Searched refs:IWineD3DDeviceImpl (Results 1 - 25 of 35) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddevice.c192 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This,
427 void device_update_stream_info(IWineD3DDeviceImpl *device, const struct wined3d_gl_info *gl_info)
486 void device_preload_textures(IWineD3DDeviceImpl *device)
520 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context)
540 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context)
588 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
603 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
611 IWineD3DDeviceImpl *Thi
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H A Dwined3d_private.h874 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl; typedef in typeref:struct:IWineD3DDeviceImpl
1087 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1088 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1089 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1106 IWineD3DDeviceImpl *device;
1252 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color);
1260 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1271 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
1290 struct IWineD3DDeviceImpl *context_get_devic
1834 struct IWineD3DDeviceImpl struct
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H A Dcontext.c139 IWineD3DDeviceImpl *device = surface->resource.device;
338 IWineD3DDeviceImpl *device = context_get_device(context);
355 IWineD3DDeviceImpl *device = context_get_device(context);
384 IWineD3DDeviceImpl *device = context_get_device(context);
420 IWineD3DDeviceImpl *device = context_get_device(context);
627 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
762 static IWineD3DSwapChainImpl * swapchain_find_valid(IWineD3DDeviceImpl *device)
1270 IWineD3DDeviceImpl *device = context->device;
1272 IWineD3DDeviceImpl *devic
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H A Darb_program_shader.c441 IWineD3DDeviceImpl* deviceImpl = (IWineD3DDeviceImpl *) device;
484 static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
550 static inline void shader_arb_vs_local_constants(IWineD3DDeviceImpl* deviceImpl)
590 IWineD3DDeviceImpl *device = context_get_device(context);
616 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
629 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
1273 IWineD3DDeviceImpl *devic
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H A Dquery.c49 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
131 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
203 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device)
333 IWineD3DDeviceImpl *device = This->device;
493 IWineD3DDeviceImpl *device = This->device;
602 HRESULT query_init(IWineD3DQueryImpl *query, IWineD3DDeviceImpl *device,
H A Dwined3d_main.c47 IWineD3DDeviceImpl *device;
441 IWineD3DDeviceImpl *device;
461 BOOL wined3d_register_window(HWND window, IWineD3DDeviceImpl *device)
506 void wined3d_unregister_window(HWND window, struct IWineD3DDeviceImpl *device)
H A Dshader.c287 static void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
1099 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
1400 ((IWineD3DDeviceImpl *)shader->baseShader.device)->shader_backend->shader_destroy(iface);
1588 shader_chache_put(&((IWineD3DDeviceImpl*)shader->baseShader.device)->vshaderCache, (IWineD3DBaseShaderImpl*)shader);
1620 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
1665 args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map;
1702 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shade
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H A Ddrawprim.c87 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
325 static inline void send_attribute(IWineD3DDeviceImpl *This, WINED3DFORMAT format, const UINT index, const void *ptr)
439 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
501 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
565 static inline void remove_vbos(IWineD3DDeviceImpl *This, struct wined3d_stream_info *s)
589 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)ifac
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H A Dsurface.c82 IWineD3DDeviceImpl *device = This->resource.device;
389 UINT multisample_quality, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
678 static BOOL primary_render_target_is_p8(IWineD3DDeviceImpl *device)
911 IWineD3DDeviceImpl *device = This->resource.device;
988 IWineD3DDeviceImpl *device = This->resource.device;
1212 IWineD3DDeviceImpl *device = This->resource.device;
1274 IWineD3DDeviceImpl *device = This->resource.device;
1308 IWineD3DDeviceImpl *device = This->resource.device;
1407 IWineD3DDeviceImpl *device = This->resource.device;
1481 IWineD3DDeviceImpl *myDevic
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H A Dglsl_shader.c785 const IWineD3DDeviceImpl* deviceImpl = (const IWineD3DDeviceImpl*) device;
836 IWineD3DDeviceImpl *device = context_get_device(context);
967 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
983 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
