Lines Matching refs:IWineD3DDeviceImpl
802 const IWineD3DDeviceImpl* deviceImpl = (const IWineD3DDeviceImpl*) device;
853 IWineD3DDeviceImpl *device = context_get_device(context);
988 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
1004 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
1035 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *) This->baseShader.device;
3172 IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device;
3264 IWineD3DDeviceImpl* deviceImpl = (IWineD3DDeviceImpl*) This->baseShader.device;
3299 IWineD3DDeviceImpl* deviceImpl = (IWineD3DDeviceImpl*) This->baseShader.device;
3643 IWineD3DDeviceImpl *deviceImpl = (IWineD3DDeviceImpl *)shader->baseShader.device;
4121 IWineD3DDeviceImpl *device;
4138 device = (IWineD3DDeviceImpl *) vs->baseShader.device;
4536 ((IWineD3DDeviceImpl *)shader->baseShader.device)->stateBlock->textures);
4560 DWORD use_map = ((IWineD3DDeviceImpl *)shader->baseShader.device)->strided_streams.use_map;
4628 IWineD3DDeviceImpl *device, BOOL a_use_ps, BOOL a_use_vs)
4910 IWineD3DDeviceImpl *device = context_get_device(context);
4958 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
4990 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
5012 IWineD3DDeviceImpl *device = (IWineD3DDeviceImpl *)This->baseShader.device;
5198 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
5249 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;