/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | surface.c | 15 * This library is free software; you can redistribute it and/or 20 * This library is distributed in the hope that it will be useful, 49 void surface_shrc_lock_surf(IWineD3DSurfaceImpl *This) argument 51 VBOXSHRC_LOCK(This); 54 void surface_shrc_unlock_surf(IWineD3DSurfaceImpl *This) argument 56 VBOXSHRC_UNLOCK(This); 57 if (VBOXSHRC_IS_LOCKED(This)) 61 IWineD3DSurface_LoadLocation((IWineD3DSurface*)This, SFLAG_INTEXTURE, NULL); 64 void surface_shrc_lock(IWineD3DSurfaceImpl *This) argument 66 if (!VBOXSHRC_IS_SHARED(This)) 72 surface_shrc_unlock(IWineD3DSurfaceImpl *This) argument 80 surface_cleanup(IWineD3DSurfaceImpl *This) argument 317 surface_get_rect(IWineD3DSurfaceImpl *This, const RECT *rect_in, RECT *rect_out) argument 574 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 581 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 629 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 649 surface_bind_and_dirtify(IWineD3DSurfaceImpl *This, BOOL srgb) argument 692 surface_download_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info) argument 845 surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info, const struct wined3d_format_desc *format_desc, BOOL srgb, const GLvoid *data) argument 922 surface_upload_data_rect(IWineD3DSurfaceImpl *This, IWineD3DSurfaceImpl *Src, const struct wined3d_gl_info *gl_info, const struct wined3d_format_desc *format_desc, BOOL srgb, const GLvoid *data, RECT *pRect) argument 1002 surface_allocate_surface(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info, const struct wined3d_format_desc *format_desc, BOOL srgb) argument 1088 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 1137 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 1175 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 1210 surface_convert_color_to_argb(IWineD3DSurfaceImpl *This, DWORD color, DWORD *argb_color) argument 1267 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 1294 HeapFree(GetProcessHeap(), 0, This); local 1307 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 1361 surface_remove_pbo(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info) argument 1382 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 1406 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 1479 read_from_framebuffer(IWineD3DSurfaceImpl *This, const RECT *rect, void *dest, UINT pitch) argument 1725 read_from_framebuffer_texture(IWineD3DSurfaceImpl *This, BOOL srgb) argument 1818 surface_setup_location_onopen(IWineD3DSurfaceImpl *This) argument 1862 surface_prepare_system_memory(IWineD3DSurfaceImpl *This) argument 1944 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 2061 flush_to_framebuffer_drawpixels(IWineD3DSurfaceImpl *This, GLenum fmt, GLenum type, UINT bpp, const BYTE *mem) argument 2158 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 2277 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 2316 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 2413 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 2442 d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_texturing, struct wined3d_format_desc *desc, CONVERT_TYPES *convert) argument 2546 d3dfmt_p8_init_palette(IWineD3DSurfaceImpl *This, BYTE table[256][4], BOOL colorkey) argument 2626 d3dfmt_convert_surface(const BYTE *src, BYTE *dst, UINT pitch, UINT width, UINT height, UINT outpitch, CONVERT_TYPES convert, IWineD3DSurfaceImpl *This) argument 2780 palette9_changed(IWineD3DSurfaceImpl *This) argument 2807 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 2880 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 2955 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 3092 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 3106 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 3239 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 3302 fb_copy_to_texture_direct(IWineD3DSurfaceImpl *This, IWineD3DSurface *SrcSurface, const RECT *src_rect, const RECT *dst_rect_in, WINED3DTEXTUREFILTERTYPE Filter, BOOL fFastOnly) argument 3441 fb_copy_to_texture_hwstretch(IWineD3DSurfaceImpl *This, IWineD3DSurface *SrcSurface, const RECT *src_rect, const RECT *dst_rect_in, WINED3DTEXTUREFILTERTYPE Filter) argument 3720 IWineD3DSurfaceImpl_BltOverride(IWineD3DSurfaceImpl *This, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) argument 4159 IWineD3DSurfaceImpl_BltZ(IWineD3DSurfaceImpl *This, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx) argument 4201 IWineD3DSurfaceImpl_BltSys2Vram(IWineD3DSurfaceImpl *This, const RECT *DestRect, IWineD3DSurface *SrcSurface, const RECT *SrcRect, DWORD Flags, const WINEDDBLTFX *DDBltFx, WINED3DTEXTUREFILTERTYPE Filter) argument 4364 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 4435 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 4510 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 4562 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 4650 surface_depth_blt(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info, GLuint texture, GLsizei w, GLsizei h, GLenum target) argument 4696 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 4711 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *)iface; local 4832 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 4956 surface_blt_to_drawable(IWineD3DSurfaceImpl *This, const RECT *rect_in) argument 5022 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 5302 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 5327 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local 5350 IWineD3DSurfaceImpl *This = (IWineD3DSurfaceImpl *) iface; local [all...] |
H A D | view.c | 4 * This library is free software; you can redistribute it and/or 9 * This library is distributed in the hope that it will be useful, 60 struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface; local 61 ULONG refcount = InterlockedIncrement(&This->refcount); 63 TRACE("%p increasing refcount to %u\n", This, refcount); 70 struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface; local 71 ULONG refcount = InterlockedDecrement(&This->refcount); 73 TRACE("%p decreasing refcount to %u\n", This, refcount); 77 IWineD3DResource_Release(This->resource); 78 HeapFree(GetProcessHeap(), 0, This); local 88 struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface; local 101 struct wined3d_rendertarget_view *This = (struct wined3d_rendertarget_view *)iface; local [all...] |
