3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Copyright (C) 2007 David Adam
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Copyright (C) 2007 Tony Wasserka
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * This library is free software; you can redistribute it and/or
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * modify it under the terms of the GNU Lesser General Public
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * License as published by the Free Software Foundation; either
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * version 2.1 of the License, or (at your option) any later version.
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * This library is distributed in the hope that it will be useful,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Lesser General Public License for more details.
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * You should have received a copy of the GNU Lesser General Public
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * License along with this library; if not, write to the Free Software
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
930b5f872e89407f445d4000d4e4aaecaa6a0998vboxsync * Oracle LGPL Disclaimer: For the avoidance of doubt, except that if any license choice
930b5f872e89407f445d4000d4e4aaecaa6a0998vboxsync * other than GPL or LGPL is available it will apply instead, Oracle elects to use only
930b5f872e89407f445d4000d4e4aaecaa6a0998vboxsync * the Lesser General Public License version 2.1 (LGPLv2) at this time for any software where
930b5f872e89407f445d4000d4e4aaecaa6a0998vboxsync * a choice of LGPL license versions is made available with the language indicating
930b5f872e89407f445d4000d4e4aaecaa6a0998vboxsync * that LGPLv2 or any later version may be used, or where a choice of which version
930b5f872e89407f445d4000d4e4aaecaa6a0998vboxsync * of the LGPL is applied is otherwise unspecified.
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define D3DXToRadian(degree) ((degree) * (D3DX_PI / 180.0f))
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define D3DXToDegree(radian) ((radian) * (180.0f / D3DX_PI))
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync friend D3DXVECTOR2 operator * (FLOAT, const D3DXVECTOR2&);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#endif /* __cplusplus */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync friend D3DXVECTOR3 operator * (FLOAT, const struct D3DXVECTOR3&);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#else /* !__cplusplus */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsynctypedef struct _D3DVECTOR D3DXVECTOR3, *LPD3DXVECTOR3;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#endif /* !__cplusplus */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync friend D3DXVECTOR4 operator * (FLOAT, const D3DXVECTOR4&);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#endif /* __cplusplus */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync D3DXMATRIX(FLOAT f11, FLOAT f12, FLOAT f13, FLOAT f14,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync friend D3DXMATRIX operator * (FLOAT, const D3DXMATRIX&);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#else /* !__cplusplus */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsynctypedef struct _D3DMATRIX D3DXMATRIX, *LPD3DXMATRIX;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#endif /* !__cplusplus */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync D3DXQUATERNION(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync D3DXQUATERNION& operator += (const D3DXQUATERNION&);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync D3DXQUATERNION& operator -= (const D3DXQUATERNION&);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync D3DXQUATERNION& operator *= (const D3DXQUATERNION&);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync D3DXQUATERNION operator + (const D3DXQUATERNION&) const;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync D3DXQUATERNION operator - (const D3DXQUATERNION&) const;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync D3DXQUATERNION operator * (const D3DXQUATERNION&) const;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync friend D3DXQUATERNION operator * (FLOAT, const D3DXQUATERNION&);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#endif /* __cplusplus */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#endif /* __cplusplus */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync friend D3DXCOLOR operator * (FLOAT, const D3DXCOLOR&);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#endif /* __cplusplus */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#endif /* __cplusplus */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncextern "C" {
