Lines Matching refs:wined3d_context

220     struct wined3d_context *context;
779 static void shader_glsl_load_constants(void *shader_priv, const struct wined3d_context *context,
993 static void shader_generate_glsl_declarations(const struct wined3d_context *context,
4247 static void shader_glsl_disable(void *shader_priv, const struct wined3d_context *context);
4254 , struct wined3d_context *context
4529 static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context,
4592 static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context,
4664 static GLhandleARB shader_glsl_generate_geometry_shader(const struct wined3d_context *context,
4695 static GLhandleARB find_glsl_pshader(const struct wined3d_context *context,
4777 static GLhandleARB find_glsl_vshader(const struct wined3d_context *context,
4843 static GLhandleARB find_glsl_geometry_shader(const struct wined3d_context *context,
5811 static void set_glsl_shader_program(const struct wined3d_context *context, const struct wined3d_state *state,
6127 static void shader_glsl_select(void *shader_priv, const struct wined3d_context *context,
6169 static void shader_glsl_disable(void *shader_priv, const struct wined3d_context *context)
6237 struct wined3d_context *context;
6511 static void shader_glsl_context_destroyed(void *shader_priv, const struct wined3d_context *context) {}
6818 static void glsl_vertex_pipe_shader(struct wined3d_context *context,
6824 static void glsl_vertex_pipe_projection(struct wined3d_context *context,
7096 static void glsl_fragment_pipe_shader(struct wined3d_context *context,
7105 static void glsl_fragment_pipe_fog(struct wined3d_context *context,
7140 static void glsl_fragment_pipe_tex_transform(struct wined3d_context *context,
7147 static void glsl_fragment_pipe_invalidate_constants(struct wined3d_context *context,