af062818b47340eef15700d2f0211576ba3506eevboxsync/*
af062818b47340eef15700d2f0211576ba3506eevboxsync * IWineD3DBaseTexture Implementation
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2002-2004 Jason Edmeades
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2002-2004 Raphael Junqueira
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2005 Oliver Stieber
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync * Copyright 2009 Henri Verbeet for CodeWeavers
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is free software; you can redistribute it and/or
af062818b47340eef15700d2f0211576ba3506eevboxsync * modify it under the terms of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License as published by the Free Software Foundation; either
af062818b47340eef15700d2f0211576ba3506eevboxsync * version 2.1 of the License, or (at your option) any later version.
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is distributed in the hope that it will be useful,
af062818b47340eef15700d2f0211576ba3506eevboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
af062818b47340eef15700d2f0211576ba3506eevboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
af062818b47340eef15700d2f0211576ba3506eevboxsync * Lesser General Public License for more details.
af062818b47340eef15700d2f0211576ba3506eevboxsync *
af062818b47340eef15700d2f0211576ba3506eevboxsync * You should have received a copy of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License along with this library; if not, write to the Free Software
af062818b47340eef15700d2f0211576ba3506eevboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
af062818b47340eef15700d2f0211576ba3506eevboxsync */
af062818b47340eef15700d2f0211576ba3506eevboxsync
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync/*
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * a choice of LGPL license versions is made available with the language indicating
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * of the LGPL is applied is otherwise unspecified.
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync */
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync#include "config.h"
af062818b47340eef15700d2f0211576ba3506eevboxsync#include "wined3d_private.h"
af062818b47340eef15700d2f0211576ba3506eevboxsync
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync#define GLINFO_LOCATION (This->resource.device->adapter->gl_info)
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncWINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
af062818b47340eef15700d2f0211576ba3506eevboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsyncHRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
ee6bcfc59fe3b0230aad85e2ef63d0402b7719b2vboxsync IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
e068057c82b010bc7cc663e8f57ac3ef1890a33cvboxsync#ifdef VBOX_WITH_WDDM
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync , HANDLE *shared_handle
ba6524ccac330688123403ddf0a83d702cd9e371vboxsync , void **pavClientMem
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync#endif
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync )
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync{
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync HRESULT hr;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync
57f8c5938b2dac719f38ca1ccc75e2c803cbb2ccvboxsync if (levels > MAX_MIP_LEVELS)
57f8c5938b2dac719f38ca1ccc75e2c803cbb2ccvboxsync {
57f8c5938b2dac719f38ca1ccc75e2c803cbb2ccvboxsync WARN("Too many texture levels %d", levels);
57f8c5938b2dac719f38ca1ccc75e2c803cbb2ccvboxsync return WINED3DERR_INVALIDCALL;
57f8c5938b2dac719f38ca1ccc75e2c803cbb2ccvboxsync }
57f8c5938b2dac719f38ca1ccc75e2c803cbb2ccvboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync hr = resource_init((IWineD3DResource *)texture, resource_type, device,
9a0dee30f5bea4fb02c0e836cd9689822e4645d1vboxsync size, usage, format_desc, pool, parent, parent_ops
e068057c82b010bc7cc663e8f57ac3ef1890a33cvboxsync#ifdef VBOX_WITH_WDDM
ba6524ccac330688123403ddf0a83d702cd9e371vboxsync , shared_handle, pavClientMem ? pavClientMem[0] : NULL /* <- @todo: should be always NULL ? */
9a0dee30f5bea4fb02c0e836cd9689822e4645d1vboxsync#endif
9a0dee30f5bea4fb02c0e836cd9689822e4645d1vboxsync );
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync if (FAILED(hr))
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync {
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync WARN("Failed to initialize resource, returning %#x\n", hr);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync return hr;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync }
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.levels = levels;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.filterType = (usage & WINED3DUSAGE_AUTOGENMIPMAP) ? WINED3DTEXF_LINEAR : WINED3DTEXF_NONE;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.LOD = 0;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync texture->baseTexture.texture_rgb.dirty = TRUE;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync texture->baseTexture.texture_srgb.dirty = TRUE;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.is_srgb = FALSE;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync texture->baseTexture.pow2Matrix_identity = TRUE;
399601f2a6de2856ea7b055d69639bd279d88a08vboxsync#if defined(VBOX_WITH_WDDM) && defined(DEBUG_leo)
c113f3435253eb5c01a17f6b599c280d505663f7vboxsync texture->baseTexture.t_mirror = FALSE;
399601f2a6de2856ea7b055d69639bd279d88a08vboxsync#else
399601f2a6de2856ea7b055d69639bd279d88a08vboxsync texture->baseTexture.t_mirror = FALSE;
399601f2a6de2856ea7b055d69639bd279d88a08vboxsync#endif
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync if (texture->resource.format_desc->Flags & WINED3DFMT_FLAG_FILTERING)
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync {
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync texture->baseTexture.minMipLookup = minMipLookup;
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync texture->baseTexture.magLookup = magLookup;
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync }
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync else
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync {
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync texture->baseTexture.minMipLookup = minMipLookup_noFilter;
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync texture->baseTexture.magLookup = magLookup_noFilter;
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync }
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync return WINED3D_OK;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync}
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_cleanup(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
040b4a09341f574825386333398110f4db3e1e51vboxsync basetexture_unload(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync resource_cleanup((IWineD3DResource *)iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync/* A GL context is provided by the caller */
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsyncstatic void gltexture_delete(IWineD3DTextureImpl *This, struct gl_texture *tex)
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync{
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync ENTER_GL();
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync texture_gl_delete(This, tex->name);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync LEAVE_GL();
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync tex->name = 0;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync}
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_unload(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
5112e32d7072e280613921c982a6672f2c859cf3vboxsync IWineD3DDeviceImpl *device = This->resource.device;
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync struct wined3d_context *context = NULL;
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync if (This->baseTexture.texture_rgb.name || This->baseTexture.texture_srgb.name)
5112e32d7072e280613921c982a6672f2c859cf3vboxsync {
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync }
6119473d97b7486fe57f66ad6695c4a73c708777vboxsync
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync if(This->baseTexture.texture_rgb.name) {
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync gltexture_delete(This, &This->baseTexture.texture_rgb);
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync }
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync if(This->baseTexture.texture_srgb.name) {
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync gltexture_delete(This, &This->baseTexture.texture_srgb);
af062818b47340eef15700d2f0211576ba3506eevboxsync }
5112e32d7072e280613921c982a6672f2c859cf3vboxsync
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync if (context) context_release(context);
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync This->baseTexture.texture_rgb.dirty = TRUE;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync This->baseTexture.texture_srgb.dirty = TRUE;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncDWORD basetexture_set_lod(IWineD3DBaseTexture *iface, DWORD LODNew)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync DWORD old = This->baseTexture.LOD;
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* The d3d9:texture test shows that SetLOD is ignored on non-managed
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync * textures. The call always returns 0, and GetLOD always returns 0
