3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Copyright (C) 2007 David Adam
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Copyright (C) 2007 Tony Wasserka
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * This library is free software; you can redistribute it and/or
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * modify it under the terms of the GNU Lesser General Public
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * License as published by the Free Software Foundation; either
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * version 2.1 of the License, or (at your option) any later version.
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * This library is distributed in the hope that it will be useful,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * but WITHOUT ANY WARRANTY; without even the implied warranty of
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Lesser General Public License for more details.
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * You should have received a copy of the GNU Lesser General Public
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * License along with this library; if not, write to the Free Software
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/* constructors & operators */
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync if(!pf) return;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (FLOAT*)&x;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (const FLOAT*)&x;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR2& D3DXVECTOR2::operator += (const D3DXVECTOR2& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR2& D3DXVECTOR2::operator -= (const D3DXVECTOR2& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR2& D3DXVECTOR2::operator *= (FLOAT f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR2& D3DXVECTOR2::operator /= (FLOAT f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR2(-x, -y);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR2 D3DXVECTOR2::operator + (const D3DXVECTOR2& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR2(x + v.x, y + v.y);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR2 D3DXVECTOR2::operator - (const D3DXVECTOR2& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR2(x - v.x, y - v.y);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR2 D3DXVECTOR2::operator * (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR2(x * f, y * f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR2 D3DXVECTOR2::operator / (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR2(x / f, y / f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR2 operator * (FLOAT f, const D3DXVECTOR2& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR2(f * v.x, f * v.y);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXVECTOR2::operator == (const D3DXVECTOR2& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return x == v.x && y == v.y;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXVECTOR2::operator != (const D3DXVECTOR2& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return x != v.x || y != v.y;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync if(!pf) return;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR3::D3DXVECTOR3(FLOAT fx, FLOAT fy, FLOAT fz)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (FLOAT*)&x;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (const FLOAT*)&x;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR3& D3DXVECTOR3::operator += (const D3DXVECTOR3& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR3& D3DXVECTOR3::operator -= (const D3DXVECTOR3& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR3& D3DXVECTOR3::operator *= (FLOAT f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR3& D3DXVECTOR3::operator /= (FLOAT f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR3(-x, -y, -z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR3 D3DXVECTOR3::operator + (const D3DXVECTOR3& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR3(x + v.x, y + v.y, z + v.z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR3 D3DXVECTOR3::operator - (const D3DXVECTOR3& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR3(x - v.x, y - v.y, z - v.z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR3 D3DXVECTOR3::operator * (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR3(x * f, y * f, z * f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR3 D3DXVECTOR3::operator / (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR3(x / f, y / f, z / f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR3 operator * (FLOAT f, const D3DXVECTOR3& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR3(f * v.x, f * v.y, f * v.z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXVECTOR3::operator == (const D3DXVECTOR3& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return x == v.x && y == v.y && z == v.z;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXVECTOR3::operator != (const D3DXVECTOR3& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return x != v.x || y != v.y || z != v.z;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync if(!pf) return;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR4::D3DXVECTOR4(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (FLOAT*)&x;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (const FLOAT*)&x;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR4& D3DXVECTOR4::operator += (const D3DXVECTOR4& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR4& D3DXVECTOR4::operator -= (const D3DXVECTOR4& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR4& D3DXVECTOR4::operator *= (FLOAT f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR4& D3DXVECTOR4::operator /= (FLOAT f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR4(-x, -y, -z, -w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR4 D3DXVECTOR4::operator + (const D3DXVECTOR4& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR4(x + v.x, y + v.y, z + v.z, w + v.w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR4 D3DXVECTOR4::operator - (const D3DXVECTOR4& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR4(x - v.x, y - v.y, z - v.z, w - v.w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR4 D3DXVECTOR4::operator * (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR4(x * f, y * f, z * f, w * f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR4 D3DXVECTOR4::operator / (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR4(x / f, y / f, z / f, w / f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXVECTOR4 operator * (FLOAT f, const D3DXVECTOR4& v)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXVECTOR4(f * v.x, f * v.y, f * v.z, f * v.w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXVECTOR4::operator == (const D3DXVECTOR4& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return x == v.x && y == v.y && z == v.z && w == v.w;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXVECTOR4::operator != (const D3DXVECTOR4& v) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return x != v.x || y != v.y || z != v.z || w != v.w;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync if(!pf) return;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX::D3DXMATRIX(FLOAT f11, FLOAT f12, FLOAT f13, FLOAT f14,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline FLOAT& D3DXMATRIX::operator () (UINT row, UINT col)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline FLOAT D3DXMATRIX::operator () (UINT row, UINT col) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX& D3DXMATRIX::operator *= (const D3DXMATRIX& mat)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX& D3DXMATRIX::operator += (const D3DXMATRIX& mat)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _11 += mat._11; _12 += mat._12; _13 += mat._13; _14 += mat._14;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _21 += mat._21; _22 += mat._22; _23 += mat._23; _24 += mat._24;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _31 += mat._31; _32 += mat._32; _33 += mat._33; _34 += mat._34;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _41 += mat._41; _42 += mat._42; _43 += mat._43; _44 += mat._44;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX& D3DXMATRIX::operator -= (const D3DXMATRIX& mat)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _11 -= mat._11; _12 -= mat._12; _13 -= mat._13; _14 -= mat._14;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _21 -= mat._21; _22 -= mat._22; _23 -= mat._23; _24 -= mat._24;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _31 -= mat._31; _32 -= mat._32; _33 -= mat._33; _34 -= mat._34;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _41 -= mat._41; _42 -= mat._42; _43 -= mat._43; _44 -= mat._44;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX& D3DXMATRIX::operator *= (FLOAT f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX& D3DXMATRIX::operator /= (FLOAT f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX D3DXMATRIX::operator * (const D3DXMATRIX& mat) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX D3DXMATRIX::operator + (const D3DXMATRIX& mat) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXMATRIX(_11 + mat._11, _12 + mat._12, _13 + mat._13, _14 + mat._14,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _21 + mat._21, _22 + mat._22, _23 + mat._23, _24 + mat._24,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _31 + mat._31, _32 + mat._32, _33 + mat._33, _34 + mat._34,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _41 + mat._41, _42 + mat._42, _43 + mat._43, _44 + mat._44);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX D3DXMATRIX::operator - (const D3DXMATRIX& mat) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXMATRIX(_11 - mat._11, _12 - mat._12, _13 - mat._13, _14 - mat._14,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _21 - mat._21, _22 - mat._22, _23 - mat._23, _24 - mat._24,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _31 - mat._31, _32 - mat._32, _33 - mat._33, _34 - mat._34,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync _41 - mat._41, _42 - mat._42, _43 - mat._43, _44 - mat._44);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX D3DXMATRIX::operator * (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXMATRIX(_11 * f, _12 * f, _13 * f, _14 * f,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX D3DXMATRIX::operator / (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXMATRIX(_11 * inv, _12 * inv, _13 * inv, _14 * inv,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXMATRIX operator * (FLOAT f, const D3DXMATRIX& mat)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXMATRIX(f * mat._11, f * mat._12, f * mat._13, f * mat._14,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync f * mat._21, f * mat._22, f * mat._23, f * mat._24,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync f * mat._31, f * mat._32, f * mat._33, f * mat._34,
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync f * mat._41, f * mat._42, f * mat._43, f * mat._44);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXMATRIX::operator == (const D3DXMATRIX& mat) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (memcmp(this, &mat, sizeof(D3DXMATRIX)) == 0);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXMATRIX::operator != (const D3DXMATRIX& mat) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (memcmp(this, &mat, sizeof(D3DXMATRIX)) != 0);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION::D3DXQUATERNION(const FLOAT *pf)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync if(!pf) return;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION::D3DXQUATERNION(FLOAT fx, FLOAT fy, FLOAT fz, FLOAT fw)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (FLOAT*)&x;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION::operator const FLOAT* () const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (const FLOAT*)&x;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION& D3DXQUATERNION::operator += (const D3DXQUATERNION& quat)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION& D3DXQUATERNION::operator -= (const D3DXQUATERNION& quat)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION& D3DXQUATERNION::operator *= (const D3DXQUATERNION& quat)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION& D3DXQUATERNION::operator *= (FLOAT f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION& D3DXQUATERNION::operator /= (FLOAT f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION D3DXQUATERNION::operator + () const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION D3DXQUATERNION::operator - () const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXQUATERNION(-x, -y, -z, -w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION D3DXQUATERNION::operator + (const D3DXQUATERNION& quat) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXQUATERNION(x + quat.x, y + quat.y, z + quat.z, w + quat.w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION