Lines Matching refs:mat
871 float mat[2][2];
873 mat[0][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT00]);
874 mat[1][0] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT01]);
875 mat[0][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT10]);
876 mat[1][1] = *((float *) &stateblock->textureState[stage][WINED3DTSS_BUMPENVMAT11]);
884 mat[0][0] = (mat[0][0] + 1.0f) * 0.5f;
885 mat[1][0] = (mat[1][0] + 1.0f) * 0.5f;
886 mat[0][1] = (mat[0][1] + 1.0f) * 0.5f;
887 mat[1][1] = (mat[1][1] + 1.0f) * 0.5f;
888 GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), (float *) mat));
889 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)");