Searched refs:checkGLcall (Results 1 - 25 of 38) sorted by relevance

12

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c74 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)");
78 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)");
82 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)");
105 checkGLcall("glEnable GL_LIGHTING");
108 checkGLcall("glDisable GL_LIGHTING");
119 checkGLcall("glDisable GL_DEPTH_TEST");
126 checkGLcall("glDisable GL_DEPTH_TEST");
130 checkGLcall("glEnable GL_DEPTH_TEST");
134 checkGLcall("glEnable GL_DEPTH_TEST");
150 checkGLcall("glDisabl
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H A Dcontext.c66 checkGLcall("glGenFramebuffers()");
97 checkGLcall("glBindFramebuffer()");
108 checkGLcall("glFramebufferTexture2D()");
111 checkGLcall("glFramebufferTexture2D()");
114 checkGLcall("glFramebufferTexture2D()");
127 checkGLcall("glDeleteFramebuffers()");
193 checkGLcall("apply_attachment_filter_states()");
215 checkGLcall("glFramebufferRenderbuffer()");
222 checkGLcall("glFramebufferRenderbuffer()");
235 checkGLcall("glFramebufferTexture2
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H A Dquery.c80 checkGLcall("glClientWaitSync");
102 checkGLcall("glTestFenceAPPLE");
109 checkGLcall("glTestFenceNV");
165 checkGLcall("glClientWaitSync");
183 checkGLcall("glFinishFenceAPPLE");
189 checkGLcall("glFinishFenceNV");
237 checkGLcall("glDeleteSync");
239 checkGLcall("glFenceSync");
244 checkGLcall("glSetFenceAPPLE");
249 checkGLcall("glSetFenceN
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H A Dsurface.c339 checkGLcall("glEnable(bind_target)");
343 checkGLcall("glBindTexture");
348 checkGLcall("glTexParameteri");
351 checkGLcall("glTexParameteri");
355 checkGLcall("glTexEnvi");
374 checkGLcall("glBindTexture(info->bind_target, 0)");
714 checkGLcall("glBindBufferARB");
716 checkGLcall("glGetCompressedTexImageARB");
718 checkGLcall("glBindBufferARB");
724 checkGLcall("glGetCompressedTexImageAR
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H A Ddrawprim.c62 checkGLcall("glDrawElements");
69 checkGLcall("glDrawArrays");
321 checkGLcall("glEnd and previous calls");
561 checkGLcall("glDrawElements");
868 checkGLcall("glMatrixMode(GL_PROJECTION)");
870 checkGLcall("glLoadIndentity()");
873 checkGLcall("glScalef");
875 checkGLcall("glViewport");
881 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)");
890 checkGLcall("glEnabl
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H A Dbasetexture.c201 checkGLcall("glBindTexture");
206 checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST)");
211 checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)");
217 checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)");
314 checkGLcall("glGenTextures");
345 checkGLcall("glBindTexture");
347 checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
356 checkGLcall("glBindTexture");
368 checkGLcall("glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels)");
411 checkGLcall("glTexParameter
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H A Dbuffer.c116 checkGLcall("glDeleteBuffersARB");
139 /* Make sure that the gl error is cleared. Do not use checkGLcall
140 * here because checkGLcall just prints a fixme and continues. However,
186 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE)");
190 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE)");
585 checkGLcall("glBindBufferARB");
588 checkGLcall("glBufferDataARB");
804 checkGLcall("glBufferDataARB\n");
858 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
871 checkGLcall("glBindBufferAR
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H A Dnvidia_texture_shader.c61 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)");
65 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)");
69 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)");
73 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)");
78 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)");
464 checkGLcall("set_tex_op_nvrc()");
490 checkGLcall("glActiveTextureARB");
505 checkGLcall("glDisable(GL_TEXTURE_2D)");
507 checkGLcall("glDisable(GL_TEXTURE_3D)");
511 checkGLcall("glDisabl
