af062818b47340eef15700d2f0211576ba3506eevboxsync * IWineD3DVolumeTexture implementation
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2002-2005 Jason Edmeades
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2002-2005 Raphael Junqueira
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright 2005 Oliver Stieber
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync * Copyright 2009 Henri Verbeet for CodeWeavers
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is free software; you can redistribute it and/or
af062818b47340eef15700d2f0211576ba3506eevboxsync * modify it under the terms of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License as published by the Free Software Foundation; either
af062818b47340eef15700d2f0211576ba3506eevboxsync * version 2.1 of the License, or (at your option) any later version.
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is distributed in the hope that it will be useful,
af062818b47340eef15700d2f0211576ba3506eevboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
af062818b47340eef15700d2f0211576ba3506eevboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
af062818b47340eef15700d2f0211576ba3506eevboxsync * Lesser General Public License for more details.
af062818b47340eef15700d2f0211576ba3506eevboxsync * You should have received a copy of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License along with this library; if not, write to the Free Software
af062818b47340eef15700d2f0211576ba3506eevboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * a choice of LGPL license versions is made available with the language indicating
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * of the LGPL is applied is otherwise unspecified.
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsyncstatic void volumetexture_internal_preload(IWineD3DBaseTexture *iface, enum WINED3DSRGB srgb)
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync /* Override the IWineD3DResource Preload method. */
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
5112e32d7072e280613921c982a6672f2c859cf3vboxsync IWineD3DDeviceImpl *device = This->resource.device;
040b4a09341f574825386333398110f4db3e1e51vboxsync const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync unsigned int i;
5112e32d7072e280613921c982a6672f2c859cf3vboxsync if (!device->isInDraw) context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
5112e32d7072e280613921c982a6672f2c859cf3vboxsync else if (gl_info->supported[EXT_TEXTURE_SRGB] && This->baseTexture.bindCount > 0)
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync /* If the texture is marked dirty or the srgb sampler setting has changed
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync * since the last load then reload the volumes. */
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync IWineD3DVolume_LoadTexture(This->volumes[i], i, srgb_mode);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync TRACE("(%p) Texture not dirty, nothing to do.\n", iface);
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync /* No longer dirty */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsyncstatic void volumetexture_cleanup(IWineD3DVolumeTextureImpl *This)
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync unsigned int i;
554f00fe75489f3f3ce7fbb6d126ce1d2c5c922cvboxsync /* Cleanup the container. */
af062818b47340eef15700d2f0211576ba3506eevboxsync/* *******************************************
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DTexture IUnknown parts follow
af062818b47340eef15700d2f0211576ba3506eevboxsync ******************************************* */
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_QueryInterface(IWineD3DVolumeTexture *iface, REFIID riid, LPVOID *ppobj)
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
af062818b47340eef15700d2f0211576ba3506eevboxsync || IsEqualGUID(riid, &IID_IWineD3DVolumeTexture)) {
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic ULONG WINAPI IWineD3DVolumeTextureImpl_AddRef(IWineD3DVolumeTexture *iface) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic ULONG WINAPI IWineD3DVolumeTextureImpl_Release(IWineD3DVolumeTexture *iface) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync This->resource.parent_ops->wined3d_object_destroyed(This->resource.parent);
af062818b47340eef15700d2f0211576ba3506eevboxsync/* ****************************************************
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTexture IWineD3DResource parts follow
af062818b47340eef15700d2f0211576ba3506eevboxsync **************************************************** */
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_SetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return resource_set_private_data((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_GetPrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return resource_get_private_data((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_FreePrivateData(IWineD3DVolumeTexture *iface, REFGUID refguid) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return resource_free_private_data((IWineD3DResource *)iface, refguid);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic DWORD WINAPI IWineD3DVolumeTextureImpl_SetPriority(IWineD3DVolumeTexture *iface, DWORD PriorityNew) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return resource_set_priority((IWineD3DResource *)iface, PriorityNew);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return resource_get_priority((IWineD3DResource *)iface);
