Lines Matching refs:wined3d_context
128 const struct wined3d_context *context;
142 const struct wined3d_context *context;
156 const struct wined3d_context *context;
169 const struct wined3d_context *context;
832 static void shader_glsl_load_constants(const struct wined3d_context *context,
1009 static void shader_generate_glsl_declarations(const struct wined3d_context *context,
3762 struct ps_compile_args *ps_args, const struct wined3d_context *context) {
4160 static GLuint shader_glsl_generate_pshader(const struct wined3d_context *context,
4266 static GLuint shader_glsl_generate_vshader(const struct wined3d_context *context,
4340 static GLhandleARB find_glsl_pshader(const struct wined3d_context *context,
4422 static GLhandleARB find_glsl_vshader(const struct wined3d_context *context,
4496 static void set_glsl_shader_program(const struct wined3d_context *context,
4776 static void shader_glsl_select(const struct wined3d_context *context, BOOL usePS, BOOL useVS)
4884 struct wined3d_context *context;