Lines Matching refs:checkGLcall
970 checkGLcall("Framebuffer format check");
1011 checkGLcall("Framebuffer format check");
1039 checkGLcall("RB attachment");
1057 checkGLcall("RB cleanup");
2320 checkGLcall("glMatrixMode(GL_TEXTURE)");
2324 checkGLcall("glLoadIdentity()");
2406 checkGLcall("glLoadMatrixf(mat)");
2939 checkGLcall("glDisable(GL_TEXTURE_3D)");
2943 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
2948 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
2951 checkGLcall("glEnable(GL_TEXTURE_2D)");
2955 checkGLcall("glDisable(GL_TEXTURE_2D)");
2957 checkGLcall("glDisable(GL_TEXTURE_3D)");
2961 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
2964 checkGLcall("glEnable(GL_TEXTURE_RECTANGLE_ARB)");
2970 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
2975 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
2978 checkGLcall("glDisable(GL_TEXTURE_2D)");
2980 checkGLcall("glEnable(GL_TEXTURE_3D)");
2984 checkGLcall("glDisable(GL_TEXTURE_2D)");
2986 checkGLcall("glDisable(GL_TEXTURE_3D)");
2990 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");
2993 checkGLcall("glEnable(GL_TEXTURE_CUBE_MAP_ARB)");
2998 checkGLcall("glEnable(GL_TEXTURE_2D)");
3000 checkGLcall("glDisable(GL_TEXTURE_3D)");
3004 checkGLcall("glDisable(GL_TEXTURE_CUBE_MAP_ARB)");
3009 checkGLcall("glDisable(GL_TEXTURE_RECTANGLE_ARB)");