x, y);
}
void renderspu_SystemWindowSize(WindowInfo *pWinInfo, GLint w, GLint h)
{
CRASSERT(pWinInfo);
cocoaViewSetSize(pWinInfo->window, w, h);
}
void renderspu_SystemGetWindowGeometry(WindowInfo *pWinInfo, GLint *pX, GLint *pY, GLint *pW, GLint *pH)
{
CRASSERT(pWinInfo);
cocoaViewGetGeometry(pWinInfo->window, pX, pY, pW, pH);
}
void renderspu_SystemGetMaxWindowSize(WindowInfo *pWinInfo, GLint *pW, GLint *pH)
{
CRASSERT(pWinInfo);
*pW = 10000;
*pH = 10000;
}
void renderspu_SystemShowWindow(WindowInfo *pWinInfo, GLboolean fShowIt)
{
CRASSERT(pWinInfo);
cocoaViewShow(pWinInfo->window, fShowIt);
}
void renderspu_SystemMakeCurrent(WindowInfo *pWinInfo, GLint nativeWindow, ContextInfo *pCtxInfo)
{
CRASSERT(pWinInfo);
CRASSERT(pCtxInfo);
/* if(pWinInfo->visual != pCtxInfo->visual)*/
/* printf ("visual mismatch .....................\n");*/
cocoaViewMakeCurrentContext(pWinInfo->window, pCtxInfo->context);
}
void renderspu_SystemSwapBuffers(WindowInfo *pWinInfo, GLint flags)
{
CRASSERT(pWinInfo);
cocoaViewDisplay(pWinInfo->window);
}
void renderspu_SystemWindowVisibleRegion(WindowInfo *pWinInfo, GLint cRects, GLint* paRects)
{
CRASSERT(pWinInfo);
cocoaViewSetVisibleRegion(pWinInfo->window, cRects, paRects);
}
void renderspu_SystemSetRootVisibleRegion(GLint cRects, GLint *paRects)
{
}
void renderspu_SystemWindowApplyVisibleRegion(WindowInfo *pWinInfo)
{
}
void renderspu_SystemFlush()
{
cocoaFlush();
}
void renderspu_SystemFinish()
{
cocoaFinish();
}
void renderspu_SystemBindFramebufferEXT(GLenum target, GLuint framebuffer)
{
cocoaBindFramebufferEXT(target, framebuffer);
}