D3DXQUATERNION::operator - (const D3DXQUATERNION& quat) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXQUATERNION(x - quat.x, y - quat.y, z - quat.z, w - quat.w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION D3DXQUATERNION::operator * (const D3DXQUATERNION& quat) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION D3DXQUATERNION::operator * (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXQUATERNION(x * f, y * f, z * f, w * f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION D3DXQUATERNION::operator / (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXQUATERNION(x * inv, y * inv, z * inv, w * inv);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXQUATERNION operator * (FLOAT f, const D3DXQUATERNION& quat)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXQUATERNION(f * quat.x, f * quat.y, f * quat.z, f * quat.w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXQUATERNION::operator == (const D3DXQUATERNION& quat) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return x == quat.x && y == quat.y && z == quat.z && w == quat.w;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXQUATERNION::operator != (const D3DXQUATERNION& quat) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return x != quat.x || y != quat.y || z != quat.z || w != quat.w;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync if(!pf) return;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXPLANE::D3DXPLANE(FLOAT fa, FLOAT fb, FLOAT fc, FLOAT fd)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (FLOAT*)&a;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (const FLOAT*)&a;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXPLANE(-a, -b, -c, -d);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXPLANE::operator == (const D3DXPLANE& pl) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return a == pl.a && b == pl.b && c == pl.c && d == pl.d;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXPLANE::operator != (const D3DXPLANE& pl) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return a != pl.a || b != pl.b || c != pl.c || d != pl.d;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync if(!pf) return;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR::D3DXCOLOR(const D3DCOLORVALUE& col)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR::D3DXCOLOR(FLOAT fr, FLOAT fg, FLOAT fb, FLOAT fa)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync DWORD _r = r >= 1.0f ? 0xff : r <= 0.0f ? 0x00 : (DWORD)(r * 255.0f + 0.5f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync DWORD _g = g >= 1.0f ? 0xff : g <= 0.0f ? 0x00 : (DWORD)(g * 255.0f + 0.5f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync DWORD _b = b >= 1.0f ? 0xff : b <= 0.0f ? 0x00 : (DWORD)(b * 255.0f + 0.5f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync DWORD _a = a >= 1.0f ? 0xff : a <= 0.0f ? 0x00 : (DWORD)(a * 255.0f + 0.5f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (FLOAT*)&r;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (const FLOAT*)&r;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR::operator const D3DCOLORVALUE * () const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (const D3DCOLORVALUE*)&r;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *((D3DCOLORVALUE*)&r);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR::operator const D3DCOLORVALUE& () const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *((const D3DCOLORVALUE*)&r);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR& D3DXCOLOR::operator += (const D3DXCOLOR& col)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR& D3DXCOLOR::operator -= (const D3DXCOLOR& col)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return *this;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXCOLOR(-r, -g, -b, -a);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR D3DXCOLOR::operator + (const D3DXCOLOR& col) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXCOLOR(r + col.r, g + col.g, b + col.b, a + col.a);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR D3DXCOLOR::operator - (const D3DXCOLOR& col) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXCOLOR(r - col.r, g - col.g, b - col.b, a - col.a);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR D3DXCOLOR::operator * (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXCOLOR(r * f, g * f, b * f, a * f);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR D3DXCOLOR::operator / (FLOAT f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXCOLOR(r * inv, g * inv, b * inv, a * inv);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXCOLOR operator * (FLOAT f, const D3DXCOLOR& col)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return D3DXCOLOR(f * col.r, f * col.g, f * col.b, f * col.a);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXCOLOR::operator == (const D3DXCOLOR& col) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return r == col.r && g == col.g && b == col.b && a == col.a;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXCOLOR::operator != (const D3DXCOLOR& col) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return r != col.r || g != col.g || b != col.b || a != col.a;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline D3DXFLOAT16::D3DXFLOAT16(const D3DXFLOAT16 &f)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXFLOAT16::operator == (const D3DXFLOAT16 &f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncinline BOOL D3DXFLOAT16::operator != (const D3DXFLOAT16 &f) const
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*_______________D3DXCOLOR_____________________*/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXCOLOR* D3DXColorAdd(D3DXCOLOR *pout, const D3DXCOLOR *pc1, const D3DXCOLOR *pc2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXCOLOR* D3DXColorLerp(D3DXCOLOR *pout, const D3DXCOLOR *pc1, const D3DXCOLOR *pc2, FLOAT s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXCOLOR* D3DXColorModulate(D3DXCOLOR *pout, const D3DXCOLOR *pc1, const D3DXCOLOR *pc2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXCOLOR* D3DXColorNegative(D3DXCOLOR *pout, const D3DXCOLOR *pc)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXCOLOR* D3DXColorScale(D3DXCOLOR *pout, const D3DXCOLOR *pc, FLOAT s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXCOLOR* D3DXColorSubtract(D3DXCOLOR *pout, const D3DXCOLOR *pc1, const D3DXCOLOR *pc2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*_______________D3DXVECTOR2________________________*/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR2* D3DXVec2Add(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXVec2CCW(const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return ( (pv1->x) * (pv2->y) - (pv1->y) * (pv2->x) );