H A D | palette.c | 7 * This library is free software; you can redistribute it and/or 12 * This library is distributed in the hope that it will be useful, 63 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local 64 ULONG ref = InterlockedIncrement(&This->ref); 66 TRACE("(%p)->() incrementing from %u.\n", This, ref - 1); 72 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local 73 ULONG ref = InterlockedDecrement(&This->ref); 75 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1); 78 DeleteObject(This->hpal); 79 HeapFree(GetProcessHeap(), 0, This); local 101 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local 126 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local 181 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local 189 IWineD3DPaletteImpl *This = (IWineD3DPaletteImpl *)iface; local [all...] |
H A D | device.c | 14 * This library is free software; you can redistribute it and/or 19 * This library is distributed in the hope that it will be useful, 52 #define GLINFO_LOCATION This->adapter->gl_info 192 void device_stream_info_from_declaration(IWineD3DDeviceImpl *This, argument 196 IWineD3DVertexDeclarationImpl *declaration = (IWineD3DVertexDeclarationImpl *)This->stateBlock->vertexDecl; 219 if (!This->stateBlock->streamSource[element->input_slot]) continue; 221 stride = This->stateBlock->streamStride[element->input_slot]; 222 if (This->stateBlock->streamIsUP) 224 TRACE("Stream %u is UP, %p\n", element->input_slot, This->stateBlock->streamSource[element->input_slot]); 226 data = (BYTE *)This 588 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 603 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 611 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 647 HeapFree(GetProcessHeap(), 0, This); local 658 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 667 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 703 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 747 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 782 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 817 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 893 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 939 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 983 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 1026 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 1062 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 1093 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 1123 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 1130 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 1149 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 1206 ConvertFvfToDeclaration(IWineD3DDeviceImpl *This, DWORD fvf, WINED3DVERTEXELEMENT **ppVertexElements) argument 1318 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 1338 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 1372 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 1402 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 1434 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 1462 IWineD3DDeviceImpl_LoadLogo(IWineD3DDeviceImpl *This, const char *filename) argument 1521 create_dummy_textures(IWineD3DDeviceImpl *This) argument 1616 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 1826 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 1864 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 2017 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 2040 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 2049 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2108 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2117 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2136 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2190 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2214 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2247 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2261 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2308 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2323 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2354 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2496 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2524 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2608 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2633 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2670 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2692 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2703 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2717 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2733 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2754 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2789 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2807 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2827 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2841 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2862 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2874 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2899 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2911 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2961 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 2981 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3001 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3009 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 3034 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3044 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3071 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3090 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3121 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3143 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3175 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3197 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3235 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3251 markTextureStagesDirty(IWineD3DDeviceImpl *This, DWORD stage) argument 3259 device_map_stage(IWineD3DDeviceImpl *This, DWORD stage, DWORD unit) argument 3277 device_update_fixed_function_usage_map(IWineD3DDeviceImpl *This) argument 3311 device_map_fixed_function_samplers(IWineD3DDeviceImpl *This, const struct wined3d_gl_info *gl_info) argument 3351 device_map_psamplers(IWineD3DDeviceImpl *This, const struct wined3d_gl_info *gl_info) argument 3370 device_unit_free_for_vs(IWineD3DDeviceImpl *This, const DWORD *pshader_sampler_tokens, const DWORD *vshader_sampler_tokens, DWORD unit) argument 3394 device_map_vsamplers(IWineD3DDeviceImpl *This, BOOL ps, const struct wined3d_gl_info *gl_info) argument 3436 IWineD3DDeviceImpl_FindTexUnitMap(IWineD3DDeviceImpl *This) argument 3455 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3487 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3508 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3539 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3561 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3593 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3615 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3653 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 3671 process_vertices_strided(IWineD3DDeviceImpl *This, DWORD dwDestIndex, DWORD dwCount, const struct