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXCOLOR* WINAPI D3DXColorAdjustContrast(D3DXCOLOR *pout, const D3DXCOLOR *pc, FLOAT s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXCOLOR* WINAPI D3DXColorAdjustSaturation(D3DXCOLOR *pout, const D3DXCOLOR *pc, FLOAT s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT WINAPI D3DXFresnelTerm(FLOAT costheta, FLOAT refractionindex);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixAffineTransformation(D3DXMATRIX *pout, FLOAT scaling, const D3DXVECTOR3 *rotationcenter, const D3DXQUATERNION *rotation,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixAffineTransformation2D(D3DXMATRIX *pout, FLOAT scaling, const D3DXVECTOR2 *protationcenter, FLOAT rotation,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncHRESULT WINAPI D3DXMatrixDecompose(D3DXVECTOR3 *poutscale, D3DXQUATERNION *poutrotation, D3DXVECTOR3 *pouttranslation, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT WINAPI D3DXMatrixDeterminant(const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixInverse(D3DXMATRIX *pout, FLOAT *pdeterminant, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixLookAtLH(D3DXMATRIX *pout, const D3DXVECTOR3 *peye, const D3DXVECTOR3 *pat, const D3DXVECTOR3 *pup);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixLookAtRH(D3DXMATRIX *pout, const D3DXVECTOR3 *peye, const D3DXVECTOR3 *pat, const D3DXVECTOR3 *pup);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixMultiply(D3DXMATRIX *pout, const D3DXMATRIX *pm1, const D3DXMATRIX *pm2);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixMultiplyTranspose(D3DXMATRIX *pout, const D3DXMATRIX *pm1, const D3DXMATRIX *pm2);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixOrthoLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterLH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixOrthoOffCenterRH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixOrthoRH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovLH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveFovRH(D3DXMATRIX *pout, FLOAT fovy, FLOAT aspect, FLOAT zn, FLOAT zf);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveLH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterLH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveOffCenterRH(D3DXMATRIX *pout, FLOAT l, FLOAT r, FLOAT b, FLOAT t, FLOAT zn, FLOAT zf);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixPerspectiveRH(D3DXMATRIX *pout, FLOAT w, FLOAT h, FLOAT zn, FLOAT zf);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixReflect(D3DXMATRIX *pout, const D3DXPLANE *pplane);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationAxis(D3DXMATRIX *pout, const D3DXVECTOR3 *pv, FLOAT angle);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationQuaternion(D3DXMATRIX *pout, const D3DXQUATERNION *pq);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationX(D3DXMATRIX *pout, FLOAT angle);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationY(D3DXMATRIX *pout, FLOAT angle);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationYawPitchRoll(D3DXMATRIX *pout, FLOAT yaw, FLOAT pitch, FLOAT roll);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixRotationZ(D3DXMATRIX *pout, FLOAT angle);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixScaling(D3DXMATRIX *pout, FLOAT sx, FLOAT sy, FLOAT sz);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixShadow(D3DXMATRIX *pout, const D3DXVECTOR4 *plight, const D3DXPLANE *pPlane);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixTransformation(D3DXMATRIX *pout, const D3DXVECTOR3 *pscalingcenter, const D3DXQUATERNION *pscalingrotation, const D3DXVECTOR3 *pscaling, const D3DXVECTOR3 *protationcenter,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync const D3DXQUATERNION *protation, const D3DXVECTOR3 *ptranslation);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixTransformation2D(D3DXMATRIX *pout, const D3DXVECTOR2 *pscalingcenter, FLOAT scalingrotation, const D3DXVECTOR2 *pscaling,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync const D3DXVECTOR2 *protationcenter, FLOAT rotation, const D3DXVECTOR2 *ptranslation);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixTranslation(D3DXMATRIX *pout, FLOAT x, FLOAT y, FLOAT z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXMATRIX* WINAPI D3DXMatrixTranspose(D3DXMATRIX *pout, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXPLANE* WINAPI D3DXPlaneFromPointNormal(D3DXPLANE *pout, const D3DXVECTOR3 *pvpoint, const D3DXVECTOR3 *pvnormal);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXPLANE* WINAPI D3DXPlaneFromPoints(D3DXPLANE *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2, const D3DXVECTOR3 *pv3);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXPlaneIntersectLine(D3DXVECTOR3 *pout, const D3DXPLANE *pp, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXPLANE* WINAPI D3DXPlaneNormalize(D3DXPLANE *pout, const D3DXPLANE *pp);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXPLANE* WINAPI D3DXPlaneTransform(D3DXPLANE *pout, const D3DXPLANE *pplane, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXPLANE* WINAPI D3DXPlaneTransformArray(D3DXPLANE *pout, UINT outstride, const D3DXPLANE *pplane, UINT pstride, const D3DXMATRIX *pm, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionBaryCentric(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, const D3DXQUATERNION *pq3, FLOAT f, FLOAT g);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionExp(D3DXQUATERNION *pout, const D3DXQUATERNION *pq);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionInverse(D3DXQUATERNION *pout, const D3DXQUATERNION *pq);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionLn(D3DXQUATERNION *pout, const D3DXQUATERNION *pq);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionMultiply(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionNormalize(D3DXQUATERNION *pout, const D3DXQUATERNION *pq);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionRotationAxis(D3DXQUATERNION *pout, const D3DXVECTOR3 *pv, FLOAT angle);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionRotationMatrix(D3DXQUATERNION *pout, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionRotationYawPitchRoll(D3DXQUATERNION *pout, FLOAT yaw, FLOAT pitch, FLOAT roll);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionSlerp(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, FLOAT t);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXQUATERNION* WINAPI D3DXQuaternionSquad(D3DXQUATERNION *pout, const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, const D3DXQUATERNION *pq3,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncvoid WINAPI D3DXQuaternionSquadSetup(D3DXQUATERNION *paout, D3DXQUATERNION *pbout, D3DXQUATERNION *pcout, const D3DXQUATERNION *pq0,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2, const D3DXQUATERNION *pq3);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncvoid WINAPI D3DXQuaternionToAxisAngle(const D3DXQUATERNION *pq, D3DXVECTOR3 *paxis, FLOAT *pangle);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR2* WINAPI D3DXVec2BaryCentric(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2, const D3DXVECTOR2 *pv3, FLOAT f, FLOAT g);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR2* WINAPI D3DXVec2CatmullRom(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv0, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2, const D3DXVECTOR2 *pv3, FLOAT s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR2* WINAPI D3DXVec2Hermite(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pt1, const D3DXVECTOR2 *pv2, const D3DXVECTOR2 *pt2, FLOAT s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR2* WINAPI D3DXVec2Normalize(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec2Transform(D3DXVECTOR4 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec2TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR2* WINAPI D3DXVec2TransformCoord(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR2* WINAPI D3DXVec2TransformCoordArray(D3DXVECTOR2 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR2* WINAPI D3DXVec2TransformNormal(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR2* WINAPI D3DXVec2TransformNormalArray(D3DXVECTOR2 *pout, UINT outstride, const D3DXVECTOR2 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3BaryCentric(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2, const D3DXVECTOR3 *pv3, FLOAT f, FLOAT g);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3CatmullRom( D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv0, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2, const D3DXVECTOR3 *pv3, FLOAT s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3Hermite(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pt1, const D3DXVECTOR3 *pv2, const D3DXVECTOR3 *pt2, FLOAT s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3Normalize(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3Project(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv, const D3DVIEWPORT9 *pviewport, const D3DXMATRIX *pprojection,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync const D3DXMATRIX *pview, const D3DXMATRIX *pworld);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3ProjectArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DVIEWPORT9 *pviewport,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync const D3DXMATRIX *pprojection, const D3DXMATRIX *pview, const D3DXMATRIX *pworld, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec3Transform(D3DXVECTOR4 *pout, const D3DXVECTOR3 *pv, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec3TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3TransformCoord(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3TransformCoordArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3TransformNormal(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3TransformNormalArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3Unproject(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv, const D3DVIEWPORT9 *pviewport, const D3DXMATRIX *pprojection,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync const D3DXMATRIX *pview, const D3DXMATRIX *pworld);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR3* WINAPI D3DXVec3UnprojectArray(D3DXVECTOR3 *pout, UINT outstride, const D3DXVECTOR3 *pv, UINT vstride, const D3DVIEWPORT9 *pviewport,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync const D3DXMATRIX *pprojection, const D3DXMATRIX *pview, const D3DXMATRIX *pworld, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec4BaryCentric(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2, const D3DXVECTOR4 *pv3, FLOAT f, FLOAT g);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec4CatmullRom(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv0, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2, const D3DXVECTOR4 *pv3, FLOAT s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec4Cross(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2, const D3DXVECTOR4 *pv3);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec4Hermite(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pt1, const D3DXVECTOR4 *pv2, const D3DXVECTOR4 *pt2, FLOAT s);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec4Normalize(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec4Transform(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv, const D3DXMATRIX *pm);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXVECTOR4* WINAPI D3DXVec4TransformArray(D3DXVECTOR4 *pout, UINT