/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 74 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)"); 78 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)"); 82 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); 105 checkGLcall("glEnable GL_LIGHTING"); 108 checkGLcall("glDisable GL_LIGHTING"); 119 checkGLcall("glDisable GL_DEPTH_TEST"); 126 checkGLcall("glDisable GL_DEPTH_TEST"); 130 checkGLcall("glEnable GL_DEPTH_TEST"); 134 checkGLcall("glEnable GL_DEPTH_TEST"); 150 checkGLcall("glDisabl [all...] |
H A D | context.c | 66 checkGLcall("glGenFramebuffers()"); 97 checkGLcall("glBindFramebuffer()"); 108 checkGLcall("glFramebufferTexture2D()"); 111 checkGLcall("glFramebufferTexture2D()"); 114 checkGLcall("glFramebufferTexture2D()"); 127 checkGLcall("glDeleteFramebuffers()"); 193 checkGLcall("apply_attachment_filter_states()"); 215 checkGLcall("glFramebufferRenderbuffer()"); 222 checkGLcall("glFramebufferRenderbuffer()"); 235 checkGLcall("glFramebufferTexture2 [all...] |
H A D | query.c | 80 checkGLcall("glClientWaitSync"); 102 checkGLcall("glTestFenceAPPLE"); 109 checkGLcall("glTestFenceNV"); 165 checkGLcall("glClientWaitSync"); 183 checkGLcall("glFinishFenceAPPLE"); 189 checkGLcall("glFinishFenceNV"); 237 checkGLcall("glDeleteSync"); 239 checkGLcall("glFenceSync"); 244 checkGLcall("glSetFenceAPPLE"); 249 checkGLcall("glSetFenceN [all...] |
H A D | surface.c | 339 checkGLcall("glEnable(bind_target)"); 343 checkGLcall("glBindTexture"); 348 checkGLcall("glTexParameteri"); 351 checkGLcall("glTexParameteri"); 355 checkGLcall("glTexEnvi"); 374 checkGLcall("glBindTexture(info->bind_target, 0)"); 714 checkGLcall("glBindBufferARB"); 716 checkGLcall("glGetCompressedTexImageARB"); 718 checkGLcall("glBindBufferARB"); 724 checkGLcall("glGetCompressedTexImageAR [all...] |
H A D | drawprim.c | 62 checkGLcall("glDrawElements"); 69 checkGLcall("glDrawArrays"); 321 checkGLcall("glEnd and previous calls"); 561 checkGLcall("glDrawElements"); 868 checkGLcall("glMatrixMode(GL_PROJECTION)"); 870 checkGLcall("glLoadIndentity()"); 873 checkGLcall("glScalef"); 875 checkGLcall("glViewport"); 881 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); 890 checkGLcall("glEnabl [all...] |
H A D | basetexture.c | 201 checkGLcall("glBindTexture"); 206 checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST)"); 211 checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)"); 217 checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)"); 314 checkGLcall("glGenTextures"); 345 checkGLcall("glBindTexture"); 347 checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)"); 356 checkGLcall("glBindTexture"); 368 checkGLcall("glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels)"); 411 checkGLcall("glTexParameter [all...] |
H A D | buffer.c | 116 checkGLcall("glDeleteBuffersARB"); 139 /* Make sure that the gl error is cleared. Do not use checkGLcall 140 * here because checkGLcall just prints a fixme and continues. However, 186 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE)"); 190 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE)"); 585 checkGLcall("glBindBufferARB"); 588 checkGLcall("glBufferDataARB"); 804 checkGLcall("glBufferDataARB\n"); 858 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)"); 871 checkGLcall("glBindBufferAR [all...] |
H A D | nvidia_texture_shader.c | 61 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)"); 65 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)"); 69 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)"); 73 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)"); 78 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)"); 464 checkGLcall("set_tex_op_nvrc()"); 490 checkGLcall("glActiveTextureARB"); 505 checkGLcall("glDisable(GL_TEXTURE_2D)"); 507 checkGLcall("glDisable(GL_TEXTURE_3D)"); 511 checkGLcall("glDisabl [all...] |
