Searched refs:This (Results 26 - 50 of 1585) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c15 * This library is free software; you can redistribute it and/or
20 * This library is distributed in the hope that it will be useful,
49 void surface_shrc_lock_surf(IWineD3DSurfaceImpl *This) argument
51 VBOXSHRC_LOCK(This);
54 void surface_shrc_unlock_surf(IWineD3DSurfaceImpl *This) argument
56 VBOXSHRC_UNLOCK(This);
57 if (VBOXSHRC_IS_LOCKED(This))
61 IWineD3DSurface_LoadLocation((IWineD3DSurface*)This, SFLAG_INTEXTURE, NULL);
64 void surface_shrc_lock(IWineD3DSurfaceImpl *This) argument
66 if (!VBOXSHRC_IS_SHARED(This))
72 surface_shrc_unlock(IWineD3DSurfaceImpl *This) argument
80 surface_cleanup(IWineD3DSurfaceImpl *This) argument
317 surface_get_rect(IWineD3DSurfaceImpl *This, const RECT *rect_in, RECT *rect_out) argument
574 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
581 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
629 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
649 surface_bind_and_dirtify(IWineD3DSurfaceImpl *This, BOOL srgb) argument
692 surface_download_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info) argument
845 surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info, const struct wined3d_format_desc *format_desc, BOOL srgb, const GLvoid *data) argument
922 surface_upload_data_rect(IWineD3DSurfaceImpl *This, IWineD3DSurfaceImpl *Src, const struct wined3d_gl_info *gl_info, const struct wined3d_format_desc *format_desc, BOOL srgb, const GLvoid *data, RECT *pRect) argument
1002 surface_allocate_surface(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info, const struct wined3d_format_desc *format_desc, BOOL srgb) argument
1088 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
1137 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
1175 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
1210 surface_convert_color_to_argb(IWineD3DSurfaceImpl *This, DWORD color, DWORD *argb_color) argument
1267 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
1294 HeapFree(GetProcessHeap(), 0, This); local
1307 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
1361 surface_remove_pbo(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info) argument
1382 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
1406 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
1479 read_from_framebuffer(IWineD3DSurfaceImpl *This, const RECT *rect, void *dest, UINT pitch) argument
1725 read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb) argument
1818 surface_setup_location_onopen(IWineD3DSurfaceImpl *This) argument
1862 surface_prepare_system_memory(IWineD3DSurfaceImpl *This) argument
1944 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
2061 flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fmt, GLenum type, UINT bpp, const BYTE *mem) argument
2158 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
2277 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
2316 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
2413 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
2442 d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, struct wined3d_format_desc *desc, CONVERT_TYPES *convert) argument
2546 d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) argument
2626 d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *This) argument
2780 palette9_changed(IWineD3DSurfaceImpl *This) argument
2807 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
2880 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
2955 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
3092 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
3106 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
3239 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
3302 fb_copy_to_texture_direct(IWineD3DSurfaceImpl *This, IWineD3DSurface *SrcSurface, const RECT *src_rect, const RECT *dst_rect_in, WINED3DTEXTUREFILTERTYPE Filter, BOOL fFastOnly) argument
3441 fb_copy_to_texture_hwstretch(IWineD3DSurfaceImpl *This, IWineD3DSurface *SrcSurface, const RECT *src_rect, const RECT *dst_rect_in, WINED3DTEXTUREFILTERTYPE Filter) argument
3720 IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) argument
4159 IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx) argument
4201 IWineD3DSurfaceImpl_BltSys2Vram(IWineD3DSurfaceImpl *This, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) argument
4364 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
4435 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
4510 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
4562 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
4650 surface_depth_blt(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info, GLuint texture, GLsizei w, GLsizei h, GLenum target) argument
4696 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
4711 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local
4832 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
4956 surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT *rect_in) argument
5022 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
5302 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
5327 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
5350 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local
[all...]
H A Dview.c4 * This library is free software; you can redistribute it and/or
9 * This library is distributed in the hope that it will be useful,
60 struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface; local
61 ULONG refcount = InterlockedIncrement(&This->refcount);
63 TRACE("%p increasing refcount to %u\n", This, refcount);
70 struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface; local
71 ULONG refcount = InterlockedDecrement(&This->refcount);
73 TRACE("%p decreasing refcount to %u\n", This, refcount);
77 IWineD3DResource_Release(This->resource);
78 HeapFree(GetProcessHeap(), 0, This); local
88 struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface; local
101 struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface; local
[all...]