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync */
af062818b47340eef15700d2f0211576ba3506eevboxsync if (This->resource.pool != WINED3DPOOL_MANAGED) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync TRACE("Ignoring SetLOD on %s texture, returning 0\n", debug_d3dpool(This->resource.pool));
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync return 0;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if(LODNew >= This->baseTexture.levels)
af062818b47340eef15700d2f0211576ba3506eevboxsync LODNew = This->baseTexture.levels - 1;
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(This->baseTexture.LOD != LODNew) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync This->baseTexture.LOD = LODNew;
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync This->baseTexture.texture_rgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync This->baseTexture.texture_srgb.states[WINED3DTEXSTA_MAXMIPLEVEL] = ~0U;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(This->baseTexture.bindCount) {
5112e32d7072e280613921c982a6672f2c859cf3vboxsync IWineD3DDeviceImpl_MarkStateDirty(This->resource.device, STATE_SAMPLER(This->baseTexture.sampler));
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync }
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync }
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync TRACE("(%p) : set LOD to %d\n", This, This->baseTexture.LOD);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync return old;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncDWORD basetexture_get_lod(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : returning %d\n", This, This->baseTexture.LOD);
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync return This->baseTexture.LOD;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncDWORD basetexture_get_level_count(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : returning %d\n", This, This->baseTexture.levels);
af062818b47340eef15700d2f0211576ba3506eevboxsync return This->baseTexture.levels;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncHRESULT basetexture_set_autogen_filter_type(IWineD3DBaseTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
5112e32d7072e280613921c982a6672f2c859cf3vboxsync IWineD3DDeviceImpl *device = This->resource.device;
af062818b47340eef15700d2f0211576ba3506eevboxsync UINT textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if (!(This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP)) {
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : returning invalid call\n", This);
af062818b47340eef15700d2f0211576ba3506eevboxsync return WINED3DERR_INVALIDCALL;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync if(This->baseTexture.filterType != FilterType) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* What about multithreading? Do we want all the context overhead just to set this value?
af062818b47340eef15700d2f0211576ba3506eevboxsync * Or should we delay the applying until the texture is used for drawing? For now, apply
af062818b47340eef15700d2f0211576ba3506eevboxsync * immediately.
af062818b47340eef15700d2f0211576ba3506eevboxsync */
5112e32d7072e280613921c982a6672f2c859cf3vboxsync struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
5112e32d7072e280613921c982a6672f2c859cf3vboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync ENTER_GL();
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync glBindTexture(textureDimensions, This->baseTexture.texture_rgb.name);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glBindTexture");
af062818b47340eef15700d2f0211576ba3506eevboxsync switch(FilterType) {
af062818b47340eef15700d2f0211576ba3506eevboxsync case WINED3DTEXF_NONE:
af062818b47340eef15700d2f0211576ba3506eevboxsync case WINED3DTEXF_POINT:
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_FASTEST)");
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync break;
af062818b47340eef15700d2f0211576ba3506eevboxsync case WINED3DTEXF_LINEAR:
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)");
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync break;
af062818b47340eef15700d2f0211576ba3506eevboxsync default:
af062818b47340eef15700d2f0211576ba3506eevboxsync WARN("Unexpected filter type %d, setting to GL_NICEST\n", FilterType);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST)");
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync LEAVE_GL();
5112e32d7072e280613921c982a6672f2c859cf3vboxsync
5112e32d7072e280613921c982a6672f2c859cf3vboxsync context_release(context);
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync This->baseTexture.filterType = FilterType;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) :\n", This);
