/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | d3dx9math.inl | 361 inline D3DXMATRIX::D3DXMATRIX(const D3DMATRIX& mat) 363 memcpy(&_11, &mat, sizeof(D3DXMATRIX)); 397 inline D3DXMATRIX& D3DXMATRIX::operator *= (const D3DXMATRIX& mat) 399 D3DXMatrixMultiply(this, this, &mat); 403 inline D3DXMATRIX& D3DXMATRIX::operator += (const D3DXMATRIX& mat) 405 _11 += mat._11; _12 += mat._12; _13 += mat._13; _14 += mat._14; 406 _21 += mat [all...] |
H A D | d3dx9math.h | 145 D3DXMATRIX(const D3DMATRIX& mat);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | d3dx8math.inl | 370 inline D3DXMATRIX::D3DXMATRIX(CONST D3DMATRIX& mat) 372 memcpy(&_11, &mat, sizeof(D3DXMATRIX)); 406 inline D3DXMATRIX& D3DXMATRIX::operator *= (CONST D3DXMATRIX& mat) 408 D3DXMatrixMultiply(this, this, &mat); 412 inline D3DXMATRIX& D3DXMATRIX::operator += (CONST D3DXMATRIX& mat) 414 _11 += mat._11; _12 += mat._12; _13 += mat._13; _14 += mat._14; 415 _21 += mat [all...] |
H A D | d3dx9math.inl | 370 inline D3DXMATRIX::D3DXMATRIX(CONST D3DMATRIX& mat) 372 memcpy(&_11, &mat, sizeof(D3DXMATRIX)); 406 inline D3DXMATRIX& D3DXMATRIX::operator *= (CONST D3DXMATRIX& mat) 408 D3DXMatrixMultiply(this, this, &mat); 412 inline D3DXMATRIX& D3DXMATRIX::operator += (CONST D3DXMATRIX& mat) 414 _11 += mat._11; _12 += mat._12; _13 += mat._13; _14 += mat._14; 415 _21 += mat [all...] |
H A D | d3dx8math.h | 147 D3DXMATRIX(CONST D3DMATRIX& mat);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/math/ |
H A D | m_matrix.h | 96 _math_matrix_loadf( GLmatrix *mat, const GLfloat *m ); 99 _math_matrix_translate( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); 106 _math_matrix_scale( GLmatrix *mat, GLfloat x, GLfloat y, GLfloat z ); 109 _math_matrix_ortho( GLmatrix *mat, 115 _math_matrix_frustum( GLmatrix *mat, 131 _math_matrix_analyse( GLmatrix *mat );
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H A D | m_norm_tmp.h | 35 * mat - the 4x4 transformation matrix 43 TAG(transform_normalize_normals)( const GLmatrix *mat, argument 53 const GLfloat *m = mat->inv; 110 TAG(transform_normalize_normals_no_rot)( const GLmatrix *mat, argument 120 const GLfloat *m = mat->inv; 175 TAG(transform_rescale_normals_no_rot)( const GLmatrix *mat, argument 185 const GLfloat *m = mat->inv; 204 TAG(transform_rescale_normals)( const GLmatrix *mat, argument 217 const GLfloat *m = mat->inv; 236 TAG(transform_normals_no_rot)( const GLmatrix *mat, argument 266 transform_normals( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, const GLfloat *lengths, GLvector4f *dest ) argument 296 normalize_normals( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, const GLfloat *lengths, GLvector4f *dest ) argument 342 rescale_normals( const GLmatrix *mat, GLfloat scale, const GLvector4f *in, const GLfloat *lengths, GLvector4f *dest ) argument [all...] |
H A D | m_xform.h | 124 typedef void (_NORMAPIP normal_func)( CONST GLmatrix *mat, 180 #define TransformRaw( to, mat, from ) \ 181 ( _mesa_transform_tab[(from)->size][(mat)->type]( to, (mat)->m, from ), \
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/vbox/src/libs/zlib-1.2.6/ |
H A D | crc32.c | 72 local unsigned long gf2_matrix_times OF((unsigned long *mat, 74 local void gf2_matrix_square OF((unsigned long *square, unsigned long *mat)); 349 local unsigned long gf2_matrix_times(mat, vec) 350 unsigned long *mat; 358 sum ^= *mat; 360 mat++; 366 local void gf2_matrix_square(square, mat) 368 unsigned long *mat; 373 square[n] = gf2_matrix_times(mat, mat[ [all...] |
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_projmatrix.c | 213 GLfloat mat[16]; 216 matmul(mat, baseMat, prog->projMat); 219 cr_server.head_spu->dispatch_table.ProgramLocalParameter4fARB(target, index + i - 3, mat[4*0+i], mat[4*1+i], mat[4*2+i], mat[4*3+i]); 264 GLfloat mat[16]; 267 matmul(mat, baseMat, prog->projMat); 270 cr_server.head_spu->dispatch_table.ProgramParameter4fNV(target, index + i - 3, mat[4*0+i], mat[ [all...] |
/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | matrix.c | 226 crMatrixInvertTranspose(CRmatrix *inv, const CRmatrix *mat) argument 231 const float m00 = mat->m00; 232 const float m01 = mat->m10; 233 const float m02 = mat->m20; 234 const float m03 = mat->m30; 236 const float m10 = mat->m01; 237 const float m11 = mat->m11; 238 const float m12 = mat->m21; 239 const float m13 = mat->m31; 241 const float m20 = mat [all...] |
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lighting.c | 320 CRmatrix *mat; local 371 mat = t->modelViewStack.top; 377 lt->position.x = mat->m00*x + mat->m10*y + mat->m20*z + mat->m30*w; 378 lt->position.y = mat->m01*x + mat->m11*y + mat->m21*z + mat [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 2317 float mat[16]; local 2333 memcpy(mat, smat, 16 * sizeof(float)); 2339 mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[1 [all...] |
