af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright (C) 2007 David Adam
af062818b47340eef15700d2f0211576ba3506eevboxsync * Copyright (C) 2007 Tony Wasserka
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is free software; you can redistribute it and/or
af062818b47340eef15700d2f0211576ba3506eevboxsync * modify it under the terms of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License as published by the Free Software Foundation; either
af062818b47340eef15700d2f0211576ba3506eevboxsync * version 2.1 of the License, or (at your option) any later version.
af062818b47340eef15700d2f0211576ba3506eevboxsync * This library is distributed in the hope that it will be useful,
af062818b47340eef15700d2f0211576ba3506eevboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
af062818b47340eef15700d2f0211576ba3506eevboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
af062818b47340eef15700d2f0211576ba3506eevboxsync * Lesser General Public License for more details.
af062818b47340eef15700d2f0211576ba3506eevboxsync * You should have received a copy of the GNU Lesser General Public
af062818b47340eef15700d2f0211576ba3506eevboxsync * License along with this library; if not, write to the Free Software
af062818b47340eef15700d2f0211576ba3506eevboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
4b9d6701570cb98fd36e209314239d104ec584d3vboxsync * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * a choice of LGPL license versions is made available with the language indicating
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
b955672b950093ff7416d1269dd4d3b69983bd8fvboxsync * of the LGPL is applied is otherwise unspecified.
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3DXToRadian(degree) ((degree) * (D3DX_PI / 180.0f))
af062818b47340eef15700d2f0211576ba3506eevboxsync#define D3DXToDegree(radian) ((radian) * (180.0f / D3DX_PI))
af062818b47340eef15700d2f0211576ba3506eevboxsync0xe3357330, 0xcc5e, 0x11d2, 0xa4, 0x34, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
af062818b47340eef15700d2f0211576ba3506eevboxsync friend D3DXVECTOR2 operator * (FLOAT, CONST D3DXVECTOR2&);
af062818b47340eef15700d2f0211576ba3506eevboxsync#endif /* __cplusplus */
af062818b47340eef15700d2f0211576ba3506eevboxsync friend D3DXVECTOR3 operator * (FLOAT, CONST struct D3DXVECTOR3&);
af062818b47340eef15700d2f0211576ba3506eevboxsync#else /* !__cplusplus */
af062818b47340eef15700d2f0211576ba3506eevboxsynctypedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
af062818b47340eef15700d2f0211576ba3506eevboxsync#endif /* !__cplusplus */
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw);
af062818b47340eef15700d2f0211576ba3506eevboxsync friend D3DXVECTOR4 operator * (FLOAT, CONST D3DXVECTOR4&);
af062818b47340eef15700d2f0211576ba3506eevboxsync#endif /* __cplusplus */
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DXMATRIX(FLOAT f11, FLOAT f12, FLOAT f13, FLOAT f14,
af062818b47340eef15700d2f0211576ba3506eevboxsync friend D3DXMATRIX operator * (FLOAT, CONST D3DXMATRIX&);
af062818b47340eef15700d2f0211576ba3506eevboxsync#else /* !__cplusplus */
af062818b47340eef15700d2f0211576ba3506eevboxsynctypedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
af062818b47340eef15700d2f0211576ba3506eevboxsync#endif /* !__cplusplus */
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DXQUATERNION(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw);
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DXQUATERNION& operator += (CONST D3DXQUATERNION&);
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DXQUATERNION& operator -= (CONST D3DXQUATERNION&);
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DXQUATERNION& operator *= (CONST D3DXQUATERNION&);
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DXQUATERNION operator + (CONST D3DXQUATERNION&) const;
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DXQUATERNION operator - (CONST D3DXQUATERNION&) const;
af062818b47340eef15700d2f0211576ba3506eevboxsync D3DXQUATERNION operator * (CONST D3DXQUATERNION&) const;
af062818b47340eef15700d2f0211576ba3506eevboxsync friend D3DXQUATERNION operator * (FLOAT, CONST D3DXQUATERNION&);
af062818b47340eef15700d2f0211576ba3506eevboxsync#endif /* __cplusplus */
af062818b47340eef15700d2f0211576ba3506eevboxsync#endif /* __cplusplus */
af062818b47340eef15700d2f0211576ba3506eevboxsync friend D3DXCOLOR operator * (FLOAT, CONST D3DXCOLOR&);
af062818b47340eef15700d2f0211576ba3506eevboxsync#endif /* __cplusplus */
af062818b47340eef15700d2f0211576ba3506eevboxsyncextern "C" {
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXCOLOR* WINAPI D3DXColorAdjustContrast(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXCOLOR* WINAPI D3DXColorAdjustSaturation(D3DXCOLOR *pout, CONST D3DXCOLOR *pc, FLOAT s);
589fd26cedb2b4ebbed14f2964cad03cc8ebbca2vboxsyncFLOAT WINAPI D3DXFresnelTerm(FLOAT costheta, FLOAT refractionindex);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, FLOAT scaling, CONST D3DXVECTOR3 *rotationcenter, CONST D3DXQUATERNION *rotation, CONST D3DXVECTOR3 *translation);
