blitter.cpp revision d171c6e83ee2cdae7d630182ee101efbf0f8c0e8
/* $Id$ */
/** @file
* Blitter API implementation
*/
/*
* Copyright (C) 2013 Oracle Corporation
*
* This file is part of VirtualBox Open Source Edition (OSE), as
* available from http://www.virtualbox.org. This file is free software;
* you can redistribute it and/or modify it under the terms of the GNU
* General Public License (GPL) as published by the Free Software
* Foundation, in version 2 as it comes in the "COPYING" file of the
* VirtualBox OSE distribution. VirtualBox OSE is distributed in the
* hope that it will be useful, but WITHOUT ANY WARRANTY of any kind.
*/
#include "cr_blitter.h"
#include "cr_spu.h"
#include "chromium.h"
#include "cr_error.h"
#include "cr_net.h"
#include "cr_rand.h"
#include "cr_mem.h"
#include "cr_string.h"
#include <iprt/cdefs.h>
#include <iprt/types.h>
#include <iprt/mem.h>
/* @param pCtxBase - contains the blitter context info. Its value is treated differently depending on the fCreateNewCtx value
* @param fCreateNewCtx - if true - the pCtxBase must NOT be NULL. its visualBits is used as a visual bits info for the new context,
* its id field is used to specified the shared context id to be used for blitter context.
* The id can be null to specify no shared context is needed
* if false - if pCtxBase is NOT null AND its id field is NOT null -
* specified the blitter context to be used
* blitter treats it as if it has default ogl state.
* otherwise -
* the blitter works in a "no-context" mode, i.e. a caller is responsible
* to making a proper context current before calling the blitter.
* Note that BltEnter/Leave MUST still be called, but the proper context
* must be set before doing BltEnter, and ResoreContext info is ignored in that case.
* Also note that blitter caches the current window info, and assumes the current context's values are preserved
* wrt that window before the calls, so if one uses different contexts for one blitter,
* the blitter current window values must be explicitly reset by doing CrBltMuralSetCurrent(pBlitter, NULL)
* @param fForceDrawBlt - if true - forces the blitter to always use glDrawXxx-based blits even if GL_EXT_framebuffer_blit.
* This is needed because BlitFramebufferEXT is known to be often buggy, and glDrawXxx-based blits appear to be more reliable
*/
VBOXBLITTERDECL(int) CrBltInit(PCR_BLITTER pBlitter, const CR_BLITTER_CONTEXT *pCtxBase, bool fCreateNewCtx, bool fForceDrawBlt, const CR_GLSL_CACHE *pShaders, SPUDispatchTable *pDispatch)
{
if (pCtxBase && pCtxBase->Base.id < 0)
{
crWarning("Default share context not initialized!");
return VERR_INVALID_PARAMETER;
}
if (!pCtxBase && fCreateNewCtx)
{
crWarning("pCtxBase is zero while fCreateNewCtx is set!");
return VERR_INVALID_PARAMETER;
}
memset(pBlitter, 0, sizeof (*pBlitter));
pBlitter->pDispatch = pDispatch;
if (pCtxBase)
pBlitter->CtxInfo = *pCtxBase;
pBlitter->Flags.ForceDrawBlit = fForceDrawBlt;
if (fCreateNewCtx)
{
pBlitter->CtxInfo.Base.id = pDispatch->CreateContext("", pCtxBase->Base.visualBits, pCtxBase->Base.id);
if (!pBlitter->CtxInfo.Base.id)
{
memset(pBlitter, 0, sizeof (*pBlitter));
crWarning("CreateContext failed!");
return VERR_GENERAL_FAILURE;
}
pBlitter->Flags.CtxCreated = 1;
}
if (pShaders)
{
pBlitter->pGlslCache = pShaders;
pBlitter->Flags.ShadersGloal = 1;
}
else
{
CrGlslInit(&pBlitter->LocalGlslCache, pDispatch);
pBlitter->pGlslCache = &pBlitter->LocalGlslCache;
}
return VINF_SUCCESS;
}
VBOXBLITTERDECL(int) CrBltCleanup(PCR_BLITTER pBlitter, const CR_BLITTER_CONTEXT *pRestoreCtxInfo, const CR_BLITTER_WINDOW *pRestoreMural)
