Lines Matching refs:IWineD3DDeviceImpl
785 const IWineD3DDeviceImpl* deviceImpl = (const IWineD3DDeviceImpl*) device;
836 IWineD3DDeviceImpl *device = context_get_device(context);
967 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
983 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
1014 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
3049 IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device;
3141 IWineD3DDeviceImpl* deviceImpl = (IWineD3DDeviceImpl*) This->baseShader.device;
3176 IWineD3DDeviceImpl* deviceImpl = (IWineD3DDeviceImpl*) This->baseShader.device;
3520 IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device;
3998 IWineD3DDeviceImpl *device;
4015 device = (IWineD3DDeviceImpl *) vs->baseShader.device;
4405 ((IWineD3DDeviceImpl *)shader->baseShader.device)->stateBlock->textures);
4429 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map;
4497 IWineD3DDeviceImpl *device, BOOL use_ps, BOOL use_vs)
4779 IWineD3DDeviceImpl *device = context_get_device(context);
4827 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
4859 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
4881 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)This->baseShader.device;
5055 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
5108 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;