1014 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
3049 IWineD3DDeviceImpl *deviceImp
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H A Dswapchain.c49 IWineD3DSwapChainImpl * swapchain_find(IWineD3DDeviceImpl *pDevice, HWND hWnd)
66 IWineD3DDeviceImpl *device = pSwapchain->device;
103 IWineD3DDeviceImpl *device = pSwapchain->device;
237 IWineD3DDeviceImpl *device = This->device;
820 IWineD3DDeviceImpl *device = swapchain->device;
858 IWineD3DDeviceImpl *device = swapchain->device;
895 IWineD3DDeviceImpl *device, WINED3DPRESENT_PARAMETERS *present_parameters, IUnknown *parent)
H A Dbuffer.c305 IWineD3DDeviceImpl *device = This->resource.device;
413 IWineD3DDeviceImpl *device = This->resource.device;
709 IWineD3DDeviceImpl *device = This->resource.device;
936 IWineD3DDeviceImpl *device = This->resource.device;
1264 IWineD3DDeviceImpl *device = This->resource.device;
1370 IWineD3DDeviceImpl *device = This->resource.device;
1460 HRESULT buffer_init(struct wined3d_buffer *buffer, IWineD3DDeviceImpl *device,
H A Dbasetexture.c42 IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct wined3d_format_desc *format_desc,
115 IWineD3DDeviceImpl *device = This->resource.device;
185 IWineD3DDeviceImpl *device = This->resource.device;
H A Dvolumetexture.c42 IWineD3DDeviceImpl *device = This->resource.device;
366 UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
H A Dpalette.c210 HRESULT wined3d_palette_init(IWineD3DPaletteImpl *palette, IWineD3DDeviceImpl *device,
H A Dvertexdeclaration.c198 HRESULT vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device,
H A Dati_fragment_shader.c813 IWineD3DDeviceImpl *This = stateblock->device;
901 IWineD3DDeviceImpl *device = stateblock->device;
1121 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
1143 IWineD3DDeviceImpl *This = context;
1155 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
H A Dcubetexture.c43 IWineD3DDeviceImpl *device = This->resource.device;
492 IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format, WINED3DPOOL pool,
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.h28 void dbglCheckTexUnits(const struct wined3d_gl_info *gl_info, const struct IWineD3DDeviceImpl *pDevice, BOOL fBreakIfCanNotMatch);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.h28 void dbglCheckTexUnits(const struct wined3d_gl_info *gl_info, const struct IWineD3DDeviceImpl *pDevice, BOOL fBreakIfCanNotMatch);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dstateblock.c44 IWineD3DDeviceImpl *device = object->device;
92 HRESULT stateblock_init(IWineD3DStateBlockImpl *stateblock, IWineD3DDeviceImpl *device, WINED3DSTATEBLOCKTYPE type)
H A Dshaderapi.c195 struct IWineD3DDeviceImpl *context_get_device(const struct wined3d_context *context)
205 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurface *target, enum ContextUsage usage)
217 pContext->pDeviceContext = (IWineD3DDeviceImpl *)RTMemAllocZ(sizeof(IWineD3DDeviceImpl));
311 IWineD3DDeviceImpl *This;
345 IWineD3DDeviceImpl *This;
400 IWineD3DDeviceImpl *This;
430 IWineD3DDeviceImpl *This;
459 IWineD3DDeviceImpl *This;
489 IWineD3DDeviceImpl *Thi
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H A Dwined3d_private.h895 typedef struct IWineD3DDeviceImpl IWineD3DDeviceImpl; typedef in typeref:struct:IWineD3DDeviceImpl
1108 enum wined3d_event_query_result wined3d_event_query_test(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1109 enum wined3d_event_query_result wined3d_event_query_finish(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1110 void wined3d_event_query_issue(struct wined3d_event_query *query, IWineD3DDeviceImpl *device) DECLSPEC_HIDDEN;
1127 IWineD3DDeviceImpl *device;
1179 IWineD3DDeviceImpl *pDeviceContext;
1280 HRESULT (*color_fill)(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color);
1288 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
1299 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *Thi
1866 struct IWineD3DDeviceImpl struct
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H A Dshader.c287 static void shader_init(struct IWineD3DBaseShaderClass *shader, IWineD3DDeviceImpl *device,
1099 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
1402 ((IWineD3DDeviceImpl *)shader->baseShader.device)->shader_backend->shader_destroy(iface);
1590 shader_chache_put(&((IWineD3DDeviceImpl*)shader->baseShader.device)->vshaderCache, (IWineD3DBaseShaderImpl*)shader);
1624 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
1669 args->swizzle_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.swizzle_map;
1706 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shade
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H A Dglsl_shader.c802 const IWineD3DDeviceImpl* deviceImpl = (const IWineD3DDeviceImpl*) device;
853 IWineD3DDeviceImpl *device = context_get_device(context);
988 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
1004 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
1035 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
3172 IWineD3DDeviceImpl *deviceImp
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