Lines Matching refs:mat
2317 float mat[16];
2333 memcpy(mat, smat, 16 * sizeof(float));
2339 mat[3] = mat[1], mat[7] = mat[5], mat[11] = mat[9], mat[15] = mat[13];
2340 mat[1] = mat[5] = mat[9] = mat[13] = 0;
2343 mat[3] = mat[2], mat[7] = mat[6], mat[11] = mat[10], mat[15] = mat[14];
2344 mat[2] = mat[6] = mat[10] = mat[14] = 0;
2354 * swap 2nd and 4th coord. No need to store the value of mat[12] in mat[4] because
2357 mat[12] = mat[4];
2358 mat[13] = mat[5];
2359 mat[14] = mat[6];
2360 mat[15] = mat[7];
2365 mat[12] = mat[8];
2366 mat[13] = mat[9];
2367 mat[14] = mat[10];
2368 mat[15] = mat[11];
2386 case WINED3DTTFF_COUNT2: mat[2] = mat[6] = mat[10] = mat[14] = 0;
2400 default: mat[3] = mat[7] = mat[11] = 0; mat[15] = 1;
2405 glLoadMatrixf(mat);
2406 checkGLcall("glLoadMatrixf(mat)");