H A Dpalette.c7 * This library is free software; you can redistribute it and/or
12 * This library is distributed in the hope that it will be useful,
63 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local
64 ULONG ref = InterlockedIncrement(&This->ref);
66 TRACE("(%p)->() incrementing from %u.\n", This, ref - 1);
72 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local
73 ULONG ref = InterlockedDecrement(&This->ref);
75 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
78 DeleteObject(This->hpal);
79 HeapFree(GetProcessHeap(), 0, This); local
101 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local
126 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local
181 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local
189 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local
[all...]
H A Ddevice.c14 * This library is free software; you can redistribute it and/or
19 * This library is distributed in the hope that it will be useful,
52 #define GLINFO_LOCATION This->adapter->gl_info
192 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, argument
196 IWineD3DVertexDeclarationImpl *declaration = (IWineD3DVertexDeclarationImpl *)This->stateBlock->vertexDecl;
219 if (!This->stateBlock->streamSource[element->input_slot]) continue;
221 stride = This->stateBlock->streamStride[element->input_slot];
222 if (This->stateBlock->streamIsUP)
224 TRACE("Stream %u is UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]);
226 data = (BYTE *)This
588 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
603 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
611 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
647 HeapFree(GetProcessHeap(), 0, This); local
658 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
667 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
703 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
747 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
782 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
817 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
893 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
939 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
983 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
1026 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
1062 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
1093 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
1123 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
1130 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
1149 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
1206 ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, DWORD fvf, WINED3DVERTEXELEMENT **ppVertexElements) argument
1318 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
1338 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
1372 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
1402 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
1434 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
1462 IWineD3DDeviceImpl_LoadLogo(IWineD3DDeviceImpl *This, const char *filename) argument
1521 create_dummy_textures(IWineD3DDeviceImpl *This) argument
1616 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
1826 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
1864 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
2017 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
2040 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
2049 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2108 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2117 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2136 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2190 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2214 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2247 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2261 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2308 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2323 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2354 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2496 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2524 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2608 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2633 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2670 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2692 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2703 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2717 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2733 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2754 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2789 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2807 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2827 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2841 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2862 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2874 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2899 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2911 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2961 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
2981 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3001 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3009 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
3034 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3044 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3071 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3090 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3121 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3143 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3175 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3197 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3235 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3251 markTextureStagesDirty(IWineD3DDeviceImpl *This, DWORD stage) argument
3259 device_map_stage(IWineD3DDeviceImpl *This, DWORD stage, DWORD unit) argument
3277 device_update_fixed_function_usage_map(IWineD3DDeviceImpl *This) argument
3311 device_map_fixed_function_samplers(IWineD3DDeviceImpl *This, const struct wined3d_gl_info *gl_info) argument
3351 device_map_psamplers(IWineD3DDeviceImpl *This, const struct wined3d_gl_info *gl_info) argument
3370 device_unit_free_for_vs(IWineD3DDeviceImpl *This, const DWORD *pshader_sampler_tokens, const DWORD *vshader_sampler_tokens, DWORD unit) argument
3394 device_map_vsamplers(IWineD3DDeviceImpl *This, BOOL ps, const struct wined3d_gl_info *gl_info) argument
3436 IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) argument
3455 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3487 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3508 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3539 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3561 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3593 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3615 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3653 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
3671 process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCount, const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD dwFlags, DWORD DestFVF) argument
4020 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4083 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4160 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4172 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4286 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4339 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4345 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4380 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4401 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4427 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4440 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4507 IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count, const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) argument
4691 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4713 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4724 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4735 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4761 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4809 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4849 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
4902 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
4921 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
5260 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
5317 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
5363 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
5383 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
5401 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
5413 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
5427 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
5494 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
5628 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
5724 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
5750 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
5893 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
6006 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
6022 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
6182 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
6239 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local
6287 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
6445 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
6456 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
6536 IWineD3DDeviceImpl *This = device; /* <- to make the below texture_gl_delete macro work and avoid other modifications */ local
6572 is_display_mode_supported(IWineD3DDeviceImpl *This, const WINED3DPRESENT_PARAMETERS *pp) argument
6605 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
6651 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
6730 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
6989 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
7027 device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) argument
7034 device_resource_remove(IWineD3DDeviceImpl *This, IWineD3DResource *resource) argument
7041 device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) argument
7140 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
7159 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
7181 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
7195 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
7248 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
7278 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
7308 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local
7323 device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target) argument
7615 IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) argument
[all...]