af062818b47340eef15700d2f0211576ba3506eevboxsync return WINED3D_OK;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncWINED3DTEXTUREFILTERTYPE basetexture_get_autogen_filter_type(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync FIXME("(%p) : stub\n", This);
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync return This->baseTexture.filterType;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_generate_mipmaps(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
5112e32d7072e280613921c982a6672f2c859cf3vboxsync /* TODO: Implement filters using GL_SGI_generate_mipmaps. */
5112e32d7072e280613921c982a6672f2c859cf3vboxsync FIXME("iface %p stub!\n", iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncBOOL basetexture_set_dirty(IWineD3DBaseTexture *iface, BOOL dirty)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync BOOL old;
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync old = This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync This->baseTexture.texture_rgb.dirty = dirty;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync This->baseTexture.texture_srgb.dirty = dirty;
af062818b47340eef15700d2f0211576ba3506eevboxsync return old;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsyncBOOL basetexture_get_dirty(IWineD3DBaseTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync return This->baseTexture.texture_rgb.dirty || This->baseTexture.texture_srgb.dirty;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsyncvoid basetexture_state_init(IWineD3DBaseTexture *iface, struct gl_texture *gl_tex)
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync{
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync /* Initialise the state of the texture object
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync to the openGL defaults, not the directx defaults */
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_ADDRESSU] = WINED3DTADDRESS_WRAP;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_ADDRESSV] = WINED3DTADDRESS_WRAP;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_ADDRESSW] = WINED3DTADDRESS_WRAP;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_BORDERCOLOR] = 0;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_MAGFILTER] = WINED3DTEXF_LINEAR;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_MINFILTER] = WINED3DTEXF_POINT; /* GL_NEAREST_MIPMAP_LINEAR */
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_MIPFILTER] = WINED3DTEXF_LINEAR; /* GL_NEAREST_MIPMAP_LINEAR */
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = 0;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] = 1;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_SRGBTEXTURE] = 0;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_ELEMENTINDEX] = 0;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_DMAPOFFSET] = 0;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync gl_tex->states[WINED3DTEXSTA_TSSADDRESSW] = WINED3DTADDRESS_WRAP;
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync IWineD3DBaseTexture_SetDirty(iface, TRUE);
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync}
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync
040b4a09341f574825386333398110f4db3e1e51vboxsync/* Context activation is done by the caller. */
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsyncHRESULT basetexture_bind(IWineD3DBaseTexture *iface, BOOL srgb, BOOL *set_surface_desc)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync HRESULT hr = WINED3D_OK;
af062818b47340eef15700d2f0211576ba3506eevboxsync UINT textureDimensions;
af062818b47340eef15700d2f0211576ba3506eevboxsync BOOL isNewTexture = FALSE;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync struct gl_texture *gl_tex;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : About to bind texture\n", This);
af062818b47340eef15700d2f0211576ba3506eevboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync This->baseTexture.is_srgb = srgb; /* SRGB mode cache for PreLoad calls outside drawprim */
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(srgb) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex = &This->baseTexture.texture_srgb;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync } else {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex = &This->baseTexture.texture_rgb;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync }
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync ENTER_GL();
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Generate a texture name if we don't already have one */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if (gl_tex->name == 0) {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync *set_surface_desc = TRUE;
e068057c82b010bc7cc663e8f57ac3ef1890a33cvboxsync#ifdef VBOX_WITH_WDDM
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync if (VBOXSHRC_IS_SHARED_OPENED(This))
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync {
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync ERR("should not be here!");
3a343ca21a267ec3c54e2317e2ed18fe99b8ebbbvboxsync gl_tex->name = (GLuint)VBOXSHRC_GET_SHAREHANDLE(This);
d0a71f63bd810b54e0359223fe53b07730154dc5vboxsync GL_EXTCALL(glChromiumParameteriCR(GL_RCUSAGE_TEXTURE_SET_CR, gl_tex->name));
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync TRACE("Assigned shared texture %d\n", gl_tex->name);
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync }
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync else
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync#endif
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync {
3a343ca21a267ec3c54e2317e2ed18fe99b8ebbbvboxsync isNewTexture = TRUE;
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync glGenTextures(1, &gl_tex->name);
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync checkGLcall("glGenTextures");
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync TRACE("Generated texture %d\n", gl_tex->name);
e068057c82b010bc7cc663e8f57ac3ef1890a33cvboxsync#ifdef VBOX_WITH_WDDM
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync if (VBOXSHRC_IS_SHARED(This))
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync {
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync VBOXSHRC_SET_SHAREHANDLE(This, gl_tex->name);
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync }
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync#endif
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync }
3a343ca21a267ec3c54e2317e2ed18fe99b8ebbbvboxsync#ifndef VBOX_WITH_WDDM
af062818b47340eef15700d2f0211576ba3506eevboxsync if (This->resource.pool == WINED3DPOOL_DEFAULT) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Tell opengl to try and keep this texture in video ram (well mostly) */
af062818b47340eef15700d2f0211576ba3506eevboxsync GLclampf tmp;
af062818b47340eef15700d2f0211576ba3506eevboxsync tmp = 0.9f;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync glPrioritizeTextures(1, &gl_tex->name, &tmp);
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync }
3a343ca21a267ec3c54e2317e2ed18fe99b8ebbbvboxsync#else
3a343ca21a267ec3c54e2317e2ed18fe99b8ebbbvboxsync /* chromium code on host fails to resolve texture name to texture obj for some reason
3a343ca21a267ec3c54e2317e2ed18fe99b8ebbbvboxsync * @todo: investigate */
3a343ca21a267ec3c54e2317e2ed18fe99b8ebbbvboxsync#endif
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Initialise the state of the texture object
af062818b47340eef15700d2f0211576ba3506eevboxsync to the openGL defaults, not the directx defaults */
30438b06a7a54cb1e30907e480fc66561bd7ea4bvboxsync basetexture_state_init(iface, gl_tex);
af062818b47340eef15700d2f0211576ba3506eevboxsync
3a343ca21a267ec3c54e2317e2ed18fe99b8ebbbvboxsync if(isNewTexture
3a343ca21a267ec3c54e2317e2ed18fe99b8ebbbvboxsync && This->resource.usage & WINED3DUSAGE_AUTOGENMIPMAP) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* This means double binding the texture at creation, but keeps the code simpler all
af062818b47340eef15700d2f0211576ba3506eevboxsync * in all, and the run-time path free from additional checks
af062818b47340eef15700d2f0211576ba3506eevboxsync */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync glBindTexture(textureDimensions, gl_tex->name);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glBindTexture");
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_GENERATE_MIPMAP_SGIS, GL_TRUE)");
af062818b47340eef15700d2f0211576ba3506eevboxsync }
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync } else {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync *set_surface_desc = FALSE;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Bind the texture */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if (gl_tex->name != 0) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync glBindTexture(textureDimensions, gl_tex->name);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glBindTexture");
af062818b47340eef15700d2f0211576ba3506eevboxsync if (isNewTexture) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* For a new texture we have to set the textures levels after binding the texture.
af062818b47340eef15700d2f0211576ba3506eevboxsync * In theory this is all we should ever have to do, but because ATI's drivers are broken, we
af062818b47340eef15700d2f0211576ba3506eevboxsync * also need to set the texture dimensions before the texture is set
af062818b47340eef15700d2f0211576ba3506eevboxsync * Beware that texture rectangles do not support mipmapping, but set the maxmiplevel if we're
af062818b47340eef15700d2f0211576ba3506eevboxsync * relying on the partial GL_ARB_texture_non_power_of_two emulation with texture rectangles
af062818b47340eef15700d2f0211576ba3506eevboxsync * (ie, do not care for cond_np2 here, just look for GL_TEXTURE_RECTANGLE_ARB)