wined3d_stream_info *stream_info, struct wined3d_buffer *dest, DWORD dwFlags, DWORD DestFVF) argument 4020 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4083 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4160 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4172 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4286 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4339 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4345 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4380 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4401 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4427 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4440 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4507 IWineD3DDeviceImpl_ClearSurface(IWineD3DDeviceImpl *This, IWineD3DSurfaceImpl *target, DWORD Count, const WINED3DRECT *pRects, DWORD Flags, WINED3DCOLOR Color, float Z, DWORD Stencil) argument 4691 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4713 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4724 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4735 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4761 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4809 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4849 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 4902 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 4921 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 5260 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 5317 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 5363 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 5383 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 5401 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 5413 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 5427 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 5494 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 5628 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 5724 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 5750 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 5893 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 6006 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 6022 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 6182 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 6239 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; local 6287 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 6445 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 6456 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 6536 IWineD3DDeviceImpl *This = device; /* <- to make the below texture_gl_delete macro work and avoid other modifications */ local 6572 is_display_mode_supported(IWineD3DDeviceImpl *This, const WINED3DPRESENT_PARAMETERS *pp) argument 6605 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 6651 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 6730 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 6989 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 7027 device_resource_add(IWineD3DDeviceImpl *This, IWineD3DResource *resource) argument 7034 device_resource_remove(IWineD3DDeviceImpl *This, IWineD3DResource *resource) argument 7041 device_resource_released(IWineD3DDeviceImpl *This, IWineD3DResource *resource) argument 7140 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 7159 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 7181 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 7195 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 7248 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 7278 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 7308 IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *) iface; local 7323 device_cleanup_durtify_texture_target(IWineD3DDeviceImpl *This, GLuint texture_target) argument 7615 IWineD3DDeviceImpl_MarkStateDirty(IWineD3DDeviceImpl *This, DWORD state) argument [all...] |
H A D | stateblock.c | 10 * This library is free software; you can redistribute it and/or 15 * This library is distributed in the hope that it will be useful, 474 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local 475 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); 480 *ppobj = This; 488 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local 489 ULONG refCount = InterlockedIncrement(&This->ref); 491 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1); 496 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local 497 ULONG refCount = InterlockedDecrement(&This 539 HeapFree(GetProcessHeap(), 0, This); local 547 record_lights(IWineD3DStateBlockImpl *This, const IWineD3DStateBlockImpl *targetStateBlock) argument 603 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local 878 apply_lights(IWineD3DDevice *pDevice, const IWineD3DStateBlockImpl *This) argument 896 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local 1062 IWineD3DStateBlockImpl *This = (IWineD3DStateBlockImpl *)iface; local [all...] |
H A D | swapchain_base.c | 9 *This library is free software; you can redistribute it and/or 14 *This library is distributed in the hope that it will be useful, 59 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local 60 DWORD refCount = InterlockedIncrement(&This->ref); 61 TRACE("(%p) : AddRef increasing from %d\n", This, refCount - 1); 66 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local 68 refCount = InterlockedDecrement(&This->ref); 69 TRACE("(%p) : ReleaseRef to %d\n", This, refCount); 77 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local 78 *ppParent = This 85 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local 105 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local 157 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local 169 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local 181 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local 191 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local 209 IWineD3DSwapChainImpl *This = (IWineD3DSwapChainImpl *)iface; local [all...] |
H A D | volumetexture.c | 9 * This library is free software; you can redistribute it and/or 14 * This library is distributed in the hope that it will be useful, 41 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local 42 IWineD3DDeviceImpl *device = This->resource.device; 45 BOOL srgb_mode = This->baseTexture.is_srgb; 49 TRACE("(%p) : About to load texture.\n", This); 52 else if (gl_info->supported[EXT_TEXTURE_SRGB] && This->baseTexture.bindCount > 0) 54 srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE]; 55 srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode; 56 This 87 volumetexture_cleanup(IWineD3DVolumeTextureImpl *This) argument 113 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local 129 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local 135 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local 143 HeapFree(GetProcessHeap(), 0, This); local 177 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local 263 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local 273 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local 287 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local 302 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local 316 IWineD3DVolumeTextureImpl *This = (IWineD3DVolumeTextureImpl *)iface; local [all...] |