H A D | arb_program_shader.c | 408 checkGLcall("glProgramEnvParameter4fvARB()"); 426 checkGLcall("glProgramEnvParameter4fvARB()"); 512 checkGLcall("Load bumpmap consts"); 528 checkGLcall("y correction loading"); 546 checkGLcall("Load ps int consts"); 578 checkGLcall("Load vs int consts"); 3107 checkGLcall("glProgramStringARB()"); 3121 checkGLcall("glGetProgramivARB()"); 3170 checkGLcall("glProgramStringARB()"); 3184 checkGLcall("glGetProgramivAR [all...] |
H A D | utils.c | 970 checkGLcall("Framebuffer format check"); 1011 checkGLcall("Framebuffer format check"); 1039 checkGLcall("RB attachment"); 1057 checkGLcall("RB cleanup"); 2320 checkGLcall("glMatrixMode(GL_TEXTURE)"); 2324 checkGLcall("glLoadIdentity()"); 2406 checkGLcall("glLoadMatrixf(mat)"); 2939 checkGLcall("glDisable(GL_TEXTURE_3D)"); 2943 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); 2948 checkGLcall("glDisabl [all...] |
H A D | glsl_shader.c | 438 checkGLcall("glUniform1iARB"); 463 checkGLcall("glUniform1iARB"); 530 checkGLcall("walk_constant_heap()"); 605 checkGLcall("walk_constant_heap_clamped()"); 636 checkGLcall("glUniform4fvARB()"); 656 checkGLcall("glUniform4ivARB"); 671 checkGLcall("glUniform4ivARB"); 724 checkGLcall("glUniform1ivARB"); 742 checkGLcall("glUniform1ivARB"); 869 checkGLcall("glUniform4fvAR [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 75 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_POINT)"); 79 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_LINE)"); 83 checkGLcall("glPolygonMode(GL_FRONT_AND_BACK, GL_FILL)"); 106 checkGLcall("glEnable GL_LIGHTING"); 111 checkGLcall("glDisable GL_LIGHTING"); 132 checkGLcall("glDisable GL_DEPTH_TEST"); 136 checkGLcall("glEnable GL_DEPTH_TEST"); 140 checkGLcall("glEnable GL_DEPTH_TEST"); 153 checkGLcall("glEnable(GL_DEPTH_CLAMP)"); 158 checkGLcall("glDisabl [all...] |
H A D | query.c | 77 checkGLcall("glClientWaitSync"); 99 checkGLcall("glTestFenceAPPLE"); 106 checkGLcall("glTestFenceNV"); 161 checkGLcall("glClientWaitSync"); 179 checkGLcall("glFinishFenceAPPLE"); 185 checkGLcall("glFinishFenceNV"); 229 checkGLcall("glDeleteSync"); 231 checkGLcall("glFenceSync"); 236 checkGLcall("glSetFenceAPPLE"); 241 checkGLcall("glSetFenceN [all...] |
H A D | context.c | 84 checkGLcall("glBindFramebuffer()"); 95 checkGLcall("glFramebufferTexture2D()"); 98 checkGLcall("glFramebufferTexture2D()"); 101 checkGLcall("glFramebufferTexture2D()"); 114 checkGLcall("glDeleteFramebuffers()"); 123 checkGLcall("glFramebufferRenderbuffer()"); 129 checkGLcall("glFramebufferRenderbuffer()"); 163 checkGLcall("glFramebufferTexture2D()"); 171 checkGLcall("glFramebufferTexture2D()"); 196 checkGLcall("glFramebufferTexture2 [all...] |
H A D | buffer.c | 111 checkGLcall("glDeleteBuffersARB"); 131 /* Make sure that the gl error is cleared. Do not use checkGLcall 132 * here because checkGLcall just prints a fixme and continues. However, 170 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_FLUSHING_UNMAP_APPLE, GL_FALSE)"); 174 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_FALSE)"); 715 checkGLcall("glBufferDataARB\n"); 767 checkGLcall("glBufferParameteriAPPLE(This->buffer_type_hint, GL_BUFFER_SERIALIZED_MODIFY_APPLE, GL_TRUE)"); 780 checkGLcall("glBindBufferARB"); 791 checkGLcall("glMapBufferRange"); 805 checkGLcall("glMapBufferAR [all...] |
H A D | surface.c | 412 checkGLcall("glEnable(bind_target)"); 419 checkGLcall("glTexParameteri"); 422 checkGLcall("glTexParameteri"); 428 checkGLcall("glTexEnvi"); 630 checkGLcall("glBindBufferARB"); 634 checkGLcall("glBufferDataARB"); 637 checkGLcall("glBindBufferARB"); 761 checkGLcall("glGenTextures"); 771 checkGLcall("glTexParameteri"); 1073 checkGLcall("glBindBufferAR [all...] |
H A D | nvidia_texture_shader.c | 66 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)"); 71 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, ...)"); 75 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_3D)"); 79 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_TEXTURE_CUBE_MAP_ARB)"); 86 checkGLcall("glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, GL_NONE)"); 484 checkGLcall("set_tex_op_nvrc()"); 529 checkGLcall("glDisable(GL_TEXTURE_2D)"); 531 checkGLcall("glDisable(GL_TEXTURE_3D)"); 535 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)"); 540 checkGLcall("glDisabl [all...] |
