wined3d: 1.fix shader gen 2.use vboxogl PixelFormat API directly
wined3d: profiling; export flushToHost and Finish commands
wined3d: fix glsl shader generation
wined3d/wddm: fix uninitialized value
wined3d: shader logging typo
wined3d: build log bugfix, max_uniforms tmp workaround for win8
wine: fix shader version detection, some extensions-to-caps fixes
wine/xpdm: backport WDDM postfixup realloc fix
wddm: fix image inversion on Mac; debugging stuff
wddm: proper ie rendering under win8 (shared resource open & destroy fixes, zero-init resources on creaate, etc.)
wddm/3d: fix random black lines with projected textures
wined3d: bit less ifdefs
wined3d: properly recreate shaders if multiply swapchains are used
wined3d/xpdm: fix crashes for apps using WPF, doesn't render correctly though. (public #4587)
*: rebrand Sun (L)GPL disclaimers
crOpenGL/wddm: some texture mirroring code
wddm: VBOXWDDM->VBOX_WITH_WDDM
wddm/3d: wine multi-swapchain fixes
wddm/3d: Aero working cleanly!
crOpenGL: update to wine 1.1.43
crOpenGL: update to wine 1.1.36 and disable unnecessary fbo state poll
crOpenGL: update to wine 1.1.30
crOpenGL: update wine to 1.1.27 and better fix for depthstencil surface refcounting
crOpenGL: wine proper change for snprintf/_snprintf etc.
crOpenGL: update to wine 1.1.26
crOpenGL: update wine to 1.1.23
OSE header
opengl: update wine to 1.1.21, add d3d9.dll to build list
LGPL disclaimer by filemuncher
export the Wine stuff to OSE