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXVec2Dot(const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXVec2Length(const D3DXVECTOR2 *pv)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXVec2LengthSq(const D3DXVECTOR2 *pv)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR2* D3DXVec2Lerp(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2, FLOAT s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR2* D3DXVec2Maximize(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR2* D3DXVec2Minimize(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR2* D3DXVec2Scale(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv, FLOAT s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR2* D3DXVec2Subtract(D3DXVECTOR2 *pout, const D3DXVECTOR2 *pv1, const D3DXVECTOR2 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*__________________D3DXVECTOR3_______________________*/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR3* D3DXVec3Add(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR3* D3DXVec3Cross(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync temp.x = (pv1->y) * (pv2->z) - (pv1->z) * (pv2->y);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync temp.y = (pv1->z) * (pv2->x) - (pv1->x) * (pv2->z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync temp.z = (pv1->x) * (pv2->y) - (pv1->y) * (pv2->x);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXVec3Dot(const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (pv1->x) * (pv2->x) + (pv1->y) * (pv2->y) + (pv1->z) * (pv2->z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXVec3Length(const D3DXVECTOR3 *pv)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return sqrtf( pv->x * pv->x + pv->y * pv->y + pv->z * pv->z );
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXVec3LengthSq(const D3DXVECTOR3 *pv)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR3* D3DXVec3Lerp(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2, FLOAT s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR3* D3DXVec3Maximize(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR3* D3DXVec3Minimize(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR3* D3DXVec3Scale(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv, FLOAT s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR3* D3DXVec3Subtract(D3DXVECTOR3 *pout, const D3DXVECTOR3 *pv1, const D3DXVECTOR3 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*__________________D3DXVECTOR4_______________________*/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR4* D3DXVec4Add(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXVec4Dot(const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (pv1->x) * (pv2->x) + (pv1->y) * (pv2->y) + (pv1->z) * (pv2->z) + (pv1->w) * (pv2->w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXVec4Length(const D3DXVECTOR4 *pv)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return sqrtf( pv->x * pv->x + pv->y * pv->y + pv->z * pv->z + pv->w * pv->w );
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXVec4LengthSq(const D3DXVECTOR4 *pv)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (pv->x) * (pv->x) + (pv->y) * (pv->y) + (pv->z) * (pv->z) + (pv->w) * (pv->w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR4* D3DXVec4Lerp(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2, FLOAT s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR4* D3DXVec4Maximize(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR4* D3DXVec4Minimize(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR4* D3DXVec4Scale(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv, FLOAT s)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXVECTOR4* D3DXVec4Subtract(D3DXVECTOR4 *pout, const D3DXVECTOR4 *pv1, const D3DXVECTOR4 *pv2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*__________________D3DXMatrix____________________*/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXMATRIX* D3DXMatrixIdentity(D3DXMATRIX *pout)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline BOOL D3DXMatrixIsIdentity(D3DXMATRIX *pm)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync if ( D3DX_U(*pm).m[i][j] != D3DX_U(testmatrix).m[i][j] ) return FALSE;
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*__________________D3DXPLANE____________________*/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXPlaneDot(const D3DXPLANE *pp, const D3DXVECTOR4 *pv)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return ( (pp->a) * (pv->x) + (pp->b) * (pv->y) + (pp->c) * (pv->z) + (pp->d) * (pv->w) );
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXPlaneDotCoord(const D3DXPLANE *pp, const D3DXVECTOR4 *pv)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return ( (pp->a) * (pv->x) + (pp->b) * (pv->y) + (pp->c) * (pv->z) + (pp->d) );
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXPlaneDotNormal(const D3DXPLANE *pp, const D3DXVECTOR4 *pv)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return ( (pp->a) * (pv->x) + (pp->b) * (pv->y) + (pp->c) * (pv->z) );
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync/*__________________D3DXQUATERNION____________________*/
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXQUATERNION* D3DXQuaternionConjugate(D3DXQUATERNION *pout, const D3DXQUATERNION *pq)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXQuaternionDot(const D3DXQUATERNION *pq1, const D3DXQUATERNION *pq2)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return (pq1->x) * (pq2->x) + (pq1->y) * (pq2->y) + (pq1->z) * (pq2->z) + (pq1->w) * (pq2->w);
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline D3DXQUATERNION* D3DXQuaternionIdentity(D3DXQUATERNION *pout)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline BOOL D3DXQuaternionIsIdentity(D3DXQUATERNION *pq)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return ( (pq->x == 0.0f) && (pq->y == 0.0f) && (pq->z == 0.0f) && (pq->w == 1.0f) );
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXQuaternionLength(const D3DXQUATERNION *pq)
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsync return sqrtf( pq->x * pq->x + pq->y * pq->y + pq->z * pq->z + pq->w * pq->w );
3194da424708abdd288b28d96892b3a5f3f7df0bvboxsyncstatic inline FLOAT D3DXQuaternionLengthSq(const D3DXQUATERNION *pq)