af062818b47340eef15700d2f0211576ba3506eevboxsync */
af062818b47340eef15700d2f0211576ba3506eevboxsync if(textureDimensions != GL_TEXTURE_RECTANGLE_ARB) {
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("Setting GL_TEXTURE_MAX_LEVEL to %d\n", This->baseTexture.levels - 1);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels - 1);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(textureDimensions, GL_TEXTURE_MAX_LEVEL, This->baseTexture.levels)");
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync if(textureDimensions==GL_TEXTURE_CUBE_MAP_ARB) {
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Cubemaps are always set to clamp, regardless of the sampler state. */
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync } else { /* this only happened if we've run out of openGL textures */
af062818b47340eef15700d2f0211576ba3506eevboxsync WARN("This texture doesn't have an openGL texture assigned to it\n");
af062818b47340eef15700d2f0211576ba3506eevboxsync hr = WINED3DERR_INVALIDCALL;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync LEAVE_GL();
af062818b47340eef15700d2f0211576ba3506eevboxsync return hr;
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync/* GL locking is done by the caller */
5112e32d7072e280613921c982a6672f2c859cf3vboxsyncstatic void apply_wrap(const struct wined3d_gl_info *gl_info, GLenum target,
5112e32d7072e280613921c982a6672f2c859cf3vboxsync WINED3DTEXTUREADDRESS d3d_wrap, GLenum param, BOOL cond_np2)
5112e32d7072e280613921c982a6672f2c859cf3vboxsync{
5112e32d7072e280613921c982a6672f2c859cf3vboxsync GLint gl_wrap;
af062818b47340eef15700d2f0211576ba3506eevboxsync
5112e32d7072e280613921c982a6672f2c859cf3vboxsync if (d3d_wrap < WINED3DTADDRESS_WRAP || d3d_wrap > WINED3DTADDRESS_MIRRORONCE)
5112e32d7072e280613921c982a6672f2c859cf3vboxsync {
5112e32d7072e280613921c982a6672f2c859cf3vboxsync FIXME("Unrecognized or unsupported WINED3DTEXTUREADDRESS %#x.\n", d3d_wrap);
5112e32d7072e280613921c982a6672f2c859cf3vboxsync return;
5112e32d7072e280613921c982a6672f2c859cf3vboxsync }
5112e32d7072e280613921c982a6672f2c859cf3vboxsync
5112e32d7072e280613921c982a6672f2c859cf3vboxsync if (target == GL_TEXTURE_CUBE_MAP_ARB
5112e32d7072e280613921c982a6672f2c859cf3vboxsync || (cond_np2 && d3d_wrap == WINED3DTADDRESS_WRAP))
5112e32d7072e280613921c982a6672f2c859cf3vboxsync {
5112e32d7072e280613921c982a6672f2c859cf3vboxsync /* Cubemaps are always set to clamp, regardless of the sampler state. */
5112e32d7072e280613921c982a6672f2c859cf3vboxsync gl_wrap = GL_CLAMP_TO_EDGE;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
5112e32d7072e280613921c982a6672f2c859cf3vboxsync else
5112e32d7072e280613921c982a6672f2c859cf3vboxsync {
5112e32d7072e280613921c982a6672f2c859cf3vboxsync gl_wrap = gl_info->wrap_lookup[d3d_wrap - WINED3DTADDRESS_WRAP];
5112e32d7072e280613921c982a6672f2c859cf3vboxsync }
5112e32d7072e280613921c982a6672f2c859cf3vboxsync
5112e32d7072e280613921c982a6672f2c859cf3vboxsync TRACE("Setting param %#x to %#x for target %#x.\n", param, gl_wrap, target);
5112e32d7072e280613921c982a6672f2c859cf3vboxsync glTexParameteri(target, param, gl_wrap);
5112e32d7072e280613921c982a6672f2c859cf3vboxsync checkGLcall("glTexParameteri(target, param, gl_wrap)");
af062818b47340eef15700d2f0211576ba3506eevboxsync}
af062818b47340eef15700d2f0211576ba3506eevboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync/* GL locking is done by the caller (state handler) */
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid basetexture_apply_state_changes(IWineD3DBaseTexture *iface,
af062818b47340eef15700d2f0211576ba3506eevboxsync const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
5112e32d7072e280613921c982a6672f2c859cf3vboxsync const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1],
5112e32d7072e280613921c982a6672f2c859cf3vboxsync const struct wined3d_gl_info *gl_info)
af062818b47340eef15700d2f0211576ba3506eevboxsync{
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync DWORD state;
af062818b47340eef15700d2f0211576ba3506eevboxsync GLint textureDimensions = IWineD3DBaseTexture_GetTextureDimensions(iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync BOOL cond_np2 = IWineD3DBaseTexture_IsCondNP2(iface);
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync DWORD aniso;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync struct gl_texture *gl_tex;
af062818b47340eef15700d2f0211576ba3506eevboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync TRACE("iface %p, textureStates %p, samplerStates %p\n", iface, textureStates, samplerStates);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync if(This->baseTexture.is_srgb) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex = &This->baseTexture.texture_srgb;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync } else {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex = &This->baseTexture.texture_rgb;