H A Dstateblock.c10 * This library is free software; you can redistribute it and/or
15 * This library is distributed in the hope that it will be useful,
474 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local
475 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
480 *ppobj = This;
488 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local
489 ULONG refCount = InterlockedIncrement(&This->ref);
491 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
496 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local
497 ULONG refCount = InterlockedDecrement(&This
539 HeapFree(GetProcessHeap(), 0, This); local
547 record_lights(IWineD3DStateBlockImpl *This, const IWineD3DStateBlockImpl *targetStateBlock) argument
603 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local
878 apply_lights(IWineD3DDevice *pDevice, const IWineD3DStateBlockImpl *This) argument
896 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local
1062 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local
[all...]
H A Dswapchain_base.c9 *This library is free software; you can redistribute it and/or
14 *This library is distributed in the hope that it will be useful,
59 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local
60 DWORD refCount = InterlockedIncrement(&This->ref);
61 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1);
66 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local
68 refCount = InterlockedDecrement(&This->ref);
69 TRACE("(%p) : ReleaseRef to %d\n", This, refCount);
77 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local
78 *ppParent = This
85 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local
105 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local
157 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local
169 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local
181 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local
191 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local
209 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local
[all...]
H A Dvolumetexture.c9 * This library is free software; you can redistribute it and/or
14 * This library is distributed in the hope that it will be useful,
41 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local
42 IWineD3DDeviceImpl *device = This->resource.device;
45 BOOL srgb_mode = This->baseTexture.is_srgb;
49 TRACE("(%p) : About to load texture.\n", This);
52 else if (gl_info->supported[EXT_TEXTURE_SRGB] && This->baseTexture.bindCount > 0)
54 srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
55 srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
56 This
87 volumetexture_cleanup(IWineD3DVolumeTextureImpl *This) argument
113 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local
129 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local
135 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local
143 HeapFree(GetProcessHeap(), 0, This); local
177 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local
263 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local
273 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local
287 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local
302 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local
316 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local
[all...]
H A Dclipper.c7 * This library is free software; you can redistribute it and/or
12 * This library is distributed in the hope that it will be useful,
61 IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface; local
62 ULONG ref = InterlockedIncrement(&This->ref);
64 TRACE("(%p)->() incrementing from %u.\n", This, ref - 1);
71 IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface; local
72 ULONG ref = InterlockedDecrement(&This->ref);
74 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
78 HeapFree(GetProcessHeap(), 0, This); local
86 IWineD3DClipperImpl *This local
96 IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface; local
112 IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface; local
166 IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface; local
[all...]
H A Dcubetexture.c10 * This library is free software; you can redistribute it and/or
15 * This library is distributed in the hope that it will be useful,
42 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
43 IWineD3DDeviceImpl *device = This->resource.device;
64 srgb_mode = This->baseTexture.is_srgb;
67 dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty;
69 TRACE("(%p) : About to load texture: dirtified(%u).\n", This, *dirty);
81 if (This->resource.format_desc->format == WINED3DFMT_P8_UINT
82 || This
124 cubetexture_cleanup(IWineD3DCubeTextureImpl *This) argument
157 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
173 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
179 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
187 HeapFree(GetProcessHeap(), 0, This); local
221 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
249 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl*)iface; local
334 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
375 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
386 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
406 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
423 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
439 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local
[all...]
H A Dresource.c10 * This library is free software; you can redistribute it and/or
15 * This library is distributed in the hope that it will be useful,
120 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local
125 TRACE("(%p) Cleaning up resource\n", This);
127 if (This->resource.pool == WINED3DPOOL_DEFAULT) {
128 TRACE("Decrementing device memory pool by %u\n", This->resource.size);
129 WineD3DAdapterChangeGLRam(This->resource.device, -This->resource.size);
133 LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
137 ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, h
148 resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag) argument
169 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local
208 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local
239 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local
262 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local
271 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local
278 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local
285 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local
293 IWineD3DResourceImpl *This = (IWineD3DResourceImpl*)iface; local
[all...]