H A D | arb_program_shader.c | 481 checkGLcall("glProgramEnvParameter4fvARB()"); 503 checkGLcall("glProgramEnvParameter4fvARB()"); 587 checkGLcall("Load bumpmap consts"); 602 checkGLcall("y correction loading"); 620 checkGLcall("Load ps int consts"); 650 checkGLcall("Load vs int consts"); 3320 checkGLcall("glProgramStringARB()"); 3334 checkGLcall("glGetProgramivARB()"); 3424 checkGLcall("glProgramStringARB()"); 3438 checkGLcall("glGetProgramivAR [all...] |
H A D | drawprim.c | 76 checkGLcall("glDrawElementsInstancedBaseVertex"); 82 checkGLcall("glDrawElementsInstancedARB"); 90 checkGLcall("glDrawElementsBaseVertex"); 96 checkGLcall("glDrawElements"); 102 checkGLcall("glDrawArrays"); 353 checkGLcall("glEnd and previous calls"); 586 checkGLcall("glDrawElementsBaseVertex"); 592 checkGLcall("glDrawElements");
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H A D | texture.c | 217 checkGLcall("glGenTextures"); 271 checkGLcall("glTexParameteri(target, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)"); 294 checkGLcall("glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, texture->level_count)"); 335 checkGLcall("glTexParameteri(target, param, gl_wrap)"); 385 checkGLcall("glTexParameterfv(..., GL_TEXTURE_BORDER_COLOR, ...)"); 430 checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ..."); 465 checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)"); 479 checkGLcall("glTexParameteri(GL_TEXTURE_SRGB_DECODE_EXT)"); 490 checkGLcall("glTexParameteri(target, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB)"); 496 checkGLcall("glTexParameter [all...] |
H A D | utils.c | 1084 checkGLcall("Framebuffer format check"); 1125 checkGLcall("Framebuffer format check"); 1160 checkGLcall("RB attachment"); 1208 checkGLcall("Post-pixelshader blending check"); 1240 checkGLcall("RB cleanup"); 1251 checkGLcall("Framebuffer format check"); 2790 checkGLcall("glMatrixMode(GL_TEXTURE)"); 2795 checkGLcall("glLoadIdentity()"); 2890 checkGLcall("glLoadMatrixf(mat)"); 3449 checkGLcall("glDisabl [all...] |
H A D | directx.c | 513 checkGLcall("ARB vp offset limit test cleanup"); 599 checkGLcall("Specifying the PBO test texture"); 604 checkGLcall("Specifying the PBO test pbo"); 607 checkGLcall("Loading the PBO test texture"); 616 checkGLcall("Reading back the PBO test texture"); 620 checkGLcall("PBO test cleanup"); 734 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup"); 756 checkGLcall("glTexImage2D"); 761 checkGLcall("glFramebufferTexture2D"); 765 checkGLcall("glCheckFramebufferStatu [all...] |
H A D | device.c | 638 checkGLcall("glClearStencil"); 651 checkGLcall("glClearDepth"); 671 checkGLcall("glClearColor"); 687 checkGLcall("glScissor"); 689 checkGLcall("glClear"); 724 checkGLcall("glScissor"); 727 checkGLcall("glClear"); 897 checkGLcall("glPixelStorei(GL_UNPACK_CLIENT_STORAGE_APPLE, GL_FALSE)"); 909 checkGLcall("glGenTextures"); 913 checkGLcall("glBindTextur [all...] |
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 263 checkGLcall("ARB vp offset limit test cleanup"); 360 checkGLcall("Specifying the PBO test texture"); 365 checkGLcall("Specifying the PBO test pbo"); 368 checkGLcall("Loading the PBO test texture"); 378 checkGLcall("Reading back the PBO test texture"); 382 checkGLcall("PBO test cleanup"); 509 checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup"); 535 checkGLcall("glTexImage2D"); 540 checkGLcall("glFramebufferTexture2D"); 544 checkGLcall("glCheckFramebufferStatu [all...] |
H A D | glsl_shader.c | 455 checkGLcall("glUniform1iARB"); 480 checkGLcall("glUniform1iARB"); 547 checkGLcall("walk_constant_heap()"); 622 checkGLcall("walk_constant_heap_clamped()"); 653 checkGLcall("glUniform4fvARB()"); 673 checkGLcall("glUniform4ivARB"); 688 checkGLcall("glUniform4ivARB"); 741 checkGLcall("glUniform1ivARB"); 759 checkGLcall("glUniform1ivARB"); 886 checkGLcall("glUniform4fvAR [all...] |