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H A Darb_program_shader.c408 checkGLcall("glProgramEnvParameter4fvARB()");
426 checkGLcall("glProgramEnvParameter4fvARB()");
512 checkGLcall("Load bumpmap consts");
528 checkGLcall("y correction loading");
546 checkGLcall("Load ps int consts");
578 checkGLcall("Load vs int consts");
3107 checkGLcall("glProgramStringARB()");
3121 checkGLcall("glGetProgramivARB()");
3170 checkGLcall("glProgramStringARB()");
3184 checkGLcall("glGetProgramivAR
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H A Dutils.c970 checkGLcall("Framebuffer format check");
1011 checkGLcall("Framebuffer format check");
1039 checkGLcall("RB attachment");
1057 checkGLcall("RB cleanup");
2320 checkGLcall("glMatrixMode(GL_TEXTURE)");
2324 checkGLcall("glLoadIdentity()");
2406 checkGLcall("glLoadMatrixf(mat)");
2939 checkGLcall("glDisable(GL_TEXTURE_3D)");
2943 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
2948 checkGLcall("glDisabl
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H A Dglsl_shader.c438 checkGLcall("glUniform1iARB");
463 checkGLcall("glUniform1iARB");
530 checkGLcall("walk_constant_heap()");
605 checkGLcall("walk_constant_heap_clamped()");
636 checkGLcall("glUniform4fvARB()");
656 checkGLcall("glUniform4ivARB");
671 checkGLcall("glUniform4ivARB");
724 checkGLcall("glUniform1ivARB");
742 checkGLcall("glUniform1ivARB");
869 checkGLcall("glUniform4fvAR
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c75 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)");
79 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)");
83 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)");
106 checkGLcall("glEnable GL_LIGHTING");
111 checkGLcall("glDisable GL_LIGHTING");
132 checkGLcall("glDisable GL_DEPTH_TEST");
136 checkGLcall("glEnable GL_DEPTH_TEST");
140 checkGLcall("glEnable GL_DEPTH_TEST");
153 checkGLcall("glEnable(GL_DEPTH_CLAMP)");
158 checkGLcall("glDisabl
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H A Dquery.c77 checkGLcall("glClientWaitSync");
99 checkGLcall("glTestFenceAPPLE");
106 checkGLcall("glTestFenceNV");
161 checkGLcall("glClientWaitSync");
179 checkGLcall("glFinishFenceAPPLE");
185 checkGLcall("glFinishFenceNV");
229 checkGLcall("glDeleteSync");
231 checkGLcall("glFenceSync");
236 checkGLcall("glSetFenceAPPLE");
241 checkGLcall("glSetFenceN
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H A Dcontext.c84 checkGLcall("glBindFramebuffer()");
95 checkGLcall("glFramebufferTexture2D()");
98 checkGLcall("glFramebufferTexture2D()");
101 checkGLcall("glFramebufferTexture2D()");
114 checkGLcall("glDeleteFramebuffers()");
123 checkGLcall("glFramebufferRenderbuffer()");
129 checkGLcall("glFramebufferRenderbuffer()");
163 checkGLcall("glFramebufferTexture2D()");
171 checkGLcall("glFramebufferTexture2D()");
196 checkGLcall("glFramebufferTexture2
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H A Dbuffer.c111 checkGLcall("glDeleteBuffersARB");
131 /* Make sure that the gl error is cleared. Do not use checkGLcall
132 * here because checkGLcall just prints a fixme and continues. However,
170 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE)");
174 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE)");
715 checkGLcall("glBufferDataARB\n");
767 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)");
780 checkGLcall("glBindBufferARB");
791 checkGLcall("glMapBufferRange");
805 checkGLcall("glMapBufferAR
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H A Dsurface.c412 checkGLcall("glEnable(bind_target)");
419 checkGLcall("glTexParameteri");
422 checkGLcall("glTexParameteri");
428 checkGLcall("glTexEnvi");
630 checkGLcall("glBindBufferARB");
634 checkGLcall("glBufferDataARB");
637 checkGLcall("glBindBufferARB");
761 checkGLcall("glGenTextures");
771 checkGLcall("glTexParameteri");
1073 checkGLcall("glBindBufferAR
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H A Dnvidia_texture_shader.c66 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)");
71 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)");
75 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)");
79 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)");
86 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)");