H A Dbasetexture.c10 * This library is free software; you can redistribute it and/or
15 * This library is distributed in the hope that it will be useful,
37 #define GLINFO_LOCATION (This->resource.device->adapter->gl_info)
104 static void gltexture_delete(IWineD3DTextureImpl *This, struct gl_texture *tex) argument
107 texture_gl_delete(This, tex->name);
114 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; local
115 IWineD3DDeviceImpl *device = This->resource.device;
117 if (This->baseTexture.texture_rgb.name || This->baseTexture.texture_srgb.name)
122 if(This
137 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local
168 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local
177 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local
184 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local
230 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local
246 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local
255 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local
282 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local
420 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dstateblock.c8 * This library is free software; you can redistribute it and/or
13 * This library is distributed in the hope that it will be useful,
39 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local
46 *ppobj = This;
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
56 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local
57 ULONG ref = InterlockedIncrement(&This->ref);
65 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local
66 ULONG ref = InterlockedDecrement(&This->ref);
72 IWineD3DStateBlock_Release(This
76 HeapFree(GetProcessHeap(), 0, This); local
84 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local
97 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local
110 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local
[all...]
H A Dpixelshader.c7 * This library is free software; you can redistribute it and/or
12 * This library is distributed in the hope that it will be useful,
38 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; local
45 *ppobj = This;
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
55 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; local
56 ULONG ref = InterlockedIncrement(&This->ref);
62 IDirect3DDevice9Ex_AddRef(This->parentDevice);
64 IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
72 IDirect3DPixelShader9Impl *This local
93 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; local
106 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; local
165 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
178 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
214 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
228 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
242 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
256 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
270 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
284 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
[all...]
H A Dvertexshader.c7 * This library is free software; you can redistribute it and/or
12 * This library is distributed in the hope that it will be useful,
38 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; local
45 *ppobj = This;
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
55 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; local
56 ULONG ref = InterlockedIncrement(&This->ref);
62 IDirect3DDevice9Ex_AddRef(This->parentDevice);
64 IWineD3DVertexShader_AddRef(This->wineD3DVertexShader);
72 IDirect3DVertexShader9Impl *This local
93 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; local
106 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; local
165 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
179 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
210 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
230 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
264 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
278 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
292 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local
[all...]
H A Dvolume.c7 * This library is free software; you can redistribute it and/or
12 * This library is distributed in the hope that it will be useful,
38 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
45 *ppobj = This;
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
55 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
59 if (This->forwardReference) {
61 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
62 return IUnknown_AddRef(This
81 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
108 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
127 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
143 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
159 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
174 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
193 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
220 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
237 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local
[all...]
H A Dindexbuffer.c7 * This library is free software; you can redistribute it and/or
12 * This library is distributed in the hope that it will be useful,
38 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
46 *ppobj = This;
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
56 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
57 ULONG ref = InterlockedIncrement(&This->ref);
63 IDirect3DDevice9Ex_AddRef(This->parentDevice);
65 IWineD3DBuffer_AddRef(This->wineD3DIndexBuffer);
73 IDirect3DIndexBuffer9Impl *This local
94 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
107 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
121 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
135 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
148 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
161 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
174 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
192 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
206 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
219 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local
[all...]
H A Dvertexbuffer.c8 * This library is free software; you can redistribute it and/or
13 * This library is distributed in the hope that it will be useful,
39 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
47 *ppobj = This;
51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
57 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
58 ULONG ref = InterlockedIncrement(&This->ref);
64 IDirect3DDevice9Ex_AddRef(This->parentDevice);
66 IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
74 IDirect3DVertexBuffer9Impl *This local
95 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
108 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
122 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
136 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
149 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
162 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
175 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
193 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
207 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
220 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dvolume.c6 * This library is free software; you can redistribute it and/or
11 * This library is distributed in the hope that it will be useful,
37 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
44 *ppobj = This;
48 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
54 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
58 if (This->forwardReference) {
60 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference);
61 return IUnknown_AddRef(This
80 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
108 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
127 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
141 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
155 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
168 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
188 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
214 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
228 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local
[all...]