af062818b47340eef15700d2f0211576ba3506eevboxsyncFLOAT WINAPI D3DXMatrixfDeterminant(CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixLookAtLH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, CONST D3DXVECTOR3 *pat, CONST D3DXVECTOR3 *pup);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixLookAtRH(D3DXMATRIX *pout, CONST D3DXVECTOR3 *peye, CONST D3DXVECTOR3 *pat, CONST D3DXVECTOR3 *pup);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixMultiplyTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm1, CONST D3DXMATRIX *pm2);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterLH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterRH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixOrthoRH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovLH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovRH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterLH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterRH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveRH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixReflect(D3DXMATRIX *pout, CONST D3DXPLANE *pplane);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, CONST D3DXVECTOR3 *pv, FLOAT angle);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationQuaternion(D3DXMATRIX *pout, CONST D3DXQUATERNION *pq);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationX(D3DXMATRIX *pout, FLOAT angle);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationY(D3DXMATRIX *pout, FLOAT angle);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationYawPitchRoll(D3DXMATRIX *pout, FLOAT yaw, FLOAT pitch, FLOAT roll);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationZ(D3DXMATRIX *pout, FLOAT angle);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixScaling(D3DXMATRIX *pout, FLOAT sx, FLOAT sy, FLOAT sz);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixShadow(D3DXMATRIX *pout, CONST D3DXVECTOR4 *plight, CONST D3DXPLANE *pPlane);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixTransformation(D3DXMATRIX *pout, CONST D3DXVECTOR3 *pscalingcenter, CONST D3DXQUATERNION *pscalingrotation, CONST D3DXVECTOR3 *pscaling, CONST D3DXVECTOR3 *protationcenter, CONST D3DXQUATERNION *protation, CONST D3DXVECTOR3 *ptranslation);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLOAT z);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXPLANE* WINAPI D3DXPlaneFromPointNormal(D3DXPLANE *pout, CONST D3DXVECTOR3 *pvpoint, CONST D3DXVECTOR3 *pvnormal);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXPLANE* WINAPI D3DXPlaneFromPoints(D3DXPLANE *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2, CONST D3DXVECTOR3 *pv3);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR3* WINAPI D3DXPlaneIntersectLine(D3DXVECTOR3 *pout, CONST D3DXPLANE *pp, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, CONST D3DXPLANE *pp);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXPLANE* WINAPI D3DXPlaneTransform(D3DXPLANE *pout, CONST D3DXPLANE *pplane, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionBaryCentric(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, CONST D3DXQUATERNION *pq3, FLOAT f, FLOAT g);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionExp(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionLn(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionRotationAxis(D3DXQUATERNION *pout, CONST D3DXVECTOR3 *pv, FLOAT angle);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionRotationMatrix(D3DXQUATERNION *pout, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionRotationYawPitchRoll(D3DXQUATERNION *pout, FLOAT yaw, FLOAT pitch, FLOAT roll);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionSlerp(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, FLOAT t);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionSquad(D3DXQUATERNION *pout, CONST D3DXQUATERNION *pq1, CONST D3DXQUATERNION *pq2, CONST D3DXQUATERNION *pq3, CONST D3DXQUATERNION *pq4, FLOAT t);
af062818b47340eef15700d2f0211576ba3506eevboxsyncvoid WINAPI D3DXQuaternionToAxisAngle(CONST D3DXQUATERNION *pq, D3DXVECTOR3 *paxis, FLOAT *pangle);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT f, FLOAT g);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR2* WINAPI D3DXVec2CatmullRom(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv0, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pv3, FLOAT s);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR2* WINAPI D3DXVec2Hermite(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv1, CONST D3DXVECTOR2 *pt1, CONST D3DXVECTOR2 *pv2, CONST D3DXVECTOR2 *pt2, FLOAT s);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR2* WINAPI D3DXVec2Normalize(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR4* WINAPI D3DXVec2Transform(D3DXVECTOR4 *pout, CONST D3DXVECTOR2 *pv, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR2* WINAPI D3DXVec2TransformCoord(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR2* WINAPI D3DXVec2TransformNormal(D3DXVECTOR2 *pout, CONST D3DXVECTOR2 *pv, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR3* WINAPI D3DXVec3BaryCentric(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2, CONST D3DXVECTOR3 *pv3, FLOAT f, FLOAT