{
if (CrBltIsEntered(pBlitter))
{
crWarning("CrBltBlitTexTex: blitter is entered");
return VERR_INVALID_STATE;
}
if (pBlitter->Flags.ShadersGloal || !CrGlslNeedsCleanup(&pBlitter->LocalGlslCache))
return VINF_SUCCESS;
int rc = CrBltEnter(pBlitter, pRestoreCtxInfo, pRestoreMural);
if (!RT_SUCCESS(rc))
{
crWarning("CrBltEnter failed, rc %d");
return rc;
}
CrGlslCleanup(&pBlitter->LocalGlslCache);
CrBltLeave(pBlitter);
return VINF_SUCCESS;
}
void CrBltTerm(PCR_BLITTER pBlitter)
{
if (pBlitter->Flags.CtxCreated)
pBlitter->pDispatch->DestroyContext(pBlitter->CtxInfo.Base.id);
memset(pBlitter, 0, sizeof (*pBlitter));
}
int CrBltMuralSetCurrent(PCR_BLITTER pBlitter, const CR_BLITTER_WINDOW *pMural)
{
if (pMural)
{
if (!memcmp(&pBlitter->CurrentMural, pMural, sizeof (pBlitter->CurrentMural)))
return VINF_SUCCESS;
memcpy(&pBlitter->CurrentMural, pMural, sizeof (pBlitter->CurrentMural));
}
else
{
if (CrBltIsEntered(pBlitter))
{
crWarning("can not set null mural for entered bleater");
return VERR_INVALID_STATE;
}
if (!pBlitter->CurrentMural.Base.id)
return VINF_SUCCESS;
pBlitter->CurrentMural.Base.id = 0;
}
pBlitter->Flags.CurrentMuralChanged = 1;
if (!CrBltIsEntered(pBlitter))
return VINF_SUCCESS;
else if (!pBlitter->CtxInfo.Base.id)
{
crWarning("setting current mural for entered no-context blitter");
return VERR_INVALID_STATE;
}
pBlitter->pDispatch->Flush();
pBlitter->pDispatch->MakeCurrent(pMural->Base.id, pBlitter->i32MakeCurrentUserData, pBlitter->CtxInfo.Base.id);
return VINF_SUCCESS;
}
static DECLCALLBACK(int) crBltBlitTexBufImplFbo(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRect, const RTRECTSIZE *pDstSize, const RTRECT *paDstRect, uint32_t cRects, uint32_t fFlags)
{
GLenum filter = CRBLT_FILTER_FROM_FLAGS(fFlags);
pBlitter->pDispatch->BindFramebufferEXT(GL_READ_FRAMEBUFFER, pBlitter->idFBO);
pBlitter->pDispatch->FramebufferTexture2DEXT(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pSrc->target, pSrc->hwid, 0);
pBlitter->pDispatch->ReadBuffer(GL_COLOR_ATTACHMENT0);
for (uint32_t i = 0; i < cRects; ++i)
{
const RTRECT * pSrcRect = &paSrcRect[i];
const RTRECT * pDstRect = &paDstRect[i];
int32_t srcY1;
int32_t srcY2;
int32_t dstY1;
int32_t dstY2;
int32_t srcX1 = pSrcRect->xLeft;
int32_t srcX2 = pSrcRect->xRight;
int32_t dstX1 = pDstRect->xLeft;
int32_t dstX2 = pDstRect->xRight;
if (CRBLT_F_INVERT_SRC_YCOORDS & fFlags)
{
srcY1 = pSrc->height - pSrcRect->yTop;
srcY2 = pSrc->height - pSrcRect->yBottom;
}
else
{
srcY1 = pSrcRect->yTop;
srcY2 = pSrcRect->yBottom;
}
if (CRBLT_F_INVERT_DST_YCOORDS & fFlags)
{
dstY1 = pDstSize->cy - pDstRect->yTop;
dstY2 = pDstSize->cy - pDstRect->yBottom;
}
else
{
dstY1 = pDstRect->yTop;
dstY2 = pDstRect->yBottom;
}
if (srcY1 > srcY2)
{
if (dstY1 > dstY2)
{
/* use srcY1 < srcY2 && dstY1 < dstY2 whenever possible to avoid GPU driver bugs */
int32_t tmp = srcY1;
srcY1 = srcY2;
srcY2 = tmp;
tmp = dstY1;
dstY1 = dstY2;
dstY2 = tmp;
}
}
if (srcX1 > srcX2)
{
if (dstX1 > dstX2)
{
/* use srcX1 < srcX2 && dstX1 < dstX2 whenever possible to avoid GPU driver bugs */
int32_t tmp = srcX1;
srcX1 = srcX2;
srcX2 = tmp;
tmp = dstX1;
dstX1 = dstX2;
dstX2 = tmp;
}
}
pBlitter->pDispatch->BlitFramebufferEXT(srcX1, srcY1, srcX2, srcY2,
dstX1, dstY1, dstX2, dstY2,
GL_COLOR_BUFFER_BIT, filter);
}
return VINF_SUCCESS;
}
/* GL_TRIANGLE_FAN */
DECLINLINE(GLfloat*) crBltVtRectTFNormalized(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height)
{
/* going ccw:
* 1. (left;top) 4. (right;top)
* | ^
* > |
* 2. (left;bottom) -> 3. (right;bottom) */
