crOpenGL,wined3d,wddm: second part of fixing resource leakage, basics for cr commands submission from r0 miniport driver (for r0 visible region reporting, WPF 3D rendering fixes w/o Aero, etc.)
wddm/3d: shared resource destroy handling fixes
wine/wddm: shared resource handling fixes, state fixes - working powershell_ise
wddm: proper ie rendering under win8 (shared resource open & destroy fixes, zero-init resources on creaate, etc.)
wddm/wine: do not delete openned shared resource
wddm/3d: cube texture support fixes + some cleanup & refactoring
wddm/3d: fix memory corruption
*: rebrand Sun (L)GPL disclaimers
crOpenGL/wddm: huge aero speedup with GL_EXT_framebuffer_blit, working but more cases to check/fix
crOpenGL/wddm: some texture mirroring code
wddm: VBOXWDDM->VBOX_WITH_WDDM
wine: basics for shared resource handling
wddm/3d: Aero: fix gdi-backend textures update, avoid extra memcpy for sysmem textures Lock/Unlock
crOpenGL: update to wine 1.1.43
crOpenGL: update to wine 1.1.36 and disable unnecessary fbo state poll
crOpenGL: update to wine 1.1.30
crOpenGL: update wine to 1.1.27 and better fix for depthstencil surface refcounting
crOpenGL: update to wine 1.1.26
crOpenGL: update wine to 1.1.23
opengl: update wine to 1.1.21, add d3d9.dll to build list
LGPL disclaimer by filemuncher
export the Wine stuff to OSE