H A D | ati_fragment_shader.c | 871 float mat[2][2]; local 873 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]); 874 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]); 875 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]); 876 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]); 884 mat[0][0] = (mat[0][0] + 1.0f) * 0.5f; 885 mat[1][0] = (mat[1][0] + 1.0f) * 0.5f; 886 mat[ [all...] |
H A D | nvidia_texture_shader.c | 592 float mat[2][2]; local 608 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]); 609 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]); 610 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]); 611 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]); 612 glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, (float *) mat); 613 checkGLcall("glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)");
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H A D | wined3d_private.h | 855 #define conv_mat(mat,gl_mat) \ 857 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \ 858 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \ 859 TRACE("%f %f %f %f\n", (mat) [all...] |
H A D | device.c | 2315 const WINED3DMATRIX *mat = NULL; local 2328 mat = &This->updateStateBlock->transforms[State]; 2333 multiply_matrix(&temp, mat, pMatrix); 3679 WINED3DMATRIX mat, proj_mat, view_mat, world_mat; local 3758 TRACE("View mat:\n"); 3764 TRACE("Proj mat:\n"); 3770 TRACE("World mat:\n"); 3781 multiply_matrix(&mat,&view_mat,&world_mat); 3782 multiply_matrix(&mat,&proj_mat,&mat); [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 2787 float mat[16]; local 2805 memcpy(mat, smat, 16 * sizeof(float)); 2814 mat[ 3] = mat[ 1]; 2815 mat[ 7] = mat[ 5]; 2816 mat[11] = mat[ 9]; 2817 mat[15] = mat[1 [all...] |
H A D | ati_fragment_shader.c | 911 float mat[2][2]; local 913 mat[0][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT00]); 914 mat[1][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT01]); 915 mat[0][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT10]); 916 mat[1][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT11]); 924 mat[0][0] = (mat[0][0] + 1.0f) * 0.5f; 925 mat[1][0] = (mat[1][0] + 1.0f) * 0.5f; 926 mat[ [all...] |
H A D | nvidia_texture_shader.c | 634 float mat[2][2]; local 648 mat[0][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT00]); 649 mat[1][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT01]); 650 mat[0][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT10]); 651 mat[1][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT11]); 652 gl_info->gl_ops.gl.p_glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, (float *)mat); 653 checkGLcall("glTexEnvfv(GL_TEXTURE_SHADER_NV, GL_OFFSET_TEXTURE_MATRIX_NV, mat)");
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H A D | device.c | 1748 const struct wined3d_matrix *mat; local 1763 mat = &device->updateStateBlock->state.transforms[state]; 1764 multiply_matrix(&temp, mat, matrix); 3318 struct wined3d_matrix mat, proj_mat, view_mat, world_mat; local 3369 TRACE("View mat:\n"); 3375 TRACE("Proj mat:\n"); 3381 TRACE("World mat:\n"); 3392 multiply_matrix(&mat,&view_mat,&world_mat); 3393 multiply_matrix(&mat,&proj_mat,&mat); [all...] |
H A D | arb_program_shader.c | 5904 float mat[2][2]; local 5925 mat[0][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT00]); 5926 mat[0][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT01]); 5927 mat[1][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT10]); 5928 mat[1][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT11]); 5930 GL_EXTCALL(glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0])); 5931 checkGLcall("glProgramEnvParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, ARB_FFP_CONST_BUMPMAT(stage), &mat[0][0])");
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/vbox/src/VBox/GuestHost/OpenGL/include/ |
H A D | cr_matrix.h | 66 crMatrixInvertTranspose(CRmatrix *inv, const CRmatrix *mat);
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/vbox/src/VBox/Additions/x11/x11include/mesa-7.2/src/mesa/x86/ |
H A D | common_x86_macros.h | 72 #define NORM_ARGS const GLmatrix *mat, \
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 876 #define conv_mat(mat,gl_mat) \ 878 TRACE("%f %f %f %f\n", (mat)->u.s._11, (mat)->u.s._12, (mat)->u.s._13, (mat)->u.s._14); \ 879 TRACE("%f %f %f %f\n", (mat)->u.s._21, (mat)->u.s._22, (mat)->u.s._23, (mat)->u.s._24); \ 880 TRACE("%f %f %f %f\n", (mat) [all...] |