/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | device.c | 192 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, 427 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info) 486 void device_preload_textures(IWineD3DDeviceImpl *device) 520 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) 540 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) 588 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; 603 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; 611 IWineD3DDeviceImpl *Thi [all...] |
H A D | wined3d_private.h | 874 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl; typedef in typeref:struct:IWineD3DDeviceImpl 1087 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN; 1088 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN; 1089 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN; 1106 IWineD3DDeviceImpl *device; 1252 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color); 1260 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect, 1271 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, 1290 struct IWineD3DDeviceImpl *context_get_devic 1834 struct IWineD3DDeviceImpl struct [all...] |
H A D | context.c | 139 IWineD3DDeviceImpl *device = surface->resource.device; 338 IWineD3DDeviceImpl *device = context_get_device(context); 355 IWineD3DDeviceImpl *device = context_get_device(context); 384 IWineD3DDeviceImpl *device = context_get_device(context); 420 IWineD3DDeviceImpl *device = context_get_device(context); 627 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; 762 static IWineD3DSwapChainImpl * swapchain_find_valid(IWineD3DDeviceImpl *device) 1270 IWineD3DDeviceImpl *device = context->device; 1272 IWineD3DDeviceImpl *devic [all...] |
H A D | arb_program_shader.c | 441 IWineD3DDeviceImpl* deviceImpl = (IWineD3DDeviceImpl *) device; 484 static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl) 550 static inline void shader_arb_vs_local_constants(IWineD3DDeviceImpl* deviceImpl) 590 IWineD3DDeviceImpl *device = context_get_device(context); 616 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; 629 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; 1273 IWineD3DDeviceImpl *devic [all...] |
H A D | query.c | 49 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) 131 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) 203 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) 333 IWineD3DDeviceImpl *device = This->device; 493 IWineD3DDeviceImpl *device = This->device; 602 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
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H A D | wined3d_main.c | 47 IWineD3DDeviceImpl *device; 441 IWineD3DDeviceImpl *device; 461 BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device) 506 void wined3d_unregister_window(HWND window, struct IWineD3DDeviceImpl *device)
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H A D | shader.c | 287 static void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device, 1099 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device; 1400 ((IWineD3DDeviceImpl *)shader->baseShader.device)->shader_backend->shader_destroy(iface); 1588 shader_chache_put(&((IWineD3DDeviceImpl*)shader->baseShader.device)->vshaderCache, (IWineD3DBaseShaderImpl*)shader); 1620 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device; 1665 args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map; 1702 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shade [all...] |
H A D | drawprim.c | 87 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; 325 static inline void send_attribute(IWineD3DDeviceImpl *This, WINED3DFORMAT format, const UINT index, const void *ptr) 439 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; 501 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; 565 static inline void remove_vbos(IWineD3DDeviceImpl *This, struct wined3d_stream_info *s) 589 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)ifac [all...] |
H A D | surface.c | 82 IWineD3DDeviceImpl *device = This->resource.device; 389 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, 678 static BOOL primary_render_target_is_p8(IWineD3DDeviceImpl *device) 911 IWineD3DDeviceImpl *device = This->resource.device; 988 IWineD3DDeviceImpl *device = This->resource.device; 1212 IWineD3DDeviceImpl *device = This->resource.device; 1274 IWineD3DDeviceImpl *device = This->resource.device; 1308 IWineD3DDeviceImpl *device = This->resource.device; 1407 IWineD3DDeviceImpl *device = This->resource.device; 1481 IWineD3DDeviceImpl *myDevic [all...] |
H A D | glsl_shader.c | 785 const IWineD3DDeviceImpl* deviceImpl = (const IWineD3DDeviceImpl*) device; 836 IWineD3DDeviceImpl *device = context_get_device(context); 967 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; 983 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; 1014 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; 3049 IWineD3DDeviceImpl *deviceImp [all...] |