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync }
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync /* This function relies on the correct texture being bound and loaded. */
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(samplerStates[WINED3DSAMP_ADDRESSU] != gl_tex->states[WINED3DTEXSTA_ADDRESSU]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync state = samplerStates[WINED3DSAMP_ADDRESSU];
5112e32d7072e280613921c982a6672f2c859cf3vboxsync apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_S, cond_np2);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_ADDRESSU] = state;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(samplerStates[WINED3DSAMP_ADDRESSV] != gl_tex->states[WINED3DTEXSTA_ADDRESSV]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync state = samplerStates[WINED3DSAMP_ADDRESSV];
5112e32d7072e280613921c982a6672f2c859cf3vboxsync apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_T, cond_np2);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_ADDRESSV] = state;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(samplerStates[WINED3DSAMP_ADDRESSW] != gl_tex->states[WINED3DTEXSTA_ADDRESSW]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync state = samplerStates[WINED3DSAMP_ADDRESSW];
5112e32d7072e280613921c982a6672f2c859cf3vboxsync apply_wrap(gl_info, textureDimensions, state, GL_TEXTURE_WRAP_R, cond_np2);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_ADDRESSW] = state;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(samplerStates[WINED3DSAMP_BORDERCOLOR] != gl_tex->states[WINED3DTEXSTA_BORDERCOLOR]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync float col[4];
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync state = samplerStates[WINED3DSAMP_BORDERCOLOR];
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DCOLORTOGLFLOAT4(state, col);
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("Setting border color for %u to %x\n", textureDimensions, state);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameterfv(textureDimensions, GL_TEXTURE_BORDER_COLOR, &col[0]);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameteri(..., GL_TEXTURE_BORDER_COLOR, ...)");
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_BORDERCOLOR] = state;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(samplerStates[WINED3DSAMP_MAGFILTER] != gl_tex->states[WINED3DTEXSTA_MAGFILTER]) {
af062818b47340eef15700d2f0211576ba3506eevboxsync GLint glValue;
af062818b47340eef15700d2f0211576ba3506eevboxsync state = samplerStates[WINED3DSAMP_MAGFILTER];
af062818b47340eef15700d2f0211576ba3506eevboxsync if (state > WINED3DTEXF_ANISOTROPIC) {
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("Unrecognized or unsupported MAGFILTER* value %d\n", state);
af062818b47340eef15700d2f0211576ba3506eevboxsync }
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync glValue = wined3d_gl_mag_filter(This->baseTexture.magLookup,
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync min(max(state, WINED3DTEXF_POINT), WINED3DTEXF_LINEAR));
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync TRACE("ValueMAG=%d setting MAGFILTER to %x\n", state, glValue);
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MAG_FILTER, glValue);
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MAGFILTER] = state;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if((samplerStates[WINED3DSAMP_MINFILTER] != gl_tex->states[WINED3DTEXSTA_MINFILTER] ||
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync samplerStates[WINED3DSAMP_MIPFILTER] != gl_tex->states[WINED3DTEXSTA_MIPFILTER] ||
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync samplerStates[WINED3DSAMP_MAXMIPLEVEL] != gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL])) {
af062818b47340eef15700d2f0211576ba3506eevboxsync GLint glValue;
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MIPFILTER] = samplerStates[WINED3DSAMP_MIPFILTER];
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MINFILTER] = samplerStates[WINED3DSAMP_MINFILTER];
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] = samplerStates[WINED3DSAMP_MAXMIPLEVEL];
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if (gl_tex->states[WINED3DTEXSTA_MINFILTER] > WINED3DTEXF_ANISOTROPIC
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync || gl_tex->states[WINED3DTEXSTA_MIPFILTER] > WINED3DTEXF_ANISOTROPIC)
af062818b47340eef15700d2f0211576ba3506eevboxsync {
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("Unrecognized or unsupported D3DSAMP_MINFILTER value %d D3DSAMP_MIPFILTER value %d\n",
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MINFILTER],