/* xLeft yTop */
pBuff[0] = ((float)pRect->xLeft)/((float)normalX);
pBuff[1] = ((float)(height ? height - pRect->yTop : pRect->yTop))/((float)normalY);
/* xLeft yBottom */
pBuff[2] = pBuff[0];
pBuff[3] = ((float)(height ? height - pRect->yBottom : pRect->yBottom))/((float)normalY);
/* xRight yBottom */
pBuff[4] = ((float)pRect->xRight)/((float)normalX);
pBuff[5] = pBuff[3];
/* xRight yTop */
pBuff[6] = pBuff[4];
pBuff[7] = pBuff[1];
return &pBuff[8];
}
DECLINLINE(GLfloat*) crBltVtRectsTFNormalized(const RTRECT *paRects, uint32_t cRects, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height)
{
for (uint32_t i = 0; i < cRects; ++i)
{
pBuff = crBltVtRectTFNormalized(&paRects[i], normalX, normalY, pBuff, height);
}
return pBuff;
}
DECLINLINE(GLint*) crBltVtRectTF(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLint* pBuff, uint32_t height)
{
/* xLeft yTop */
pBuff[0] = pRect->xLeft;
pBuff[1] = height ? height - pRect->yTop : pRect->yTop;
/* xLeft yBottom */
pBuff[2] = pBuff[0];
pBuff[3] = height ? height - pRect->yBottom : pRect->yBottom;
/* xRight yBottom */
pBuff[4] = pRect->xRight;
pBuff[5] = pBuff[3];
/* xRight yTop */
pBuff[6] = pBuff[4];
pBuff[7] = pBuff[1];
return &pBuff[8];
}
DECLINLINE(GLubyte*) crBltVtFillRectIndicies(GLubyte *pIndex, GLubyte *piBase)
{
GLubyte iBase = *piBase;
/* triangle 1 */
pIndex[0] = iBase;
pIndex[1] = iBase + 1;
pIndex[2] = iBase + 2;
/* triangle 2 */
pIndex[3] = iBase;
pIndex[4] = iBase + 2;
pIndex[5] = iBase + 3;
*piBase = iBase + 4;
return pIndex + 6;
}
/* Indexed GL_TRIANGLES */
DECLINLINE(GLfloat*) crBltVtRectITNormalized(const RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, uint32_t height)
{
GLfloat* ret = crBltVtRectTFNormalized(pRect, normalX, normalY, pBuff, height);
return ret;
}
DECLINLINE(GLint*) crBltVtRectIT(RTRECT *pRect, uint32_t normalX, uint32_t normalY, GLint* pBuff, GLubyte **ppIndex, GLubyte *piBase, uint32_t height)
{
GLint* ret = crBltVtRectTF(pRect, normalX, normalY, pBuff, height);
if (ppIndex)
*ppIndex = crBltVtFillRectIndicies(*ppIndex, piBase);
return ret;
}
DECLINLINE(GLuint) crBltVtGetNumVerticiesTF(GLuint cRects)
{
return cRects * 4;
}
#define crBltVtGetNumVerticiesIT crBltVtGetNumVerticiesTF
DECLINLINE(GLuint) crBltVtGetNumIndiciesIT(GLuint cRects)
{
return 6 * cRects;
}
static GLfloat* crBltVtRectsITNormalized(const RTRECT *paRects, uint32_t cRects, uint32_t normalX, uint32_t normalY, GLfloat* pBuff, GLubyte **ppIndex, GLubyte *piBase, uint32_t height)
{
uint32_t i;
for (i = 0; i < cRects; ++i)
{
pBuff = crBltVtRectITNormalized(&paRects[i], normalX, normalY, pBuff, height);
}
if (ppIndex)
{
GLubyte *pIndex = (GLubyte*)pBuff;
*ppIndex = pIndex;
for (i = 0; i < cRects; ++i)
{
pIndex = crBltVtFillRectIndicies(pIndex, piBase);
}
pBuff = (GLfloat*)pIndex;
}
return pBuff;
}
static void* crBltBufGet(PCR_BLITTER_BUFFER pBuffer, GLuint cbBuffer)
{
if (pBuffer->cbBuffer < cbBuffer)
{
if (pBuffer->pvBuffer)
{
RTMemFree(pBuffer->pvBuffer);
}
#ifndef DEBUG_misha
/* debugging: ensure we calculate proper buffer size */
cbBuffer += 16;
#endif
pBuffer->pvBuffer = RTMemAlloc(cbBuffer);
if (pBuffer->pvBuffer)
pBuffer->cbBuffer = cbBuffer;
else
{
crWarning("failed to allocate buffer of size %d", cbBuffer);
pBuffer->cbBuffer = 0;
}
}
return pBuffer->pvBuffer;
}
static void crBltCheckSetupViewport(PCR_BLITTER pBlitter, const RTRECTSIZE *pDstSize, bool fFBODraw)
{
bool fUpdateViewport = pBlitter->Flags.CurrentMuralChanged;
if (pBlitter->CurrentSetSize.cx != pDstSize->cx
|| pBlitter->CurrentSetSize.cy != pDstSize->cy)
{
pBlitter->CurrentSetSize = *pDstSize;