g);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR3* WINAPI D3DXVec3CatmullRom( D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv0, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pv2, CONST D3DXVECTOR3 *pv3, FLOAT s);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR3* WINAPI D3DXVec3Hermite(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv1, CONST D3DXVECTOR3 *pt1, CONST D3DXVECTOR3 *pv2, CONST D3DXVECTOR3 *pt2, FLOAT s);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR3* WINAPI D3DXVec3Normalize(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR3* WINAPI D3DXVec3Project(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv, CONST D3DVIEWPORT8 *pviewport, CONST D3DXMATRIX *pprojection, CONST D3DXMATRIX *pview, CONST D3DXMATRIX *pworld);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR4* WINAPI D3DXVec3Transform(D3DXVECTOR4 *pout, CONST D3DXVECTOR3 *pv, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR3* WINAPI D3DXVec3TransformCoord(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR3* WINAPI D3DXVec3TransformNormal(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR3* WINAPI D3DXVec3Unproject(D3DXVECTOR3 *pout, CONST D3DXVECTOR3 *pv, CONST D3DVIEWPORT8 *pviewport, CONST D3DXMATRIX *pprojection, CONST D3DXMATRIX *pview, CONST D3DXMATRIX *pworld);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR4* WINAPI D3DXVec4BaryCentric(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2, CONST D3DXVECTOR4 *pv3, FLOAT f, FLOAT g);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR4* WINAPI D3DXVec4CatmullRom(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv0, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2, CONST D3DXVECTOR4 *pv3, FLOAT s);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR4* WINAPI D3DXVec4Cross(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pv2, CONST D3DXVECTOR4 *pv3);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR4* WINAPI D3DXVec4Hermite(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv1, CONST D3DXVECTOR4 *pt1, CONST D3DXVECTOR4 *pv2, CONST D3DXVECTOR4 *pt2, FLOAT s);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR4* WINAPI D3DXVec4Normalize(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv);
af062818b47340eef15700d2f0211576ba3506eevboxsyncD3DXVECTOR4* WINAPI D3DXVec4Transform(D3DXVECTOR4 *pout, CONST D3DXVECTOR4 *pv, CONST D3DXMATRIX *pm);
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID, LPVOID*) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD(LoadMatrix)(THIS_ CONST D3DXMATRIX *) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD(MultMatrix)(THIS_ CONST D3DXMATRIX *) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD(MultMatrixLocal)(THIS_ CONST D3DXMATRIX *) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD(RotateAxis)(THIS_ CONST D3DXVECTOR3 *, FLOAT) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD(RotateAxisLocal)(THIS_ CONST D3DXVECTOR3 *, FLOAT) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD(RotateYawPitchRoll)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD(RotateYawPitchRollLocal)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD(ScaleLocal)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD(Translate)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync STDMETHOD(TranslateLocal)(THIS_ FLOAT, FLOAT, FLOAT) PURE;
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_AddRef(p) (p)->lpVtbl->AddRef(p)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_Release(p) (p)->lpVtbl->Release(p)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_Push(p) (p)->lpVtbl->Push(p)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_LoadIdentity(p) (p)->lpVtbl->LoadIdentity(p)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_LoadMatrix(p,a) (p)->lpVtbl->LoadMatrix(p,a)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_MultMatrix(p,a) (p)->lpVtbl->MultMatrix(p,a)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_MultMatrixLocal(p,a) (p)->lpVtbl->MultMatrixLocal(p,a)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_RotateAxis(p,a,b) (p)->lpVtbl->RotateAxis(p,a,b)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_RotateAxisLocal(p,a,b) (p)->lpVtbl->RotateAxisLocal(p,a,b)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_RotateYawPitchRoll(p,a,b,c) (p)->lpVtbl->RotateYawPitchRoll(p,a,b,c)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_RotateYawPitchRollLocal(p,a,b,c) (p)->lpVtbl->RotateYawPitchRollLocal(p,a,b,c)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_ScaleLocal(p,a,b,c) (p)->lpVtbl->ScaleLocal(p,a,b,c)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a,b,c)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_TranslateLocal(p,a,b,c) (p)->lpVtbl->TranslateLocal(p,a,b,c)
af062818b47340eef15700d2f0211576ba3506eevboxsync#define ID3DXMatrixStack_GetTop(p) (p)->lpVtbl->GetTop(p)
af062818b47340eef15700d2f0211576ba3506eevboxsyncextern "C" {
af062818b47340eef15700d2f0211576ba3506eevboxsyncHRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, LPD3DXMATRIXSTACK* ppstack);
af062818b47340eef15700d2f0211576ba3506eevboxsync#endif /* __D3DX8MATH_H__ */