Lines Matching refs:This

6  * This library is free software; you can redistribute it and/or
11 * This library is distributed in the hope that it will be useful,
37 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
46 *ppobj = This;
50 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
56 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
63 IDirect3DDevice8_AddRef(This->parentDevice);
65 IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
73 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
74 ULONG ref = InterlockedDecrement(&This->ref);
79 IDirect3DDevice8 *parentDevice = This->parentDevice;
82 IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
94 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
98 *device = (IDirect3DDevice8 *)This->parentDevice;
107 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
114 hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
121 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
128 hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
135 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
141 hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
148 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
154 ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
161 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
167 ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
174 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
179 IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
184 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
190 type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
198 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
204 ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
211 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
217 ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
224 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
230 ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
238 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
245 hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
264 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
271 hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
282 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
289 hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
296 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
302 hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
309 IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
315 hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);