Lines Matching refs:wined3d_context
137 const struct wined3d_context *context;
159 const struct wined3d_context *context;
173 const struct wined3d_context *context;
186 const struct wined3d_context *context;
849 static void shader_glsl_load_constants(const struct wined3d_context *context,
1030 static void shader_generate_glsl_declarations(const struct wined3d_context *context,
3885 struct ps_compile_args *ps_args, const struct wined3d_context *context) {
4284 static GLhandleARB shader_glsl_generate_pshader(const struct wined3d_context *context,
4286 static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context,
4394 static GLhandleARB shader_glsl_generate_vshader(const struct wined3d_context *context,
4396 static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context,
4471 static GLhandleARB find_glsl_pshader(const struct wined3d_context *context,
4553 static GLhandleARB find_glsl_vshader(const struct wined3d_context *context,
4627 static void set_glsl_shader_program(const struct wined3d_context *context,
4907 static void shader_glsl_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS)
5015 struct wined3d_context *context;