H A D | clipper.c | 7 * This library is free software; you can redistribute it and/or 12 * This library is distributed in the hope that it will be useful, 61 IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface; local 62 ULONG ref = InterlockedIncrement(&This->ref); 64 TRACE("(%p)->() incrementing from %u.\n", This, ref - 1); 71 IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface; local 72 ULONG ref = InterlockedDecrement(&This->ref); 74 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1); 78 HeapFree(GetProcessHeap(), 0, This); local 86 IWineD3DClipperImpl *This local 96 IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface; local 112 IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface; local 166 IWineD3DClipperImpl *This = (IWineD3DClipperImpl *)iface; local [all...] |
H A D | cubetexture.c | 10 * This library is free software; you can redistribute it and/or 15 * This library is distributed in the hope that it will be useful, 42 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local 43 IWineD3DDeviceImpl *device = This->resource.device; 64 srgb_mode = This->baseTexture.is_srgb; 67 dirty = srgb_mode ? &This->baseTexture.texture_srgb.dirty : &This->baseTexture.texture_rgb.dirty; 69 TRACE("(%p) : About to load texture: dirtified(%u).\n", This, *dirty); 81 if (This->resource.format_desc->format == WINED3DFMT_P8_UINT 82 || This 124 cubetexture_cleanup(IWineD3DCubeTextureImpl *This) argument 157 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local 173 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local 179 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local 187 HeapFree(GetProcessHeap(), 0, This); local 221 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local 249 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl*)iface; local 334 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local 375 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local 386 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local 406 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local 423 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local 439 IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; local [all...] |
H A D | resource.c | 10 * This library is free software; you can redistribute it and/or 15 * This library is distributed in the hope that it will be useful, 120 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local 125 TRACE("(%p) Cleaning up resource\n", This); 127 if (This->resource.pool == WINED3DPOOL_DEFAULT) { 128 TRACE("Decrementing device memory pool by %u\n", This->resource.size); 129 WineD3DAdapterChangeGLRam(This->resource.device, -This->resource.size); 133 LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) { 137 ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, h 148 resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag) argument 169 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local 208 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local 239 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local 262 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local 271 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local 278 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local 285 IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface; local 293 IWineD3DResourceImpl *This = (IWineD3DResourceImpl*)iface; local [all...] |
H A D | basetexture.c | 10 * This library is free software; you can redistribute it and/or 15 * This library is distributed in the hope that it will be useful, 37 #define GLINFO_LOCATION (This->resource.device->adapter->gl_info) 104 static void gltexture_delete(IWineD3DTextureImpl *This, struct gl_texture *tex) argument 107 texture_gl_delete(This, tex->name); 114 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface; local 115 IWineD3DDeviceImpl *device = This->resource.device; 117 if (This->baseTexture.texture_rgb.name || This->baseTexture.texture_srgb.name) 122 if(This 137 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local 168 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local 177 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local 184 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local 230 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local 246 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local 255 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local 282 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local 420 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | stateblock.c | 8 * This library is free software; you can redistribute it and/or 13 * This library is distributed in the hope that it will be useful, 39 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local 46 *ppobj = This; 50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 56 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local 57 ULONG ref = InterlockedIncrement(&This->ref); 65 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local 66 ULONG ref = InterlockedDecrement(&This->ref); 72 IWineD3DStateBlock_Release(This 76 HeapFree(GetProcessHeap(), 0, This); local 84 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local 97 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local 110 IDirect3DStateBlock9Impl *This = (IDirect3DStateBlock9Impl *)iface; local [all...] |
H A D | pixelshader.c | 7 * This library is free software; you can redistribute it and/or 12 * This library is distributed in the hope that it will be useful, 38 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; local 45 *ppobj = This; 49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 55 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; local 56 ULONG ref = InterlockedIncrement(&This->ref); 62 IDirect3DDevice9Ex_AddRef(This->parentDevice); 64 IWineD3DPixelShader_AddRef(This->wineD3DPixelShader); 72 IDirect3DPixelShader9Impl *This local 93 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; local 106 IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface; local 165 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 178 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 214 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 228 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 242 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 256 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 270 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 284 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local [all...] |