pBlitter->pDispatch->MatrixMode(GL_PROJECTION);
pBlitter->pDispatch->LoadIdentity();
pBlitter->pDispatch->Ortho(0, pDstSize->cx, 0, pDstSize->cy, -1, 1);
fUpdateViewport = true;
}
if (fUpdateViewport)
{
pBlitter->pDispatch->Viewport(0, 0, pBlitter->CurrentSetSize.cx, pBlitter->CurrentSetSize.cy);
pBlitter->Flags.CurrentMuralChanged = 0;
}
pBlitter->Flags.LastWasFBODraw = fFBODraw;
}
static DECLCALLBACK(int) crBltBlitTexBufImplDraw2D(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRect, const RTRECTSIZE *pDstSize, const RTRECT *paDstRect, uint32_t cRects, uint32_t fFlags)
{
GLuint normalX, normalY;
uint32_t srcHeight = (fFlags & CRBLT_F_INVERT_SRC_YCOORDS) ? pSrc->height : 0;
uint32_t dstHeight = (fFlags & CRBLT_F_INVERT_DST_YCOORDS) ? pDstSize->cy : 0;
switch (pSrc->target)
{
case GL_TEXTURE_2D:
{
normalX = pSrc->width;
normalY = pSrc->height;
break;
}
case GL_TEXTURE_RECTANGLE_ARB:
{
normalX = 1;
normalY = 1;
break;
}
default:
{
crWarning("Unsupported texture target 0x%x", pSrc->target);
return VERR_INVALID_PARAMETER;
}
}
Assert(pSrc->hwid);
pBlitter->pDispatch->BindTexture(pSrc->target, pSrc->hwid);
if (cRects == 1)
{
/* just optimization to draw a single rect with GL_TRIANGLE_FAN */
GLfloat *pVerticies;
GLfloat *pTexCoords;
GLuint cElements = crBltVtGetNumVerticiesTF(cRects);
pVerticies = (GLfloat*)crBltBufGet(&pBlitter->Verticies, cElements * 2 * 2 * sizeof (*pVerticies));
pTexCoords = crBltVtRectsTFNormalized(paDstRect, cRects, 1, 1, pVerticies, dstHeight);
crBltVtRectsTFNormalized(paSrcRect, cRects, normalX, normalY, pTexCoords, srcHeight);
pBlitter->pDispatch->EnableClientState(GL_VERTEX_ARRAY);
pBlitter->pDispatch->VertexPointer(2, GL_FLOAT, 0, pVerticies);
pBlitter->pDispatch->EnableClientState(GL_TEXTURE_COORD_ARRAY);
pBlitter->pDispatch->TexCoordPointer(2, GL_FLOAT, 0, pTexCoords);
pBlitter->pDispatch->Enable(pSrc->target);
pBlitter->pDispatch->DrawArrays(GL_TRIANGLE_FAN, 0, cElements);
pBlitter->pDispatch->Disable(pSrc->target);
pBlitter->pDispatch->DisableClientState(GL_TEXTURE_COORD_ARRAY);
pBlitter->pDispatch->DisableClientState(GL_VERTEX_ARRAY);
}
else
{
GLfloat *pVerticies;
GLfloat *pTexCoords;
GLubyte *pIndicies;
GLuint cElements = crBltVtGetNumVerticiesIT(cRects);
GLuint cIndicies = crBltVtGetNumIndiciesIT(cRects);
GLubyte iIdxBase = 0;
pVerticies = (GLfloat*)crBltBufGet(&pBlitter->Verticies, cElements * 2 * 2 * sizeof (*pVerticies) + cIndicies * sizeof (*pIndicies));
pTexCoords = crBltVtRectsITNormalized(paDstRect, cRects, 1, 1, pVerticies, &pIndicies, &iIdxBase, dstHeight);
crBltVtRectsITNormalized(paSrcRect, cRects, normalX, normalY, pTexCoords, NULL, NULL, srcHeight);
pBlitter->pDispatch->EnableClientState(GL_VERTEX_ARRAY);
pBlitter->pDispatch->VertexPointer(2, GL_FLOAT, 0, pVerticies);
pBlitter->pDispatch->EnableClientState(GL_TEXTURE_COORD_ARRAY);
pBlitter->pDispatch->TexCoordPointer(2, GL_FLOAT, 0, pTexCoords);
pBlitter->pDispatch->Enable(pSrc->target);
pBlitter->pDispatch->DrawElements(GL_TRIANGLES, cIndicies, GL_UNSIGNED_BYTE, pIndicies);
pBlitter->pDispatch->Disable(pSrc->target);
pBlitter->pDispatch->DisableClientState(GL_TEXTURE_COORD_ARRAY);
pBlitter->pDispatch->DisableClientState(GL_VERTEX_ARRAY);
}
pBlitter->pDispatch->BindTexture(pSrc->target, 0);
return VINF_SUCCESS;
}
static int crBltInitOnMakeCurent(PCR_BLITTER pBlitter)
{
const char * pszExtension = (const char*)pBlitter->pDispatch->GetString(GL_EXTENSIONS);
if (crStrstr(pszExtension, "GL_EXT_framebuffer_object"))
{
pBlitter->Flags.SupportsFBO = 1;
pBlitter->pDispatch->GenFramebuffersEXT(1, &pBlitter->idFBO);
