/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | query.c | 71 context = context_acquire(device, query->context->current_rt); 153 context = context_acquire(device, query->context->current_rt); 209 context = context_acquire(device, NULL); 215 context = context_acquire(device, query->context->current_rt); 220 context = context_acquire(device, NULL); 358 context = context_acquire(query->device, oq->context->current_rt); 485 context = context_acquire(query->device, NULL); 491 context = context_acquire(query->device, oq->context->current_rt); 500 context = context_acquire(query->device, NULL); 525 context = context_acquire(quer [all...] |
H A D | buffer.c | 632 context = context_acquire(device, NULL); 669 context = context_acquire(buffer->resource.device, NULL); 890 context = context_acquire(device, NULL); 1005 context = context_acquire(device, NULL); 1012 context = context_acquire(device, NULL); 1209 context = context_acquire(device, NULL); 1320 context = context_acquire(device, NULL);
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H A D | surface.c | 102 context = context_acquire(surface->resource.device, NULL); 620 context = context_acquire(surface->resource.device, NULL); 671 struct wined3d_context *context = context_acquire(device, NULL); 827 struct wined3d_context *context = context_acquire(surface->resource.device, NULL); 1069 context = context_acquire(device, NULL); 1126 context = context_acquire(device, NULL); 1246 context = context_acquire(device, NULL); 1343 if (src_location == SFLAG_INDRAWABLE) context = context_acquire(device, src_surface); 1344 else if (dst_location == SFLAG_INDRAWABLE) context = context_acquire(device, dst_surface); 1345 else context = context_acquire(devic [all...] |
H A D | texture.c | 127 context = context_acquire(device, NULL); 151 /* make texture unload first, because otherwise we may fail on context_acquire done for texture cleanup 152 * because the swapchain's surfaces might be destroyed and we may fail to select any render target in context_acquire */ 763 /* No danger of recursive calls, context_acquire() sets isInDraw to TRUE 765 context = context_acquire(device, NULL); 1038 context = context_acquire(device, NULL); 1327 context = context_acquire(device, NULL); 1385 context = context_acquire(device, NULL);
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H A D | device.c | 589 context = context_acquire(device, target); 1226 context = context_acquire(device, swapchain->front_buffer); 1340 context = context_acquire(device, NULL); 3601 context = context_acquire(device, NULL); 3985 context = context_acquire(device, NULL); 4649 struct wined3d_context *context = context_acquire(device, NULL); 4713 context = context_acquire(device, NULL); 4879 context = context_acquire(device, NULL); 5664 struct wined3d_context *context = context_acquire(device, NULL); 5690 struct wined3d_context *context = context_acquire(devic [all...] |
H A D | swapchain.c | 518 context2 = context_acquire(device, swapchain->back_buffers[0]); 596 context = context_acquire(swapchain->device, back_buffer);
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H A D | drawprim.c | 652 context = context_acquire(device, device->fb.render_targets[0]); 663 /* Note that this depends on the context_acquire() call above to set
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H A D | context.c | 987 context = context_acquire(device, target); 2868 struct wined3d_context *context_acquire(const struct wined3d_device *device, struct wined3d_surface *target) function
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H A D | arb_program_shader.c | 4878 struct wined3d_context *context = context_acquire(device, NULL); 4902 struct wined3d_context *context = context_acquire(device, NULL); 7484 context = context_acquire(device, dst_surface);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | query.c | 72 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 159 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 216 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 221 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 226 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 374 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 511 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD); 516 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD); 527 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD); 551 context = context_acquire(Thi [all...] |
H A D | surface.c | 95 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 550 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1322 if (!device->isInDraw) context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1435 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1510 context = context_acquire(myDevice, (IWineD3DSurface *) This, CTXUSAGE_BLIT); 1737 context = context_acquire(device, (IWineD3DSurface *) This, CTXUSAGE_RESOURCELOAD); 1839 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1849 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1890 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 2006 context = context_acquire(myDevic [all...] |
H A D | basetexture.c | 119 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 197 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | cubetexture.c | 76 /* No danger of recursive calls, context_acquire() sets isInDraw to true 78 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 271 context = context_acquire(This->resource.device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | buffer.c | 712 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 947 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1273 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 1379 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | texture.c | 73 /* context_acquire() sets isInDraw to TRUE when loading a pbuffer into a texture, 75 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 257 context = context_acquire(This->resource.device, NULL, CTXUSAGE_RESOURCELOAD); 730 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | device.c | 1745 context = context_acquire(This, swapchain->frontBuffer, CTXUSAGE_RESOURCELOAD); 1880 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); 4033 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); 4450 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); 4537 context = context_acquire(This, (IWineD3DSurface *)target, CTXUSAGE_CLEAR); 5537 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); 5760 context = context_acquire(This, surface, CTXUSAGE_RESOURCELOAD); 5769 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD); 6059 if (!surface_is_offscreen(src_surface)) context = context_acquire(This, src_surface, CTXUSAGE_RESOURCELOAD); 6060 else if (!surface_is_offscreen(dst_surface)) context = context_acquire(Thi [all...] |
H A D | volumetexture.c | 51 if (!device->isInDraw) context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | swapchain.c | 280 context2 = context_acquire(This->device, This->backBuffer[0], CTXUSAGE_BLIT); 367 context = context_acquire(This->device, This->backBuffer[0], CTXUSAGE_RESOURCELOAD);
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H A D | drawprim.c | 613 context = context_acquire(This, This->render_targets[0], CTXUSAGE_DRAWPRIM); 626 /* Note that this depends on the context_acquire() call above to set 813 context = context_acquire(This, NULL, CTXUSAGE_BLIT);
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H A D | arb_program_shader.c | 4531 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 4565 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 6956 context = context_acquire(device, (IWineD3DSurface *)dst_surface, CTXUSAGE_BLIT);
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H A D | context.c | 2818 * texture, so it will call context_acquire(). Set isInDraw to true 2825 * context_acquire() doing the right thing. */ 2849 * context_acquire 2861 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *device, IWineD3DSurface *target, enum ContextUsage usage) function 2873 ERR("context_acquire failed to get a valid context!");
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H A D | glsl_shader.c | 4901 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 4920 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shaderapi.c | 205 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurface *target, enum ContextUsage usage) function
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H A D | glsl_shader.c | 5032 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD); 5051 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
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H A D | wined3d_private.h | 1299 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,
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