H A D | vertexshader.c | 7 * This library is free software; you can redistribute it and/or 12 * This library is distributed in the hope that it will be useful, 38 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; local 45 *ppobj = This; 49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 55 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; local 56 ULONG ref = InterlockedIncrement(&This->ref); 62 IDirect3DDevice9Ex_AddRef(This->parentDevice); 64 IWineD3DVertexShader_AddRef(This->wineD3DVertexShader); 72 IDirect3DVertexShader9Impl *This local 93 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; local 106 IDirect3DVertexShader9Impl *This = (IDirect3DVertexShader9Impl *)iface; local 165 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 179 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 210 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 230 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 264 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 278 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local 292 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; local [all...] |
H A D | volume.c | 7 * This library is free software; you can redistribute it and/or 12 * This library is distributed in the hope that it will be useful, 38 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local 45 *ppobj = This; 49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 55 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local 59 if (This->forwardReference) { 61 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); 62 return IUnknown_AddRef(This 81 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local 108 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local 127 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local 143 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local 159 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local 174 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local 193 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local 220 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local 237 IDirect3DVolume9Impl *This = (IDirect3DVolume9Impl *)iface; local [all...] |
H A D | indexbuffer.c | 7 * This library is free software; you can redistribute it and/or 12 * This library is distributed in the hope that it will be useful, 38 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 46 *ppobj = This; 50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 56 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 57 ULONG ref = InterlockedIncrement(&This->ref); 63 IDirect3DDevice9Ex_AddRef(This->parentDevice); 65 IWineD3DBuffer_AddRef(This->wineD3DIndexBuffer); 73 IDirect3DIndexBuffer9Impl *This local 94 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 107 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 121 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 135 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 148 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 161 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 174 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 192 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 206 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local 219 IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface; local [all...] |
H A D | vertexbuffer.c | 8 * This library is free software; you can redistribute it and/or 13 * This library is distributed in the hope that it will be useful, 39 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 47 *ppobj = This; 51 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 57 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 58 ULONG ref = InterlockedIncrement(&This->ref); 64 IDirect3DDevice9Ex_AddRef(This->parentDevice); 66 IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer); 74 IDirect3DVertexBuffer9Impl *This local 95 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 108 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 122 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 136 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 149 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 162 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 175 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 193 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 207 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local 220 IDirect3DVertexBuffer9Impl *This = (IDirect3DVertexBuffer9Impl *)iface; local [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | volume.c | 6 * This library is free software; you can redistribute it and/or 11 * This library is distributed in the hope that it will be useful, 37 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local 44 *ppobj = This; 48 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 54 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local 58 if (This->forwardReference) { 60 TRACE("(%p) : Forwarding to %p\n", This, This->forwardReference); 61 return IUnknown_AddRef(This 80 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local 108 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local 127 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local 141 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local 155 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local 168 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local 188 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local 214 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local 228 IDirect3DVolume8Impl *This = (IDirect3DVolume8Impl *)iface; local [all...] |
H A D | cubetexture.c | 6 * This library is free software; you can redistribute it and/or 11 * This library is distributed in the hope that it will be useful, 37 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 46 *ppobj = This; 50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 56 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 57 ULONG ref = InterlockedIncrement(&This->ref); 63 IUnknown_AddRef(This->parentDevice); 65 IWineD3DCubeTexture_AddRef(This->wineD3DCubeTexture); 73 IDirect3DCubeTexture8Impl *This local 96 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 109 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 123 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 137 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 150 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 163 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 176 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 186 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 200 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 213 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 226 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 240 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 266 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 284 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 298 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local 311 IDirect3DCubeTexture8Impl *This = (IDirect3DCubeTexture8Impl *)iface; local [all...] |