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsyncstatic void WINAPI IWineD3DVolumeTextureImpl_PreLoad(IWineD3DVolumeTexture *iface) {
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync volumetexture_internal_preload((IWineD3DBaseTexture *) iface, SRGB_ANY);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic void WINAPI IWineD3DVolumeTextureImpl_UnLoad(IWineD3DVolumeTexture *iface) {
af062818b47340eef15700d2f0211576ba3506eevboxsync unsigned int i;
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
af062818b47340eef15700d2f0211576ba3506eevboxsync * surface before, this one will be a NOP and vice versa. Unloading an unloaded
af062818b47340eef15700d2f0211576ba3506eevboxsync * surface is fine
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic WINED3DRESOURCETYPE WINAPI IWineD3DVolumeTextureImpl_GetType(IWineD3DVolumeTexture *iface) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return resource_get_type((IWineD3DResource *)iface);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_GetParent(IWineD3DVolumeTexture *iface, IUnknown **pParent) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return resource_get_parent((IWineD3DResource *)iface, pParent);
af062818b47340eef15700d2f0211576ba3506eevboxsync/* ******************************************************
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTexture IWineD3DBaseTexture parts follow
af062818b47340eef15700d2f0211576ba3506eevboxsync ****************************************************** */
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic DWORD WINAPI IWineD3DVolumeTextureImpl_SetLOD(IWineD3DVolumeTexture *iface, DWORD LODNew) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return basetexture_set_lod((IWineD3DBaseTexture *)iface, LODNew);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic DWORD WINAPI IWineD3DVolumeTextureImpl_GetLOD(IWineD3DVolumeTexture *iface) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return basetexture_get_lod((IWineD3DBaseTexture *)iface);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic DWORD WINAPI IWineD3DVolumeTextureImpl_GetLevelCount(IWineD3DVolumeTexture *iface) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return basetexture_get_level_count((IWineD3DBaseTexture *)iface);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_SetAutoGenFilterType(IWineD3DVolumeTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return basetexture_set_autogen_filter_type((IWineD3DBaseTexture *)iface, FilterType);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DVolumeTextureImpl_GetAutoGenFilterType(IWineD3DVolumeTexture *iface) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return basetexture_get_autogen_filter_type((IWineD3DBaseTexture *)iface);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic void WINAPI IWineD3DVolumeTextureImpl_GenerateMipSubLevels(IWineD3DVolumeTexture *iface) {
af062818b47340eef15700d2f0211576ba3506eevboxsync basetexture_generate_mipmaps((IWineD3DBaseTexture *)iface);
af062818b47340eef15700d2f0211576ba3506eevboxsync/* Internal function, No d3d mapping */
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic BOOL WINAPI IWineD3DVolumeTextureImpl_SetDirty(IWineD3DVolumeTexture *iface, BOOL dirty) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return basetexture_set_dirty((IWineD3DBaseTexture *)iface, dirty);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic BOOL WINAPI IWineD3DVolumeTextureImpl_GetDirty(IWineD3DVolumeTexture *iface) {
af062818b47340eef15700d2f0211576ba3506eevboxsync return basetexture_get_dirty((IWineD3DBaseTexture *)iface);
040b4a09341f574825386333398110f4db3e1e51vboxsync/* Context activation is done by the caller. */
5112e32d7072e280613921c982a6672f2c859cf3vboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_BindTexture(IWineD3DVolumeTexture *iface, BOOL srgb)
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync return basetexture_bind((IWineD3DBaseTexture *)iface, srgb, &dummy);
5112e32d7072e280613921c982a6672f2c859cf3vboxsyncstatic UINT WINAPI IWineD3DVolumeTextureImpl_GetTextureDimensions(IWineD3DVolumeTexture *iface)
5112e32d7072e280613921c982a6672f2c859cf3vboxsyncstatic BOOL WINAPI IWineD3DVolumeTextureImpl_IsCondNP2(IWineD3DVolumeTexture *iface)
af062818b47340eef15700d2f0211576ba3506eevboxsync/* *******************************************
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTexture IWineD3DVolumeTexture parts follow
af062818b47340eef15700d2f0211576ba3506eevboxsync ******************************************* */
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_GetLevelDesc(IWineD3DVolumeTexture *iface, UINT Level,WINED3DVOLUME_DESC *pDesc) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync return IWineD3DVolume_GetDesc(This->volumes[Level], pDesc);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_GetVolumeLevel(IWineD3DVolumeTexture *iface, UINT Level, IWineD3DVolume** ppVolumeLevel) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) -> level(%d) returning volume@%p\n", This, Level, *ppVolumeLevel);
