/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 45 static void nvts_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 468 static void nvrc_colorop(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 572 static void nvts_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 588 static void nvts_bumpenvmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 617 static void nvrc_texfactor(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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H A D | device.c | 520 BOOL device_context_add(IWineD3DDeviceImpl *device, struct wined3d_context *context) 522 struct wined3d_context **new_array; 540 void device_context_remove(IWineD3DDeviceImpl *device, struct wined3d_context *context) 542 struct wined3d_context **new_array; 1619 struct wined3d_context *context; 1866 struct wined3d_context *context; 4022 struct wined3d_context *context; 4441 struct wined3d_context *context; 4520 struct wined3d_context *context; 5497 struct wined3d_context *contex [all...] |
H A D | basetexture.c | 116 struct wined3d_context *context = NULL; 197 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | cubetexture.c | 44 struct wined3d_context *context = NULL; 250 struct wined3d_context *context = NULL;
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H A D | buffer.c | 710 struct wined3d_context *context; 938 struct wined3d_context *context; 1265 struct wined3d_context *context; 1372 struct wined3d_context *context;
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H A D | texture.c | 44 struct wined3d_context *context = NULL; 236 struct wined3d_context *context = NULL; 692 struct wined3d_context * context;
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H A D | ati_fragment_shader.c | 811 static void set_tex_op_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 859 static void state_texfactor_atifs(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 868 static void set_bumpmat(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 892 static void textransform(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 899 static void atifs_apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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H A D | glsl_shader.c | 128 const struct wined3d_context *context; 142 const struct wined3d_context *context; 156 const struct wined3d_context *context; 169 const struct wined3d_context *context; 832 static void shader_glsl_load_constants(const struct wined3d_context *context, 1009 static void shader_generate_glsl_declarations(const struct wined3d_context *context, 3762 struct ps_compile_args *ps_args, const struct wined3d_context *context) { 4160 static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context, 4266 static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context, 4340 static GLhandleARB find_glsl_pshader(const struct wined3d_context *contex [all...] |
H A D | arb_program_shader.c | 193 const struct wined3d_context *context; 226 const struct wined3d_context *context; 486 const struct wined3d_context *context = context_get_current(); 588 static void shader_arb_load_constants(const struct wined3d_context *context, char usePixelShader, char useVertexShader) 617 struct wined3d_context *context = context_get_current(); 630 struct wined3d_context *context = context_get_current(); 4071 const struct arb_ps_compile_args *args, const struct wined3d_context *context) 4169 const struct arb_vs_compile_args *args, const struct wined3d_context *context) 4369 static void shader_arb_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) 4531 struct wined3d_context *contex [all...] |
H A D | drawprim.c | 79 static void drawStridedSlow(IWineD3DDevice *iface, const struct wined3d_context *context, 591 struct wined3d_context *context; 803 struct wined3d_context *context;
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H A D | volumetexture.c | 44 struct wined3d_context *context = NULL;
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H A D | shader.c | 1415 static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {} 1420 static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
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H A D | utils.c | 2930 void texture_activate_dimensions(DWORD stage, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) 3016 void sampler_texdim(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context)
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | buffer.c | 630 struct wined3d_context *context; 661 struct wined3d_context *context; 866 struct wined3d_context *context; 1206 struct wined3d_context *context; 1318 struct wined3d_context *context;
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H A D | arb_program_shader.c | 338 const struct wined3d_context *last_context; 561 const struct wined3d_context *context, const struct wined3d_state *state, UINT rt_height) 625 const struct wined3d_context *context, const struct wined3d_state *state) 653 static void shader_arb_select(void *shader_priv, const struct wined3d_context *context, 664 const struct wined3d_context *context, const struct wined3d_state *state, 728 static void shader_arb_load_constants(void *shader_priv, const struct wined3d_context *context, 739 struct wined3d_context *context = context_get_current(); 752 struct wined3d_context *context = context_get_current(); 4518 const struct wined3d_context *context, const struct wined3d_shader *shader, 4574 const struct wined3d_context *contex [all...] |
H A D | ati_fragment_shader.c | 846 static void set_tex_op_atifs(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 897 static void state_texfactor_atifs(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 907 static void set_bumpmat(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 932 static void textransform(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 938 static void atifs_apply_pixelshader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 958 static void atifs_srgbwriteenable(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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H A D | glsl_shader.c | 220 struct wined3d_context *context; 779 static void shader_glsl_load_constants(void *shader_priv, const struct wined3d_context *context, 993 static void shader_generate_glsl_declarations(const struct wined3d_context *context, 4247 static void shader_glsl_disable(void *shader_priv, const struct wined3d_context *context); 4254 , struct wined3d_context *context 4529 static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context, 4592 static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context, 4664 static GLhandleARB shader_glsl_generate_geometry_shader(const struct wined3d_context *context, 4695 static GLhandleARB find_glsl_pshader(const struct wined3d_context *context, 4777 static GLhandleARB find_glsl_vshader(const struct wined3d_context *contex [all...] |
H A D | vboxext.h | 42 void VBoxExtReleaseContextAsync(struct wined3d_context *context);
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H A D | drawprim.c | 112 static void drawStridedSlow(const struct wined3d_device *device, const struct wined3d_context *context, 627 struct wined3d_context *context;
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H A D | shader.c | 1530 static void shader_none_load_constants(void *shader_priv, const struct wined3d_context *context, 1535 static void shader_none_context_destroyed(void *shader_priv, const struct wined3d_context *context) {} 1538 static void shader_none_select(void *shader_priv, const struct wined3d_context *context, 1549 static void shader_none_disable(void *shader_priv, const struct wined3d_context *context)
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H A D | utils.c | 3142 void gen_ffp_frag_op(const struct wined3d_context *context, const struct wined3d_state *state, 3528 void sampler_texdim(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id)
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 137 const struct wined3d_context *context; 159 const struct wined3d_context *context; 173 const struct wined3d_context *context; 186 const struct wined3d_context *context; 849 static void shader_glsl_load_constants(const struct wined3d_context *context, 1030 static void shader_generate_glsl_declarations(const struct wined3d_context *context, 3885 struct ps_compile_args *ps_args, const struct wined3d_context *context) { 4284 static GLhandleARB shader_glsl_generate_pshader(const struct wined3d_context *context, 4286 static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context, 4394 static GLhandleARB shader_glsl_generate_vshader(const struct wined3d_context *contex [all...] |
H A D | shader.c | 1417 static void shader_none_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS) {} 1422 static void shader_none_load_constants(const struct wined3d_context *context, char usePS, char useVS) {}
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