Assert(pBlitter->idFBO);
}
else
crWarning("GL_EXT_framebuffer_object not supported, blitter can only blit to window");
/* BlitFramebuffer seems to be buggy on Intel,
* try always glDrawXxx for now */
if (!pBlitter->Flags.ForceDrawBlit && crStrstr(pszExtension, "GL_EXT_framebuffer_blit"))
{
pBlitter->pfnBlt = crBltBlitTexBufImplFbo;
}
else
{
// crWarning("GL_EXT_framebuffer_blit not supported, will use Draw functions for blitting, which might be less efficient");
pBlitter->pfnBlt = crBltBlitTexBufImplDraw2D;
}
/* defaults. but just in case */
pBlitter->pDispatch->MatrixMode(GL_TEXTURE);
pBlitter->pDispatch->LoadIdentity();
pBlitter->pDispatch->MatrixMode(GL_MODELVIEW);
pBlitter->pDispatch->LoadIdentity();
return VINF_SUCCESS;
}
void CrBltLeave(PCR_BLITTER pBlitter)
{
if (!CrBltIsEntered(pBlitter))
{
crWarning("CrBltLeave: blitter not entered");
return;
}
if (pBlitter->Flags.SupportsFBO)
{
pBlitter->pDispatch->BindFramebufferEXT(GL_FRAMEBUFFER, 0);
pBlitter->pDispatch->DrawBuffer(GL_BACK);
pBlitter->pDispatch->ReadBuffer(GL_BACK);
}
pBlitter->pDispatch->Flush();
if (pBlitter->CtxInfo.Base.id)
{
if (pBlitter->pRestoreCtxInfo != &pBlitter->CtxInfo)
{
pBlitter->pDispatch->MakeCurrent(pBlitter->pRestoreMural->Base.id, 0, pBlitter->pRestoreCtxInfo->Base.id);
}
else
{
pBlitter->pDispatch->MakeCurrent(0, 0, 0);
}
}
pBlitter->pRestoreCtxInfo = NULL;
}
int CrBltEnter(PCR_BLITTER pBlitter, const CR_BLITTER_CONTEXT *pRestoreCtxInfo, const CR_BLITTER_WINDOW *pRestoreMural)
{
if (!pBlitter->CurrentMural.Base.id && pBlitter->CtxInfo.Base.id)
{
crWarning("current mural not initialized!");
return VERR_INVALID_STATE;
}
if (CrBltIsEntered(pBlitter))
{
crWarning("blitter is entered already!");
return VERR_INVALID_STATE;
}
if (pBlitter->CurrentMural.Base.id) /* <- pBlitter->CurrentMural.Base.id can be null if the blitter is in a "no-context" mode (see comments to BltInit for detail)*/
{
if (pRestoreCtxInfo)
pBlitter->pDispatch->Flush();
pBlitter->pDispatch->MakeCurrent(pBlitter->CurrentMural.Base.id, pBlitter->i32MakeCurrentUserData, pBlitter->CtxInfo.Base.id);
}
else
{
if (pRestoreCtxInfo)
{
crWarning("pRestoreCtxInfo is not NULL for \"no-context\" blitter");
pRestoreCtxInfo = NULL;
}
}
if (pRestoreCtxInfo)
{
pBlitter->pRestoreCtxInfo = pRestoreCtxInfo;
pBlitter->pRestoreMural = pRestoreMural;
}
else
{
pBlitter->pRestoreCtxInfo = &pBlitter->CtxInfo;
}
if (pBlitter->Flags.Initialized)
return VINF_SUCCESS;
int rc = crBltInitOnMakeCurent(pBlitter);
if (RT_SUCCESS(rc))
{
pBlitter->Flags.Initialized = 1;
return VINF_SUCCESS;
}
crWarning("crBltInitOnMakeCurent failed, rc %d", rc);
CrBltLeave(pBlitter);
return rc;
}
static void crBltBlitTexBuf(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRects, GLenum enmDstBuff, const RTRECTSIZE *pDstSize, const RTRECT *paDstRects, uint32_t cRects, uint32_t fFlags)
{
pBlitter->pDispatch->DrawBuffer(enmDstBuff);
crBltCheckSetupViewport(pBlitter, pDstSize, enmDstBuff == GL_DRAW_FRAMEBUFFER);
if (!(fFlags & CRBLT_F_NOALPHA))
pBlitter->pfnBlt(pBlitter, pSrc, paSrcRects, pDstSize, paDstRects, cRects, fFlags);
else
{
int rc = pBlitter->Flags.ShadersGloal ?
CrGlslProgUseNoAlpha(pBlitter->pGlslCache, pSrc->target)
:
CrGlslProgUseGenNoAlpha(&pBlitter->LocalGlslCache, pSrc->target);
if (!RT_SUCCESS(rc))
{
crWarning("Failed to use no-alpha program rc!, falling back to default blit", rc);
pBlitter->pfnBlt(pBlitter, pSrc, paSrcRects, pDstSize, paDstRects, cRects, fFlags);
return;
}
/* since we use shaders, we need to use draw commands rather than framebuffer blits.
