Lines Matching refs:mat
2315 const WINED3DMATRIX *mat = NULL;
2328 mat = &This->updateStateBlock->transforms[State];
2333 multiply_matrix(&temp, mat, pMatrix);
3679 WINED3DMATRIX mat, proj_mat, view_mat, world_mat;
3758 TRACE("View mat:\n");
3764 TRACE("Proj mat:\n");
3770 TRACE("World mat:\n");
3781 multiply_matrix(&mat,&view_mat,&world_mat);
3782 multiply_matrix(&mat,&proj_mat,&mat);
3798 x = (p[0] * mat.u.s._11) + (p[1] * mat.u.s._21) + (p[2] * mat.u.s._31) + (1.0f * mat.u.s._41);
3799 y = (p[0] * mat.u.s._12) + (p[1] * mat.u.s._22) + (p[2] * mat.u.s._32) + (1.0f * mat.u.s._42);
3800 z = (p[0] * mat.u.s._13) + (p[1] * mat.u.s._23) + (p[2] * mat.u.s._33) + (1.0f * mat.u.s._43);
3801 rhw = (p[0] * mat.u.s._14) + (p[1] * mat.u.s._24) + (p[2] * mat.u.s._34) + (1.0f * mat.u.s._44);