outstride, const D3DXVECTOR4 *pv, UINT vstride, const D3DXMATRIX *pm, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncD3DXFLOAT16 *WINAPI D3DXFloat32To16Array(D3DXFLOAT16 *pout, const FLOAT *pin, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT *WINAPI D3DXFloat16To32Array(FLOAT *pout, const D3DXFLOAT16 *pin, UINT n);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT* WINAPI D3DXSHAdd(FLOAT *out, UINT order, const FLOAT *a, const FLOAT *b);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT WINAPI D3DXSHDot(UINT order, const FLOAT *a, const FLOAT *b);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncHRESULT WINAPI D3DXSHEvalConeLight(UINT order, const D3DXVECTOR3 *dir, FLOAT radius, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT* WINAPI D3DXSHEvalDirection(FLOAT *out, UINT order, const D3DXVECTOR3 *dir);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncHRESULT WINAPI D3DXSHEvalDirectionalLight(UINT order, const D3DXVECTOR3 *dir, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncHRESULT WINAPI D3DXSHEvalHemisphereLight(UINT order, const D3DXVECTOR3 *dir, D3DXCOLOR top, D3DXCOLOR bottom, FLOAT *rout, FLOAT *gout, FLOAT *bout);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncHRESULT WINAPI D3DXSHEvalSphericalLight(UINT order, const D3DXVECTOR3 *dir, FLOAT radius, FLOAT Rintensity, FLOAT Gintensity, FLOAT Bintensity, FLOAT *rout, FLOAT *gout, FLOAT *bout);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT* WINAPI D3DXSHMultiply2(FLOAT *out, const FLOAT *a, const FLOAT *b);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT* WINAPI D3DXSHMultiply3(FLOAT *out, const FLOAT *a, const FLOAT *b);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT* WINAPI D3DXSHMultiply4(FLOAT *out, const FLOAT *a, const FLOAT *b);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT* WINAPI D3DXSHRotate(FLOAT *out, UINT order, const D3DXMATRIX *matrix, const FLOAT *in);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT* WINAPI D3DXSHRotateZ(FLOAT *out, UINT order, FLOAT angle, const FLOAT *in);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncFLOAT* WINAPI D3DXSHScale(FLOAT *out, UINT order, const FLOAT *a, const FLOAT scale);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsynctypedef interface ID3DXMatrixStack *LPD3DXMATRIXSTACK;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync0xc7885ba7, 0xf990, 0x4fe7, 0x92, 0x2d, 0x85, 0x15, 0xe4, 0x77, 0xdd, 0x85);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(LoadMatrix)(THIS_ const D3DXMATRIX* pM ) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(MultMatrix)(THIS_ const D3DXMATRIX* pM ) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(MultMatrixLocal)(THIS_ const D3DXMATRIX* pM ) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(RotateAxis)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(RotateAxisLocal)(THIS_ const D3DXVECTOR3* pV, FLOAT Angle) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(RotateYawPitchRoll)(THIS_ FLOAT Yaw, FLOAT Pitch, FLOAT Roll) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(RotateYawPitchRollLocal)(THIS_ FLOAT Yaw, FLOAT Pitch, FLOAT Roll) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(Scale)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(ScaleLocal)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(Translate)(THIS_ FLOAT x, FLOAT y, FLOAT z ) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync STDMETHOD(TranslateLocal)(THIS_ FLOAT x, FLOAT y, FLOAT z) PURE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_AddRef(p) (p)->lpVtbl->AddRef(p)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_Release(p) (p)->lpVtbl->Release(p)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_Push(p) (p)->lpVtbl->Push(p)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_LoadIdentity(p) (p)->lpVtbl->LoadIdentity(p)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_LoadMatrix(p,a) (p)->lpVtbl->LoadMatrix(p,a)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_MultMatrix(p,a) (p)->lpVtbl->MultMatrix(p,a)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_MultMatrixLocal(p,a) (p)->lpVtbl->MultMatrixLocal(p,a)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_RotateAxis(p,a,b) (p)->lpVtbl->RotateAxis(p,a,b)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_RotateAxisLocal(p,a,b) (p)->lpVtbl->RotateAxisLocal(p,a,b)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_RotateYawPitchRoll(p,a,b,c) (p)->lpVtbl->RotateYawPitchRoll(p,a,b,c)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_RotateYawPitchRollLocal(p,a,b,c) (p)->lpVtbl->RotateYawPitchRollLocal(p,a,b,c)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_Scale(p,a,b,c) (p)->lpVtbl->Scale(p,a,b,c)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_ScaleLocal(p,a,b,c) (p)->lpVtbl->ScaleLocal(p,a,b,c)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_Translate(p,a,b,c) (p)->lpVtbl->Translate(p,a,b,c)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_TranslateLocal(p,a,b,c) (p)->lpVtbl->TranslateLocal(p,a,b,c)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#define ID3DXMatrixStack_GetTop(p) (p)->lpVtbl->GetTop(p)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncextern "C" {
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncHRESULT WINAPI D3DXCreateMatrixStack(DWORD flags, ID3DXMatrixStack **stack);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync#endif /* __D3DX9MATH_H__ */