Preps for replacing DevVGA-SVGA3d-cocoa.m with renderspu_cocoa_helper.m, i.e. sharing the objective-C OpenGL wrappers between the two 3D solutions.
renderspu_cocoa_helper.m: Cleanups.
crOpenGL: fix flickering on osx
crOpenGL: presentation infrastructure rework (still work in progress)
crOpenGL: seamles mode support impl; bugfizes & cleanup
crOpenGL: misc bugfixes & cleanups
crOpenGL/OSX: redraw impl
crOpenGL: OSX backend rework; oddscreen rendering generalization
header (C) fixes
crOpenGL: multiple contexts prototype for OSX
Made OpenGL build against the Mac OS X 10.7 SDK. Some cleanups.
OpenGl-OSX: introduce double buffer support for FBO (Gnome3 fix); use glBlitFramebufferEXT for drawing; cleanup
OpenGL-OSX: use new VBoxCocoa.h include file
Automated rebranding to Oracle copyright/license strings via filemuncher
crOpenGl;FE/Qt4: added initial 3D support on OSX for the mutli-monitor case (the dock still needs some work)
Darwin: case-sensitive FS burns fixes.
crOpenGL-OSX: Initial version for the Cocoa port.