* force using draw-based blitting */
crBltBlitTexBufImplDraw2D(pBlitter, pSrc, paSrcRects, pDstSize, paDstRects, cRects, fFlags);
Assert(pBlitter->Flags.ShadersGloal || &pBlitter->LocalGlslCache == pBlitter->pGlslCache);
CrGlslProgClear(pBlitter->pGlslCache);
}
}
void CrBltCheckUpdateViewport(PCR_BLITTER pBlitter)
{
RTRECTSIZE DstSize = {pBlitter->CurrentMural.width, pBlitter->CurrentMural.height};
crBltCheckSetupViewport(pBlitter, &DstSize, false);
}
void CrBltBlitTexMural(PCR_BLITTER pBlitter, bool fBb, const VBOXVR_TEXTURE *pSrc, const RTRECT *paSrcRects, const RTRECT *paDstRects, uint32_t cRects, uint32_t fFlags)
{
if (!CrBltIsEntered(pBlitter))
{
crWarning("CrBltBlitTexMural: blitter not entered");
return;
}
RTRECTSIZE DstSize = {pBlitter->CurrentMural.width, pBlitter->CurrentMural.height};
pBlitter->pDispatch->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, 0);
crBltBlitTexBuf(pBlitter, pSrc, paSrcRects, fBb ? GL_BACK : GL_FRONT, &DstSize, paDstRects, cRects, fFlags);
}
void CrBltBlitTexTex(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, const RTRECT *pSrcRect, const VBOXVR_TEXTURE *pDst, const RTRECT *pDstRect, uint32_t cRects, uint32_t fFlags)
{
if (!CrBltIsEntered(pBlitter))
{
crWarning("CrBltBlitTexTex: blitter not entered");
return;
}
RTRECTSIZE DstSize = {(uint32_t)pDst->width, (uint32_t)pDst->height};
pBlitter->pDispatch->BindFramebufferEXT(GL_DRAW_FRAMEBUFFER, pBlitter->idFBO);
/* TODO: mag/min filters ? */
pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, pDst->hwid, 0);
// pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
// pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
crBltBlitTexBuf(pBlitter, pSrc, pSrcRect, GL_DRAW_FRAMEBUFFER, &DstSize, pDstRect, cRects, fFlags);
pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, pDst->target, 0, 0);
}
void CrBltPresent(PCR_BLITTER pBlitter)
{
if (!CrBltIsEntered(pBlitter))
{
crWarning("CrBltPresent: blitter not entered");
return;
}
if (pBlitter->CtxInfo.Base.visualBits & CR_DOUBLE_BIT)
pBlitter->pDispatch->SwapBuffers(pBlitter->CurrentMural.Base.id, 0);
else
pBlitter->pDispatch->Flush();
}
static int crBltImgCreateForTex(const VBOXVR_TEXTURE *pSrc, CR_BLITTER_IMG *pDst, GLenum enmFormat)
{
memset(pDst, 0, sizeof (*pDst));
if (enmFormat != GL_RGBA
&& enmFormat != GL_BGRA)
{
crWarning("unsupported format 0x%x", enmFormat);
return VERR_NOT_IMPLEMENTED;
}
uint32_t bpp = 32;
uint32_t pitch = ((bpp * pSrc->width) + 7) >> 3;
uint32_t cbData = pitch * pSrc->height;
pDst->pvData = RTMemAllocZ(cbData);
if (!pDst->pvData)
{
crWarning("RTMemAlloc failed");
return VERR_NO_MEMORY;
}
#ifdef DEBUG_misha
{
char *pTmp = (char*)pDst->pvData;
for (uint32_t i = 0; i < cbData; ++i)
{
pTmp[i] = (char)((1 << i) % 255);
}
}
#endif
pDst->cbData = cbData;
pDst->enmFormat = enmFormat;
pDst->width = pSrc->width;
pDst->height = pSrc->height;
pDst->bpp = bpp;
pDst->pitch = pitch;
return VINF_SUCCESS;
}
VBOXBLITTERDECL(int) CrBltImgGetTex(PCR_BLITTER pBlitter, const VBOXVR_TEXTURE *pSrc, GLenum enmFormat, CR_BLITTER_IMG *pDst)
{
if (!CrBltIsEntered(pBlitter))
{
crWarning("CrBltImgGetTex: blitter not entered");
return VERR_INVALID_STATE;
}
int rc = crBltImgCreateForTex(pSrc, pDst, enmFormat);
if (!RT_SUCCESS(rc))
{
crWarning("crBltImgCreateForTex failed, rc %d", rc);
return rc;
}
pBlitter->pDispatch->BindTexture(pSrc->target, pSrc->hwid);
#ifdef DEBUG_misha
{
GLint width = 0, height = 0, depth = 0;
pBlitter->pDispatch->GetTexLevelParameteriv(pSrc->target, 0, GL_TEXTURE_WIDTH, &width);
pBlitter->pDispatch->GetTexLevelParameteriv(pSrc->target, 0, GL_TEXTURE_HEIGHT, &height);
pBlitter->pDispatch->GetTexLevelParameteriv(pSrc->target, 0, GL_TEXTURE_DEPTH, &depth);
Assert(width == pSrc->width);
Assert(height == pSrc->height);
// Assert(depth == pSrc->depth);
}
#endif
pBlitter->pDispatch->GetTexImage(pSrc->target, 0, enmFormat, GL_UNSIGNED_BYTE, pDst->pvData);
pBlitter->pDispatch->BindTexture(pSrc->target, 0);
return VINF_SUCCESS;
}
VBOXBLITTERDECL(int) CrBltImgGetMural(PCR_BLITTER pBlitter, bool fBb, CR_BLITTER_IMG *pDst)
{
if (!CrBltIsEntered(pBlitter))
{
crWarning("CrBltImgGetMural: blitter not entered");
return VERR_INVALID_STATE;
}
crWarning("NOT IMPLEMENTED");
return VERR_NOT_IMPLEMENTED;
}
VBOXBLITTERDECL(void) CrBltImgFree(PCR_BLITTER pBlitter, CR_BLITTER_IMG *pDst)
{
if (!CrBltIsEntered(pBlitter))
{
crWarning("CrBltImgFree: blitter not entered");
return;
}
if (pDst->pvData)
{
RTMemFree(pDst->pvData);
pDst->pvData = NULL;
}
}
VBOXBLITTERDECL(bool) CrGlslIsSupported(CR_GLSL_CACHE *pCache)
{
if (pCache->glVersion == 0.)
