Lines Matching refs:mat
911 float mat[2][2];
913 mat[0][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT00]);
914 mat[1][0] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT01]);
915 mat[0][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT10]);
916 mat[1][1] = *((float *)&state->texture_states[stage][WINED3D_TSS_BUMPENV_MAT11]);
924 mat[0][0] = (mat[0][0] + 1.0f) * 0.5f;
925 mat[1][0] = (mat[1][0] + 1.0f) * 0.5f;
926 mat[0][1] = (mat[0][1] + 1.0f) * 0.5f;
927 mat[1][1] = (mat[1][1] + 1.0f) * 0.5f;
928 GL_EXTCALL(glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), (float *) mat));
929 checkGLcall("glSetFragmentShaderConstantATI(ATI_FFP_CONST_BUMPMAT(stage), mat)");