Searched refs:wined3d_context (Results 26 - 48 of 48) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c45 static void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
468 static void nvrc_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
572 static void nvts_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
588 static void nvts_bumpenvmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
617 static void nvrc_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
H A Ddevice.c520 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context)
522 struct wined3d_context **new_array;
540 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context)
542 struct wined3d_context **new_array;
1619 struct wined3d_context *context;
1866 struct wined3d_context *context;
4022 struct wined3d_context *context;
4441 struct wined3d_context *context;
4520 struct wined3d_context *context;
5497 struct wined3d_context *contex
[all...]
H A Dbasetexture.c116 struct wined3d_context *context = NULL;
197 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
H A Dcubetexture.c44 struct wined3d_context *context = NULL;
250 struct wined3d_context *context = NULL;
H A Dbuffer.c710 struct wined3d_context *context;
938 struct wined3d_context *context;
1265 struct wined3d_context *context;
1372 struct wined3d_context *context;
H A Dtexture.c44 struct wined3d_context *context = NULL;
236 struct wined3d_context *context = NULL;
692 struct wined3d_context * context;
H A Dati_fragment_shader.c811 static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
859 static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
868 static void set_bumpmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
892 static void textransform(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
899 static void atifs_apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
H A Dglsl_shader.c128 const struct wined3d_context *context;
142 const struct wined3d_context *context;
156 const struct wined3d_context *context;
169 const struct wined3d_context *context;
832 static void shader_glsl_load_constants(const struct wined3d_context *context,
1009 static void shader_generate_glsl_declarations(const struct wined3d_context *context,
3762 struct ps_compile_args *ps_args, const struct wined3d_context *context) {
4160 static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context,
4266 static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context,
4340 static GLhandleARB find_glsl_pshader(const struct wined3d_context *contex
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H A Darb_program_shader.c193 const struct wined3d_context *context;
226 const struct wined3d_context *context;
486 const struct wined3d_context *context = context_get_current();
588 static void shader_arb_load_constants(const struct wined3d_context *context, char usePixelShader, char useVertexShader)
617 struct wined3d_context *context = context_get_current();
630 struct wined3d_context *context = context_get_current();
4071 const struct arb_ps_compile_args *args, const struct wined3d_context *context)
4169 const struct arb_vs_compile_args *args, const struct wined3d_context *context)
4369 static void shader_arb_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS)
4531 struct wined3d_context *contex
[all...]
H A Ddrawprim.c79 static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context *context,
591 struct wined3d_context *context;
803 struct wined3d_context *context;
H A Dvolumetexture.c44 struct wined3d_context *context = NULL;
H A Dshader.c1415 static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {}
1420 static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
H A Dutils.c2930 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
3016 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dbuffer.c630 struct wined3d_context *context;
661 struct wined3d_context *context;
866 struct wined3d_context *context;
1206 struct wined3d_context *context;
1318 struct wined3d_context *context;
H A Darb_program_shader.c338 const struct wined3d_context *last_context;
561 const struct wined3d_context *context, const struct wined3d_state *state, UINT rt_height)
625 const struct wined3d_context *context, const struct wined3d_state *state)
653 static void shader_arb_select(void *shader_priv, const struct wined3d_context *context,
664 const struct wined3d_context *context, const struct wined3d_state *state,
728 static void shader_arb_load_constants(void *shader_priv, const struct wined3d_context *context,
739 struct wined3d_context *context = context_get_current();
752 struct wined3d_context *context = context_get_current();
4518 const struct wined3d_context *context, const struct wined3d_shader *shader,
4574 const struct wined3d_context *contex
[all...]
H A Dati_fragment_shader.c846 static void set_tex_op_atifs(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
897 static void state_texfactor_atifs(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
907 static void set_bumpmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
932 static void textransform(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
938 static void atifs_apply_pixelshader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
958 static void atifs_srgbwriteenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
H A Dglsl_shader.c220 struct wined3d_context *context;
779 static void shader_glsl_load_constants(void *shader_priv, const struct wined3d_context *context,
993 static void shader_generate_glsl_declarations(const struct wined3d_context *context,
4247 static void shader_glsl_disable(void *shader_priv, const struct wined3d_context *context);
4254 , struct wined3d_context *context
4529 static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context,
4592 static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context,
4664 static GLhandleARB shader_glsl_generate_geometry_shader(const struct wined3d_context *context,
4695 static GLhandleARB find_glsl_pshader(const struct wined3d_context *context,
4777 static GLhandleARB find_glsl_vshader(const struct wined3d_context *contex
[all...]
H A Dvboxext.h42 void VBoxExtReleaseContextAsync(struct wined3d_context *context);
H A Ddrawprim.c112 static void drawStridedSlow(const struct wined3d_device *device, const struct wined3d_context *context,
627 struct wined3d_context *context;
H A Dshader.c1530 static void shader_none_load_constants(void *shader_priv, const struct wined3d_context *context,
1535 static void shader_none_context_destroyed(void *shader_priv, const struct wined3d_context *context) {}
1538 static void shader_none_select(void *shader_priv, const struct wined3d_context *context,
1549 static void shader_none_disable(void *shader_priv, const struct wined3d_context *context)
H A Dutils.c3142 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state,
3528 void sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dglsl_shader.c137 const struct wined3d_context *context;
159 const struct wined3d_context *context;
173 const struct wined3d_context *context;
186 const struct wined3d_context *context;
849 static void shader_glsl_load_constants(const struct wined3d_context *context,
1030 static void shader_generate_glsl_declarations(const struct wined3d_context *context,
3885 struct ps_compile_args *ps_args, const struct wined3d_context *context) {
4284 static GLhandleARB shader_glsl_generate_pshader(const struct wined3d_context *context,
4286 static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context,
4394 static GLhandleARB shader_glsl_generate_vshader(const struct wined3d_context *contex
[all...]
H A Dshader.c1417 static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {}
1422 static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}

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