H A Dcubetexture.c6 * This library is free software; you can redistribute it and/or
11 * This library is distributed in the hope that it will be useful,
37 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
46 *ppobj = This;
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
56 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
57 ULONG ref = InterlockedIncrement(&This->ref);
63 IUnknown_AddRef(This->parentDevice);
65 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture);
73 IDirect3DCubeTexture8Impl *This local
96 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
109 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
123 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
137 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
150 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
163 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
176 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
186 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
200 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
213 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
226 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
240 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
266 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
284 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
298 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
311 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local
[all...]
H A Dtexture.c6 * This library is free software; you can redistribute it and/or
11 * This library is distributed in the hope that it will be useful,
37 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
46 *ppobj = This;
50 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
56 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
57 ULONG ref = InterlockedIncrement(&This->ref);
63 IDirect3DDevice8_AddRef(This->parentDevice);
65 IWineD3DTexture_AddRef(This->wineD3DTexture);
73 IDirect3DTexture8Impl *This local
94 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
107 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
121 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
135 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
148 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
161 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
174 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
184 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
198 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
211 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
224 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
238 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
264 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
282 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
296 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
309 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local
[all...]
H A Dvolumetexture.c6 * This library is free software; you can redistribute it and/or
11 * This library is distributed in the hope that it will be useful,
37 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
46 *ppobj = This;
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
56 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
57 ULONG ref = InterlockedIncrement(&This->ref);
63 IDirect3DDevice8_AddRef(This->parentDevice);
65 IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
73 IDirect3DVolumeTexture8Impl *This local
94 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
107 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
121 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
135 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
148 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
161 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
174 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
184 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
198 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
211 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
224 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
238 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
264 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
282 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
296 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
309 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local
[all...]
H A Dindexbuffer.c6 * This library is free software; you can redistribute it and/or
11 * This library is distributed in the hope that it will be useful,
37 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
45 *ppobj = This;
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
55 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
56 ULONG ref = InterlockedIncrement(&This->ref);
62 IDirect3DDevice8_AddRef(This->parentDevice);
64 IWineD3DBuffer_AddRef(This->wineD3DIndexBuffer);
72 IDirect3DIndexBuffer8Impl *This local
93 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
106 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
120 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
134 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
147 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
160 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
173 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
191 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
205 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
218 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local
[all...]
H A Dvertexbuffer.c6 * This library is free software; you can redistribute it and/or
11 * This library is distributed in the hope that it will be useful,
37 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
45 *ppobj = This;
49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
56 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
57 ULONG ref = InterlockedIncrement(&This->ref);
63 IDirect3DDevice8_AddRef(This->parentDevice);
65 IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
73 IDirect3DVertexBuffer8Impl *This local
95 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
108 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
122 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
136 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
149 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
162 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
175 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
193 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
207 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
220 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local
[all...]
/vbox/src/VBox/Devices/EFI/Firmware/MdePkg/Include/Protocol/
H A DServiceBinding.h9 This program and the accompanying materials
34 @param This Pointer to the EFI_SERVICE_BINDING_PROTOCOL instance.
49 IN EFI_SERVICE_BINDING_PROTOCOL *This,
60 @param This Pointer to the EFI_SERVICE_BINDING_PROTOCOL instance.
74 IN EFI_SERVICE_BINDING_PROTOCOL *This,
/vbox/src/VBox/Devices/EFI/Firmware/NetworkPkg/IScsiDxe/
H A DIScsiAuthenticationInfo.c6 This program and the accompanying materials
26 @param[in] This Pointer to the EFI_AUTHENTICATION_INFO_PROTOCOL.
28 @param[out] Buffer Pointer to the authentication information. This function is
39 IN EFI_AUTHENTICATION_INFO_PROTOCOL *This,
50 @param[in] This Pointer to the EFI_AUTHENTICATION_INFO_PROTOCOL.
61 IN EFI_AUTHENTICATION_INFO_PROTOCOL *This,
38 IScsiGetAuthenticationInfo( IN EFI_AUTHENTICATION_INFO_PROTOCOL *This, IN EFI_HANDLE ControllerHandle, OUT VOID **Buffer ) argument
60 IScsiSetAuthenticationInfo( IN EFI_AUTHENTICATION_INFO_PROTOCOL *This, IN EFI_HANDLE ControllerHandle, IN VOID *Buffer ) argument

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