H A D | texture.c | 6 * This library is free software; you can redistribute it and/or 11 * This library is distributed in the hope that it will be useful, 37 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 46 *ppobj = This; 50 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj); 56 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 57 ULONG ref = InterlockedIncrement(&This->ref); 63 IDirect3DDevice8_AddRef(This->parentDevice); 65 IWineD3DTexture_AddRef(This->wineD3DTexture); 73 IDirect3DTexture8Impl *This local 94 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 107 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 121 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 135 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 148 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 161 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 174 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 184 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 198 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 211 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 224 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 238 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 264 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 282 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 296 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local 309 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface; local [all...] |
H A D | volumetexture.c | 6 * This library is free software; you can redistribute it and/or 11 * This library is distributed in the hope that it will be useful, 37 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 46 *ppobj = This; 50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 56 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 57 ULONG ref = InterlockedIncrement(&This->ref); 63 IDirect3DDevice8_AddRef(This->parentDevice); 65 IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture); 73 IDirect3DVolumeTexture8Impl *This local 94 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 107 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 121 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 135 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 148 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 161 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 174 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 184 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 198 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 211 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 224 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 238 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 264 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 282 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 296 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local 309 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface; local [all...] |
H A D | indexbuffer.c | 6 * This library is free software; you can redistribute it and/or 11 * This library is distributed in the hope that it will be useful, 37 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 45 *ppobj = This; 49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 55 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 56 ULONG ref = InterlockedIncrement(&This->ref); 62 IDirect3DDevice8_AddRef(This->parentDevice); 64 IWineD3DBuffer_AddRef(This->wineD3DIndexBuffer); 72 IDirect3DIndexBuffer8Impl *This local 93 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 106 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 120 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 134 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 147 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 160 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 173 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 191 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 205 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local 218 IDirect3DIndexBuffer8Impl *This = (IDirect3DIndexBuffer8Impl *)iface; local [all...] |
H A D | vertexbuffer.c | 6 * This library is free software; you can redistribute it and/or 11 * This library is distributed in the hope that it will be useful, 37 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 45 *ppobj = This; 49 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj); 56 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 57 ULONG ref = InterlockedIncrement(&This->ref); 63 IDirect3DDevice8_AddRef(This->parentDevice); 65 IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer); 73 IDirect3DVertexBuffer8Impl *This local 95 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 108 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 122 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 136 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 149 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 162 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 175 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 193 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 207 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local 220 IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface; local [all...] |
/vbox/src/VBox/Devices/EFI/Firmware/MdePkg/Include/Protocol/ |
H A D | ServiceBinding.h | 9 This program and the accompanying materials 34 @param This Pointer to the EFI_SERVICE_BINDING_PROTOCOL instance. 49 IN EFI_SERVICE_BINDING_PROTOCOL *This, 60 @param This Pointer to the EFI_SERVICE_BINDING_PROTOCOL instance. 74 IN EFI_SERVICE_BINDING_PROTOCOL *This,
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/vbox/src/VBox/Devices/EFI/Firmware/NetworkPkg/IScsiDxe/ |
H A D | IScsiAuthenticationInfo.c | 6 This program and the accompanying materials 26 @param[in] This Pointer to the EFI_AUTHENTICATION_INFO_PROTOCOL. 28 @param[out] Buffer Pointer to the authentication information. This function is 39 IN EFI_AUTHENTICATION_INFO_PROTOCOL *This, 50 @param[in] This Pointer to the EFI_AUTHENTICATION_INFO_PROTOCOL. 61 IN EFI_AUTHENTICATION_INFO_PROTOCOL *This, 38 IScsiGetAuthenticationInfo( IN EFI_AUTHENTICATION_INFO_PROTOCOL *This, IN EFI_HANDLE ControllerHandle, OUT VOID **Buffer ) argument 60 IScsiSetAuthenticationInfo( IN EFI_AUTHENTICATION_INFO_PROTOCOL *This, IN EFI_HANDLE ControllerHandle, IN VOID *Buffer ) argument
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