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MIPFILTER]);
af062818b47340eef15700d2f0211576ba3506eevboxsync }
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync glValue = wined3d_gl_min_mip_filter(This->baseTexture.minMipLookup,
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync min(max(samplerStates[WINED3DSAMP_MINFILTER], WINED3DTEXF_POINT), WINED3DTEXF_LINEAR),
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync min(max(samplerStates[WINED3DSAMP_MIPFILTER], WINED3DTEXF_NONE), WINED3DTEXF_LINEAR));
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("ValueMIN=%d, ValueMIP=%d, setting MINFILTER to %x\n",
af062818b47340eef15700d2f0211576ba3506eevboxsync samplerStates[WINED3DSAMP_MINFILTER],
af062818b47340eef15700d2f0211576ba3506eevboxsync samplerStates[WINED3DSAMP_MIPFILTER], glValue);
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MIN_FILTER, glValue);
af062818b47340eef15700d2f0211576ba3506eevboxsync checkGLcall("glTexParameter GL_TEXTURE_MIN_FILTER, ...");
af062818b47340eef15700d2f0211576ba3506eevboxsync
af062818b47340eef15700d2f0211576ba3506eevboxsync if(!cond_np2) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if(gl_tex->states[WINED3DTEXSTA_MIPFILTER] == WINED3DTEXF_NONE) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync glValue = This->baseTexture.LOD;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync } else if(gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] >= This->baseTexture.levels) {
af062818b47340eef15700d2f0211576ba3506eevboxsync glValue = This->baseTexture.levels - 1;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync } else if(gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL] < This->baseTexture.LOD) {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* baseTexture.LOD is already clamped in the setter */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync glValue = This->baseTexture.LOD;
af062818b47340eef15700d2f0211576ba3506eevboxsync } else {
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync glValue = gl_tex->states[WINED3DTEXSTA_MAXMIPLEVEL];
af062818b47340eef15700d2f0211576ba3506eevboxsync }
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* Note that D3DSAMP_MAXMIPLEVEL specifies the biggest mipmap(default 0), while
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync * GL_TEXTURE_MAX_LEVEL specifies the smallest mimap used(default 1000).
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync * So D3DSAMP_MAXMIPLEVEL is the same as GL_TEXTURE_BASE_LEVEL.
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync */
af062818b47340eef15700d2f0211576ba3506eevboxsync glTexParameteri(textureDimensions, GL_TEXTURE_BASE_LEVEL, glValue);
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if ((gl_tex->states[WINED3DTEXSTA_MAGFILTER] != WINED3DTEXF_ANISOTROPIC
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync && gl_tex->states[WINED3DTEXSTA_MINFILTER] != WINED3DTEXF_ANISOTROPIC
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync && gl_tex->states[WINED3DTEXSTA_MIPFILTER] != WINED3DTEXF_ANISOTROPIC)
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync || cond_np2)
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync {
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync aniso = 1;
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync }
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync else
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync {
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync aniso = samplerStates[WINED3DSAMP_MAXANISOTROPY];
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync }
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync if (gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] != aniso)
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync {
5112e32d7072e280613921c982a6672f2c859cf3vboxsync if (gl_info->supported[EXT_TEXTURE_FILTER_ANISOTROPIC])
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync {
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync glTexParameteri(textureDimensions, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso);
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync checkGLcall("glTexParameteri(GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso)");
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync }
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync else
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync {
114410893548b9522c46fdcbd8f63385eb8bfb68vboxsync WARN("Anisotropic filtering not supported.\n");
af062818b47340eef15700d2f0211576ba3506eevboxsync }
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync gl_tex->states[WINED3DTEXSTA_MAXANISOTROPY] = aniso;
af062818b47340eef15700d2f0211576ba3506eevboxsync }
af062818b47340eef15700d2f0211576ba3506eevboxsync}