/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | query.c | 72 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 159 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 216 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 221 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 226 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 374 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 511 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD); 516 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 527 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD); 551 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); [all...] |
H A D | surface.c | 95 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 550 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1322 if (!device->isInDraw) context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1435 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1737 context = context_acquire(device, (IWineD3DSurface *) This, CTXUSAGE_RESOURCELOAD); 1839 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1849 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1890 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 2006 context = context_acquire(myDevice, NULL, CTXUSAGE_RESOURCELOAD); 2174 context = context_acquire(myDevice, NULL, CTXUSAGE_RESOURCELOAD); [all...] |
H A D | basetexture.c | 119 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 197 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | cubetexture.c | 78 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 271 context = context_acquire(This->resource.device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | buffer.c | 712 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 947 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1273 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1379 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | texture.c | 75 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 257 context = context_acquire(This->resource.device, NULL, CTXUSAGE_RESOURCELOAD); 730 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | device.c | 1745 context = context_acquire(This, swapchain->frontBuffer, CTXUSAGE_RESOURCELOAD); 1880 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); 4033 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); 4450 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); 5537 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); 5760 context = context_acquire(This, surface, CTXUSAGE_RESOURCELOAD); 5769 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); 6059 if (!surface_is_offscreen(src_surface)) context = context_acquire(This, src_surface, CTXUSAGE_RESOURCELOAD); 6060 else if (!surface_is_offscreen(dst_surface)) context = context_acquire(This, dst_surface, CTXUSAGE_RESOURCELOAD); 6061 else context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); [all...] |
H A D | volumetexture.c | 51 if (!device->isInDraw) context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | context.c | 1983 if(!context_acquire_context(context, (IWineD3DSurface*)target, CTXUSAGE_RESOURCELOAD, TRUE)) 2711 case CTXUSAGE_RESOURCELOAD:
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H A D | swapchain.c | 367 context = context_acquire(This->device, This->backBuffer[0], CTXUSAGE_RESOURCELOAD);
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H A D | glsl_shader.c | 4901 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 4920 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | arb_program_shader.c | 4531 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 4565 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | wined3d_private.h | 1265 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */ enumerator in enum:ContextUsage
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | glsl_shader.c | 5032 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 5051 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | wined3d_private.h | 1293 CTXUSAGE_RESOURCELOAD = 1, /* Only loads textures: No State is applied */ enumerator in enum:ContextUsage
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