Lines Matching refs:IWineD3DDeviceImpl

441     IWineD3DDeviceImpl* deviceImpl = (IWineD3DDeviceImpl *) device;
484 static inline void shader_arb_ps_local_constants(IWineD3DDeviceImpl* deviceImpl)
550 static inline void shader_arb_vs_local_constants(IWineD3DDeviceImpl* deviceImpl)
590 IWineD3DDeviceImpl *device = context_get_device(context);
616 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
629 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
1273 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
1816 IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device;
1913 IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device;
1967 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)shader->baseShader.device;
2042 IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device;
2087 IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device;
2110 IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device;
2152 IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device;
2982 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)This->baseShader.device;
3329 const struct wined3d_gl_info *gl_info = &((IWineD3DDeviceImpl *)This->baseShader.device)->adapter->gl_info;
3738 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) shader->baseShader.device;
3917 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)This->baseShader.device;
4082 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) shader->baseShader.device;
4139 ((IWineD3DDeviceImpl *)shader->baseShader.device)->stateBlock->textures);
4174 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map;
4178 const struct wined3d_gl_info *gl_info = &((IWineD3DDeviceImpl *)shader->baseShader.device)->adapter->gl_info;
4242 const struct wined3d_gl_info *gl_info = &((IWineD3DDeviceImpl *)shader->baseShader.device)->adapter->gl_info;
4257 if((!((IWineD3DDeviceImpl *) shader->baseShader.device)->vs_clipping) && use_vs(stateblock) &&
4297 IWineD3DDeviceImpl *dev = (IWineD3DDeviceImpl *)shader->baseShader.device;
4371 IWineD3DDeviceImpl *This = context_get_device(context);
4476 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
4492 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
4519 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)baseShader->baseShader.device;
4607 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
4633 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
5276 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
5314 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface;
5365 IWineD3DDeviceImpl *device = stateblock->device;
5386 IWineD3DDeviceImpl *device = stateblock->device;
5414 IWineD3DDeviceImpl *device = stateblock->device;
5450 IWineD3DDeviceImpl *device = stateblock->device;
5971 IWineD3DDeviceImpl *device = stateblock->device;
6277 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
6288 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
6543 static GLuint gen_p8_shader(IWineD3DDeviceImpl *device, GLenum textype)
6613 IWineD3DDeviceImpl *device = surface->resource.device;
6642 static GLuint gen_yuv_shader(IWineD3DDeviceImpl *device, enum complex_fixup yuv_fixup, GLenum textype)
6801 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
6867 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) iface;
6944 HRESULT arbfp_blit_surface(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *src_surface, const RECT *src_rect,
7018 static HRESULT arbfp_blit_color_fill(IWineD3DDeviceImpl *device, IWineD3DSurfaceImpl *dst_surface, const RECT *dst_rect, DWORD fill_color)