{
const char * pszStr = (const char*)pCache->pDispatch->GetString(GL_VERSION);
pCache->glVersion = crStrToFloat(pszStr);
if (pCache->glVersion == 0.)
{
crWarning("pCache->glVersion is null!");
}
}
if (pCache->glVersion >= 2.0)
return true;
/* @todo: we could also check for GL_ARB_shader_objects and GL_ARB_fragment_shader,
* but seems like chromium does not support properly gl*Object versions of shader functions used with those extensions */
return false;
}
#define CR_GLSL_STR_V_120 "#version 120\n"
#define CR_GLSL_STR_EXT_TR "#extension GL_ARB_texture_rectangle : enable\n"
#define CR_GLSL_STR_2D "2D"
#define CR_GLSL_STR_2DRECT "2DRect"
#define CR_GLSL_PATTERN_FS_NOALPHA(_ver, _ext, _tex) \
_ver \
_ext \
"uniform sampler" _tex " sampler0;\n" \
"void main()\n" \
"{\n" \
"vec2 srcCoord = vec2(gl_TexCoord[0]);\n" \
"gl_FragData[0].xyz = (texture" _tex "(sampler0, srcCoord).xyz);\n" \
"gl_FragData[0].w = 1.0;\n" \
"}\n"
static const char* crGlslGetFsStringNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
{
if (!CrGlslIsSupported(pCache))
{
crWarning("CrGlslIsSupported is false");
return NULL;
}
if (pCache->glVersion >= 2.1)
{
if (enmTexTarget == GL_TEXTURE_2D)
return CR_GLSL_PATTERN_FS_NOALPHA(CR_GLSL_STR_V_120, "", CR_GLSL_STR_2D);
else if (enmTexTarget == GL_TEXTURE_RECTANGLE_ARB)
return CR_GLSL_PATTERN_FS_NOALPHA(CR_GLSL_STR_V_120, CR_GLSL_STR_EXT_TR, CR_GLSL_STR_2DRECT);
crWarning("invalid enmTexTarget %#x", enmTexTarget);
return NULL;
}
else if (pCache->glVersion >= 2.0)
{
if (enmTexTarget == GL_TEXTURE_2D)
return CR_GLSL_PATTERN_FS_NOALPHA("", "", CR_GLSL_STR_2D);
else if (enmTexTarget == GL_TEXTURE_RECTANGLE_ARB)
return CR_GLSL_PATTERN_FS_NOALPHA("", CR_GLSL_STR_EXT_TR, CR_GLSL_STR_2DRECT);
crWarning("invalid enmTexTarget %#x", enmTexTarget);
return NULL;
}
crError("crGlslGetFsStringNoAlpha: we should not be here!");
return NULL;
}
static int crGlslProgGenNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget, GLuint *puiProgram)
{
*puiProgram = 0;
const char*pStrFsShader = crGlslGetFsStringNoAlpha(pCache, enmTexTarget);
if (!pStrFsShader)
{
crWarning("crGlslGetFsStringNoAlpha failed");
return VERR_NOT_SUPPORTED;
}
int rc = VINF_SUCCESS;
GLchar * pBuf = NULL;
GLuint uiProgram = 0;
GLint iUniform = -1;
GLuint uiShader = pCache->pDispatch->CreateShader(GL_FRAGMENT_SHADER);
if (!uiShader)
{
crWarning("CreateShader failed");
return VERR_NOT_SUPPORTED;
}
pCache->pDispatch->ShaderSource(uiShader, 1, &pStrFsShader, NULL);
pCache->pDispatch->CompileShader(uiShader);
GLint compiled = 0;
pCache->pDispatch->GetShaderiv(uiShader, GL_COMPILE_STATUS, &compiled);
#ifdef DEBUG_misha
if(!compiled)
#endif
{
if (!pBuf)
pBuf = (GLchar *)RTMemAlloc(16300);
pCache->pDispatch->GetShaderInfoLog(uiShader, 16300, NULL, pBuf);
#ifdef DEBUG_misha
if (compiled)
crDebug("compile success:\n-------------------\n%s\n--------\n", pBuf);
else
#endif
{
Assert(0);
crWarning("compile FAILURE:\n-------------------\n%s\n--------\n", pBuf);
rc = VERR_NOT_SUPPORTED;
goto end;
}
}
Assert(compiled);
uiProgram = pCache->pDispatch->CreateProgram();
if (!uiProgram)
{
rc = VERR_NOT_SUPPORTED;
goto end;
}
pCache->pDispatch->AttachShader(uiProgram, uiShader);
pCache->pDispatch->LinkProgram(uiProgram);
GLint linked;
pCache->pDispatch->GetProgramiv(uiProgram, GL_LINK_STATUS, &linked);
#ifdef DEBUG_misha
if(!linked)
#endif
{
if (!pBuf)
pBuf = (GLchar *)RTMemAlloc(16300);
pCache->pDispatch->GetProgramInfoLog(uiProgram, 16300, NULL, pBuf);
#ifdef DEBUG_misha
if (linked)
crDebug("link success:\n-------------------\n%s\n--------\n", pBuf);
