Lines Matching refs:This

6  * This library is free software; you can redistribute it and/or
11 * This library is distributed in the hope that it will be useful,
37 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
46 *ppobj = This;
50 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
56 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
57 ULONG ref = InterlockedIncrement(&This->ref);
63 IDirect3DDevice8_AddRef(This->parentDevice);
65 IWineD3DTexture_AddRef(This->wineD3DTexture);
73 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
74 ULONG ref = InterlockedDecrement(&This->ref);
79 IDirect3DDevice8 *parentDevice = This->parentDevice;
82 IWineD3DTexture_Release(This->wineD3DTexture);
94 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
98 *device = (IDirect3DDevice8 *)This->parentDevice;
107 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
114 hr = IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
121 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
128 hr = IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
135 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
141 hr = IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
148 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
154 ret = IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
161 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
167 ret = IWineD3DTexture_GetPriority(This->wineD3DTexture);
174 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
179 IWineD3DTexture_PreLoad(This->wineD3DTexture);
184 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
190 type = IWineD3DTexture_GetType(This->wineD3DTexture);
198 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
204 ret = IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
211 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
217 ret = IWineD3DTexture_GetLOD(This->wineD3DTexture);
224 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
230 ret = IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
238 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
245 hr = IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
264 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
271 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
282 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
289 hr = IWineD3DTexture_LockRect(This->wineD3DTexture, Level, (WINED3DLOCKED_RECT *) pLockedRect, pRect, Flags);
296 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
302 hr = IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
309 IDirect3DTexture8Impl *This = (IDirect3DTexture8Impl *)iface;
315 hr = IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);