Searched refs:context_acquire (Results 1 - 25 of 28) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dquery.c71 context = context_acquire(device, query->context->current_rt);
153 context = context_acquire(device, query->context->current_rt);
209 context = context_acquire(device, NULL);
215 context = context_acquire(device, query->context->current_rt);
220 context = context_acquire(device, NULL);
358 context = context_acquire(query->device, oq->context->current_rt);
485 context = context_acquire(query->device, NULL);
491 context = context_acquire(query->device, oq->context->current_rt);
500 context = context_acquire(query->device, NULL);
525 context = context_acquire(quer
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H A Dbuffer.c632 context = context_acquire(device, NULL);
669 context = context_acquire(buffer->resource.device, NULL);
890 context = context_acquire(device, NULL);
1005 context = context_acquire(device, NULL);
1012 context = context_acquire(device, NULL);
1209 context = context_acquire(device, NULL);
1320 context = context_acquire(device, NULL);
H A Dsurface.c102 context = context_acquire(surface->resource.device, NULL);
620 context = context_acquire(surface->resource.device, NULL);
671 struct wined3d_context *context = context_acquire(device, NULL);
827 struct wined3d_context *context = context_acquire(surface->resource.device, NULL);
1069 context = context_acquire(device, NULL);
1126 context = context_acquire(device, NULL);
1246 context = context_acquire(device, NULL);
1343 if (src_location == SFLAG_INDRAWABLE) context = context_acquire(device, src_surface);
1344 else if (dst_location == SFLAG_INDRAWABLE) context = context_acquire(device, dst_surface);
1345 else context = context_acquire(devic
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H A Dtexture.c127 context = context_acquire(device, NULL);
151 /* make texture unload first, because otherwise we may fail on context_acquire done for texture cleanup
152 * because the swapchain's surfaces might be destroyed and we may fail to select any render target in context_acquire */
763 /* No danger of recursive calls, context_acquire() sets isInDraw to TRUE
765 context = context_acquire(device, NULL);
1038 context = context_acquire(device, NULL);
1327 context = context_acquire(device, NULL);
1385 context = context_acquire(device, NULL);
H A Ddevice.c589 context = context_acquire(device, target);
1226 context = context_acquire(device, swapchain->front_buffer);
1340 context = context_acquire(device, NULL);
3601 context = context_acquire(device, NULL);
3985 context = context_acquire(device, NULL);
4649 struct wined3d_context *context = context_acquire(device, NULL);
4713 context = context_acquire(device, NULL);
4879 context = context_acquire(device, NULL);
5664 struct wined3d_context *context = context_acquire(device, NULL);
5690 struct wined3d_context *context = context_acquire(devic
[all...]
H A Dswapchain.c518 context2 = context_acquire(device, swapchain->back_buffers[0]);
596 context = context_acquire(swapchain->device, back_buffer);
H A Ddrawprim.c652 context = context_acquire(device, device->fb.render_targets[0]);
663 /* Note that this depends on the context_acquire() call above to set
H A Dcontext.c987 context = context_acquire(device, target);
2868 struct wined3d_context *context_acquire(const struct wined3d_device *device, struct wined3d_surface *target) function
H A Darb_program_shader.c4878 struct wined3d_context *context = context_acquire(device, NULL);
4902 struct wined3d_context *context = context_acquire(device, NULL);
7484 context = context_acquire(device, dst_surface);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dquery.c72 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
159 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
216 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
221 context = context_acquire(device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
226 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
374 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
511 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
516 context = context_acquire(This->device, query->context->current_rt, CTXUSAGE_RESOURCELOAD);
527 context = context_acquire(This->device, NULL, CTXUSAGE_RESOURCELOAD);
551 context = context_acquire(Thi
[all...]
H A Dsurface.c95 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
550 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
1322 if (!device->isInDraw) context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
1435 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
1510 context = context_acquire(myDevice, (IWineD3DSurface *) This, CTXUSAGE_BLIT);
1737 context = context_acquire(device, (IWineD3DSurface *) This, CTXUSAGE_RESOURCELOAD);
1839 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
1849 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
1890 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
2006 context = context_acquire(myDevic
[all...]
H A Dbasetexture.c119 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
197 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
H A Dcubetexture.c76 /* No danger of recursive calls, context_acquire() sets isInDraw to true
78 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
271 context = context_acquire(This->resource.device, NULL, CTXUSAGE_RESOURCELOAD);
H A Dbuffer.c712 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
947 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
1273 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
1379 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
H A Dtexture.c73 /* context_acquire() sets isInDraw to TRUE when loading a pbuffer into a texture,
75 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
257 context = context_acquire(This->resource.device, NULL, CTXUSAGE_RESOURCELOAD);
730 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
H A Ddevice.c1745 context = context_acquire(This, swapchain->frontBuffer, CTXUSAGE_RESOURCELOAD);
1880 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD);
4033 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD);
4450 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD);
4537 context = context_acquire(This, (IWineD3DSurface *)target, CTXUSAGE_CLEAR);
5537 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD);
5760 context = context_acquire(This, surface, CTXUSAGE_RESOURCELOAD);
5769 context = context_acquire(This, NULL, CTXUSAGE_RESOURCELOAD);
6059 if (!surface_is_offscreen(src_surface)) context = context_acquire(This, src_surface, CTXUSAGE_RESOURCELOAD);
6060 else if (!surface_is_offscreen(dst_surface)) context = context_acquire(Thi
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H A Dvolumetexture.c51 if (!device->isInDraw) context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
H A Dswapchain.c280 context2 = context_acquire(This->device, This->backBuffer[0], CTXUSAGE_BLIT);
367 context = context_acquire(This->device, This->backBuffer[0], CTXUSAGE_RESOURCELOAD);
H A Ddrawprim.c613 context = context_acquire(This, This->render_targets[0], CTXUSAGE_DRAWPRIM);
626 /* Note that this depends on the context_acquire() call above to set
813 context = context_acquire(This, NULL, CTXUSAGE_BLIT);
H A Darb_program_shader.c4531 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
4565 struct wined3d_context *context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
6956 context = context_acquire(device, (IWineD3DSurface *)dst_surface, CTXUSAGE_BLIT);
H A Dcontext.c2818 * texture, so it will call context_acquire(). Set isInDraw to true
2825 * context_acquire() doing the right thing. */
2849 * context_acquire
2861 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *device, IWineD3DSurface *target, enum ContextUsage usage) function
2873 ERR("context_acquire failed to get a valid context!");
H A Dglsl_shader.c4901 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
4920 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c205 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This, IWineD3DSurface *target, enum ContextUsage usage) function
H A Dglsl_shader.c5032 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
5051 context = context_acquire(device, NULL, CTXUSAGE_RESOURCELOAD);
H A Dwined3d_private.h1299 struct wined3d_context *context_acquire(IWineD3DDeviceImpl *This,

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