H A D | swapchain.c | 49 IWineD3DSwapChainImpl * swapchain_find(IWineD3DDeviceImpl *pDevice, HWND hWnd) 66 IWineD3DDeviceImpl *device = pSwapchain->device; 103 IWineD3DDeviceImpl *device = pSwapchain->device; 237 IWineD3DDeviceImpl *device = This->device; 820 IWineD3DDeviceImpl *device = swapchain->device; 858 IWineD3DDeviceImpl *device = swapchain->device; 895 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent)
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H A D | buffer.c | 305 IWineD3DDeviceImpl *device = This->resource.device; 413 IWineD3DDeviceImpl *device = This->resource.device; 709 IWineD3DDeviceImpl *device = This->resource.device; 936 IWineD3DDeviceImpl *device = This->resource.device; 1264 IWineD3DDeviceImpl *device = This->resource.device; 1370 IWineD3DDeviceImpl *device = This->resource.device; 1460 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
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H A D | basetexture.c | 42 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc, 115 IWineD3DDeviceImpl *device = This->resource.device; 185 IWineD3DDeviceImpl *device = This->resource.device;
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H A D | volumetexture.c | 42 IWineD3DDeviceImpl *device = This->resource.device; 366 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
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H A D | palette.c | 210 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
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H A D | vertexdeclaration.c | 198 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
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H A D | ati_fragment_shader.c | 813 IWineD3DDeviceImpl *This = stateblock->device; 901 IWineD3DDeviceImpl *device = stateblock->device; 1121 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; 1143 IWineD3DDeviceImpl *This = context; 1155 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
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H A D | cubetexture.c | 43 IWineD3DDeviceImpl *device = This->resource.device; 492 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.h | 28 void dbglCheckTexUnits(const struct wined3d_gl_info *gl_info, const struct IWineD3DDeviceImpl *pDevice, BOOL fBreakIfCanNotMatch);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.h | 28 void dbglCheckTexUnits(const struct wined3d_gl_info *gl_info, const struct IWineD3DDeviceImpl *pDevice, BOOL fBreakIfCanNotMatch);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | stateblock.c | 44 IWineD3DDeviceImpl *device = object->device; 92 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type)
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H A D | shaderapi.c | 195 struct IWineD3DDeviceImpl *context_get_device(const struct wined3d_context *context) 205 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurface *target, enum ContextUsage usage) 217 pContext->pDeviceContext = (IWineD3DDeviceImpl *)RTMemAllocZ(sizeof(IWineD3DDeviceImpl)); 311 IWineD3DDeviceImpl *This; 345 IWineD3DDeviceImpl *This; 400 IWineD3DDeviceImpl *This; 430 IWineD3DDeviceImpl *This; 459 IWineD3DDeviceImpl *This; 489 IWineD3DDeviceImpl *Thi [all...] |
H A D | wined3d_private.h | 895 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl; typedef in typeref:struct:IWineD3DDeviceImpl 1108 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN; 1109 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN; 1110 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN; 1127 IWineD3DDeviceImpl *device; 1179 IWineD3DDeviceImpl *pDeviceContext; 1280 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color); 1288 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect, 1299 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *Thi 1866 struct IWineD3DDeviceImpl struct [all...] |
H A D | shader.c | 287 static void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device, 1099 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device; 1402 ((IWineD3DDeviceImpl *)shader->baseShader.device)->shader_backend->shader_destroy(iface); 1590 shader_chache_put(&((IWineD3DDeviceImpl*)shader->baseShader.device)->vshaderCache, (IWineD3DBaseShaderImpl*)shader); 1624 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device; 1669 args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map; 1706 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shade [all...] |
H A D | glsl_shader.c | 802 const IWineD3DDeviceImpl* deviceImpl = (const IWineD3DDeviceImpl*) device; 853 IWineD3DDeviceImpl *device = context_get_device(context); 988 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; 1004 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; 1035 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device; 3172 IWineD3DDeviceImpl *deviceImp [all...] |