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsync WARN("(%p) Level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_LockBox(IWineD3DVolumeTexture *iface, UINT Level, WINED3DLOCKED_BOX* pLockedVolume, CONST WINED3DBOX* pBox, DWORD Flags) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync hr = IWineD3DVolume_LockBox(This->volumes[Level], pLockedVolume, pBox, Flags);
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) Level (%d) success(%u)\n", This, Level, hr);
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_UnlockBox(IWineD3DVolumeTexture *iface, UINT Level) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync hr = IWineD3DVolume_UnlockBox(This->volumes[Level]);
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) -> level(%d) success(%u)\n", This, Level, hr);
af062818b47340eef15700d2f0211576ba3506eevboxsync FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
af062818b47340eef15700d2f0211576ba3506eevboxsyncstatic HRESULT WINAPI IWineD3DVolumeTextureImpl_AddDirtyBox(IWineD3DVolumeTexture *iface, CONST WINED3DBOX* pDirtyBox) {
af062818b47340eef15700d2f0211576ba3506eevboxsync IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface;
af062818b47340eef15700d2f0211576ba3506eevboxsync TRACE("(%p) : dirtyfication of volume Level (0)\n", This);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsyncstatic const IWineD3DVolumeTextureVtbl IWineD3DVolumeTexture_Vtbl =
af062818b47340eef15700d2f0211576ba3506eevboxsync /* IUnknown */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* resource */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* BaseTexture */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* not in d3d */
af062818b47340eef15700d2f0211576ba3506eevboxsync /* volume texture */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsyncHRESULT volumetexture_init(IWineD3DVolumeTextureImpl *texture, UINT width, UINT height,
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, WINED3DFORMAT format,
20bc7269cdb015fe47a9a4a0511470f3b26660f8vboxsync WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
ee6bcfc59fe3b0230aad85e2ef63d0402b7719b2vboxsync const struct wined3d_format_desc *format_desc = getFormatDescEntry(format, gl_info);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync unsigned int i;
20bc7269cdb015fe47a9a4a0511470f3b26660f8vboxsync ERR("shared handle support for volume textures not impemented yet, ignoring!");
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* TODO: It should only be possible to create textures for formats
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync * that are reported as supported. */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync WARN("(%p) : Texture cannot be created with a format of WINED3DFMT_UNKNOWN.\n", texture);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync WARN("(%p) : Texture cannot be created - no volume texture support.\n", texture);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* Calculate levels for mip mapping. */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync WARN("No mipmap generation support, returning D3DERR_INVALIDCALL.\n");
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync WARN("D3DUSAGE_AUTOGENMIPMAP is set, and level count > 1, returning D3DERR_INVALIDCALL.\n");
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync levels = wined3d_log2i(max(max(width, height), depth)) + 1;
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_VOLUMETEXTURE,
14e23ea879a4aad5f0beb4cadee81a25cefe6303vboxsync device, 0, usage, format_desc, pool, parent, parent_ops
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync WARN("Failed to initialize basetexture, returning %#x.\n", hr);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* Is NP2 support for volumes needed? */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* Generate all the surfaces. */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* Create the volume. */
20bc7269cdb015fe47a9a4a0511470f3b26660f8vboxsync hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
20bc7269cdb015fe47a9a4a0511470f3b26660f8vboxsync tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]
20bc7269cdb015fe47a9a4a0511470f3b26660f8vboxsync , shared_handle, pavClientMem ? pavClientMem[i] : NULL);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync hr = IWineD3DDeviceParent_CreateVolume(device->device_parent, parent,
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync tmp_w, tmp_h, tmp_d, format, pool, usage, &texture->volumes[i]);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync ERR("Creating a volume for the volume texture failed, hr %#x.\n", hr);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* Set its container to this texture. */
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync IWineD3DVolume_SetContainer(texture->volumes[i], (IWineD3DBase *)texture);
a3133ef29cdf3656735d569fd64e54c9286effc0vboxsync /* Calculate the next mipmap level. */