484 checkGLcall("set_tex_op_nvrc()");
529 checkGLcall("glDisable(GL_TEXTURE_2D)");
531 checkGLcall("glDisable(GL_TEXTURE_3D)");
535 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
540 checkGLcall("glDisabl
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H A Darb_program_shader.c481 checkGLcall("glProgramEnvParameter4fvARB()");
503 checkGLcall("glProgramEnvParameter4fvARB()");
587 checkGLcall("Load bumpmap consts");
602 checkGLcall("y correction loading");
620 checkGLcall("Load ps int consts");
650 checkGLcall("Load vs int consts");
3320 checkGLcall("glProgramStringARB()");
3334 checkGLcall("glGetProgramivARB()");
3424 checkGLcall("glProgramStringARB()");
3438 checkGLcall("glGetProgramivAR
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H A Ddrawprim.c76 checkGLcall("glDrawElementsInstancedBaseVertex");
82 checkGLcall("glDrawElementsInstancedARB");
90 checkGLcall("glDrawElementsBaseVertex");
96 checkGLcall("glDrawElements");
102 checkGLcall("glDrawArrays");
353 checkGLcall("glEnd and previous calls");
586 checkGLcall("glDrawElementsBaseVertex");
592 checkGLcall("glDrawElements");
H A Dtexture.c217 checkGLcall("glGenTextures");
271 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
294 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)");
335 checkGLcall("glTexParameteri(target, param, gl_wrap)");
385 checkGLcall("glTexParameterfv(..., GL_TEXTURE_BORDER_COLOR, ...)");
430 checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
465 checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)");
479 checkGLcall("glTexParameteri(GL_TEXTURE_SRGB_DECODE_EXT)");
490 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB)");
496 checkGLcall("glTexParameter
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H A Dutils.c1084 checkGLcall("Framebuffer format check");
1125 checkGLcall("Framebuffer format check");
1160 checkGLcall("RB attachment");
1208 checkGLcall("Post-pixelshader blending check");
1240 checkGLcall("RB cleanup");
1251 checkGLcall("Framebuffer format check");
2790 checkGLcall("glMatrixMode(GL_TEXTURE)");
2795 checkGLcall("glLoadIdentity()");
2890 checkGLcall("glLoadMatrixf(mat)");
3449 checkGLcall("glDisabl
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H A Ddirectx.c513 checkGLcall("ARB vp offset limit test cleanup");
599 checkGLcall("Specifying the PBO test texture");
604 checkGLcall("Specifying the PBO test pbo");
607 checkGLcall("Loading the PBO test texture");
616 checkGLcall("Reading back the PBO test texture");
620 checkGLcall("PBO test cleanup");
734 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
756 checkGLcall("glTexImage2D");
761 checkGLcall("glFramebufferTexture2D");
765 checkGLcall("glCheckFramebufferStatu
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H A Ddevice.c638 checkGLcall("glClearStencil");
651 checkGLcall("glClearDepth");
671 checkGLcall("glClearColor");
687 checkGLcall("glScissor");
689 checkGLcall("glClear");
724 checkGLcall("glScissor");
727 checkGLcall("glClear");
897 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)");
909 checkGLcall("glGenTextures");
913 checkGLcall("glBindTextur
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/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c263 checkGLcall("ARB vp offset limit test cleanup");
360 checkGLcall("Specifying the PBO test texture");
365 checkGLcall("Specifying the PBO test pbo");
368 checkGLcall("Loading the PBO test texture");
378 checkGLcall("Reading back the PBO test texture");
382 checkGLcall("PBO test cleanup");
509 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
535 checkGLcall("glTexImage2D");
540 checkGLcall("glFramebufferTexture2D");
544 checkGLcall("glCheckFramebufferStatu
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H A Dglsl_shader.c455 checkGLcall("glUniform1iARB");
480 checkGLcall("glUniform1iARB");
547 checkGLcall("walk_constant_heap()");
622 checkGLcall("walk_constant_heap_clamped()");
653 checkGLcall("glUniform4fvARB()");
673 checkGLcall("glUniform4ivARB");
688 checkGLcall("glUniform4ivARB");
741 checkGLcall("glUniform1ivARB");
759 checkGLcall("glUniform1ivARB");
886 checkGLcall("glUniform4fvAR
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