else
#endif
{
Assert(0);
crWarning("link FAILURE:\n-------------------\n%s\n--------\n", pBuf);
rc = VERR_NOT_SUPPORTED;
goto end;
}
}
Assert(linked);
iUniform = pCache->pDispatch->GetUniformLocation(uiProgram, "sampler0");
if (iUniform == -1)
{
crWarning("GetUniformLocation failed for sampler0");
}
else
{
pCache->pDispatch->Uniform1i(iUniform, 0);
}
*puiProgram = uiProgram;
/* avoid end finalizer from cleaning it */
uiProgram = 0;
end:
if (uiShader)
pCache->pDispatch->DeleteShader(uiShader);
if (uiProgram)
pCache->pDispatch->DeleteProgram(uiProgram);
if (pBuf)
RTMemFree(pBuf);
return rc;
}
DECLINLINE(GLuint) crGlslProgGetNoAlpha(const CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
{
switch (enmTexTarget)
{
case GL_TEXTURE_2D:
return pCache->uNoAlpha2DProg;
case GL_TEXTURE_RECTANGLE_ARB:
return pCache->uNoAlpha2DRectProg;
default:
crWarning("invalid tex enmTexTarget %#x", enmTexTarget);
return 0;
}
}
DECLINLINE(GLuint*) crGlslProgGetNoAlphaPtr(CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
{
switch (enmTexTarget)
{
case GL_TEXTURE_2D:
return &pCache->uNoAlpha2DProg;
case GL_TEXTURE_RECTANGLE_ARB:
return &pCache->uNoAlpha2DRectProg;
default:
crWarning("invalid tex enmTexTarget %#x", enmTexTarget);
return NULL;
}
}
VBOXBLITTERDECL(int) CrGlslProgGenNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
{
GLuint*puiProgram = crGlslProgGetNoAlphaPtr(pCache, enmTexTarget);
if (!puiProgram)
return VERR_INVALID_PARAMETER;
if (*puiProgram)
return VINF_SUCCESS;
return crGlslProgGenNoAlpha(pCache, enmTexTarget, puiProgram);
}
VBOXBLITTERDECL(int) CrGlslProgGenAllNoAlpha(CR_GLSL_CACHE *pCache)
{
int rc = CrGlslProgGenNoAlpha(pCache, GL_TEXTURE_2D);
if (!RT_SUCCESS(rc))
{
crWarning("CrGlslProgGenNoAlpha GL_TEXTURE_2D failed rc %d", rc);
return rc;
}
rc = CrGlslProgGenNoAlpha(pCache, GL_TEXTURE_RECTANGLE_ARB);
if (!RT_SUCCESS(rc))
{
crWarning("CrGlslProgGenNoAlpha GL_TEXTURE_RECTANGLE failed rc %d", rc);
return rc;
}
return VINF_SUCCESS;
}
VBOXBLITTERDECL(void) CrGlslProgClear(const CR_GLSL_CACHE *pCache)
{
pCache->pDispatch->UseProgram(0);
}
VBOXBLITTERDECL(int) CrGlslProgUseNoAlpha(const CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
{
GLuint uiProg = crGlslProgGetNoAlpha(pCache, enmTexTarget);
if (!uiProg)
{
crWarning("request to use inexistent program!");
return VERR_INVALID_STATE;
}
Assert(uiProg);
pCache->pDispatch->UseProgram(uiProg);
return VINF_SUCCESS;
}
VBOXBLITTERDECL(int) CrGlslProgUseGenNoAlpha(CR_GLSL_CACHE *pCache, GLenum enmTexTarget)
{
GLuint uiProg = crGlslProgGetNoAlpha(pCache, enmTexTarget);
if (!uiProg)
{
int rc = CrGlslProgGenNoAlpha(pCache, enmTexTarget);
if (!RT_SUCCESS(rc))
{
crWarning("CrGlslProgGenNoAlpha failed, rc %d", rc);
return rc;
}
uiProg = crGlslProgGetNoAlpha(pCache, enmTexTarget);
CRASSERT(uiProg);
}
Assert(uiProg);
pCache->pDispatch->UseProgram(uiProg);
return VINF_SUCCESS;
}
VBOXBLITTERDECL(bool) CrGlslNeedsCleanup(const CR_GLSL_CACHE *pCache)
{
return pCache->uNoAlpha2DProg || pCache->uNoAlpha2DRectProg;
}
VBOXBLITTERDECL(void) CrGlslCleanup(CR_GLSL_CACHE *pCache)
{
if (pCache->uNoAlpha2DProg)
{
pCache->pDispatch->DeleteProgram(pCache->uNoAlpha2DProg);
pCache->uNoAlpha2DProg = 0;
}
if (pCache->uNoAlpha2DRectProg)
{
pCache->pDispatch->DeleteProgram(pCache->uNoAlpha2DRectProg);
pCache->uNoAlpha2DRectProg = 0;
}
}
VBOXBLITTERDECL(void) CrGlslTerm(CR_GLSL_CACHE *pCache)
{
CRASSERT(!CrGlslNeedsCleanup(pCache));
CrGlslCleanup(pCache);
/* sanity */
memset(pCache, 0, sizeof (*pCache));
}