Searched refs:IWineD3DBaseTextureImpl (Results 1 - 16 of 16) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbasetexture.c41 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
137 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
168 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
177 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
184 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
230 IWineD3DBaseTextureImpl *Thi
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H A Dvolume.c295 IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
H A Dvolumetexture.c426 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_VOLUMETEXTURE,
H A Dcubetexture.c546 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_CUBETEXTURE,
H A Ddevice.c478 IWineD3DBaseTextureImpl *texture;
481 if (!(texture = (IWineD3DBaseTextureImpl *)stateblock->textures[idx])) return;
4225 IWineD3DBaseTextureImpl *t = (IWineD3DBaseTextureImpl *)texture;
4250 IWineD3DBaseTextureImpl *t = (IWineD3DBaseTextureImpl *)prev;
5163 ((IWineD3DBaseTextureImpl *)dst_texture)->baseTexture.internal_preload(dst_texture, SRGB_RGB);
5261 IWineD3DBaseTextureImpl *texture;
5276 texture = (IWineD3DBaseTextureImpl *) This->stateBlock->textures[i];
5307 IWineD3DBaseTextureImpl *textur
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H A Dtexture.c583 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_TEXTURE,
H A Dshader.c2028 IWineD3DBaseTextureImpl *texture;
2054 texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i];
H A Dsurface.c333 IWineD3DBaseTextureImpl *texture;
1313 IWineD3DBaseTextureImpl *tex_impl = (IWineD3DBaseTextureImpl *) baseTexture;
2246 IWineD3DBaseTextureImpl *impl;
H A Dwined3d_private.h2156 typedef struct IWineD3DBaseTextureImpl struct
2163 } IWineD3DBaseTextureImpl; typedef in typeref:struct:IWineD3DBaseTextureImpl
2177 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
2203 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
2230 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2289 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
H A Dutils.c2707 IWineD3DBaseTextureImpl *texture;
2722 texture = (IWineD3DBaseTextureImpl *) stateblock->textures[i];
H A Dstate.c3515 const BOOL texIsPow2 = !((IWineD3DBaseTextureImpl *)texture)->baseTexture.pow2Matrix_identity;
3557 IWineD3DBaseTextureImpl *tex_impl = (IWineD3DBaseTextureImpl *) stateblock->textures[sampler];
H A Dcontext.c133 IWineD3DBaseTextureImpl *texture_impl;
H A Dglsl_shader.c809 const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i];
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c2034 IWineD3DBaseTextureImpl *texture;
2060 texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i];
H A Dwined3d_private.h2191 typedef struct IWineD3DBaseTextureImpl struct
2198 } IWineD3DBaseTextureImpl; typedef in typeref:struct:IWineD3DBaseTextureImpl
2212 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type,
2238 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl)
2265 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl)
2324 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
H A Dglsl_shader.c826 const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i];

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