Searched refs:IWineD3DBaseTextureImpl (Results 1 - 16 of 16) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | basetexture.c | 41 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type, 137 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; 168 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; 177 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; 184 IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface; 230 IWineD3DBaseTextureImpl *Thi [all...] |
H A D | volume.c | 295 IWineD3DBaseTextureImpl* pTexture = (IWineD3DBaseTextureImpl*) cont;
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H A D | volumetexture.c | 426 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_VOLUMETEXTURE,
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H A D | cubetexture.c | 546 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_CUBETEXTURE,
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H A D | device.c | 478 IWineD3DBaseTextureImpl *texture; 481 if (!(texture = (IWineD3DBaseTextureImpl *)stateblock->textures[idx])) return; 4225 IWineD3DBaseTextureImpl *t = (IWineD3DBaseTextureImpl *)texture; 4250 IWineD3DBaseTextureImpl *t = (IWineD3DBaseTextureImpl *)prev; 5163 ((IWineD3DBaseTextureImpl *)dst_texture)->baseTexture.internal_preload(dst_texture, SRGB_RGB); 5261 IWineD3DBaseTextureImpl *texture; 5276 texture = (IWineD3DBaseTextureImpl *) This->stateBlock->textures[i]; 5307 IWineD3DBaseTextureImpl *textur [all...] |
H A D | texture.c | 583 hr = basetexture_init((IWineD3DBaseTextureImpl *)texture, levels, WINED3DRTYPE_TEXTURE,
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H A D | shader.c | 2028 IWineD3DBaseTextureImpl *texture; 2054 texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i];
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H A D | surface.c | 333 IWineD3DBaseTextureImpl *texture; 1313 IWineD3DBaseTextureImpl *tex_impl = (IWineD3DBaseTextureImpl *) baseTexture; 2246 IWineD3DBaseTextureImpl *impl;
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H A D | wined3d_private.h | 2156 typedef struct IWineD3DBaseTextureImpl struct 2163 } IWineD3DBaseTextureImpl; typedef in typeref:struct:IWineD3DBaseTextureImpl 2177 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type, 2203 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl) 2230 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl) 2289 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
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H A D | utils.c | 2707 IWineD3DBaseTextureImpl *texture; 2722 texture = (IWineD3DBaseTextureImpl *) stateblock->textures[i];
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H A D | state.c | 3515 const BOOL texIsPow2 = !((IWineD3DBaseTextureImpl *)texture)->baseTexture.pow2Matrix_identity; 3557 IWineD3DBaseTextureImpl *tex_impl = (IWineD3DBaseTextureImpl *) stateblock->textures[sampler];
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H A D | context.c | 133 IWineD3DBaseTextureImpl *texture_impl;
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H A D | glsl_shader.c | 809 const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i];
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 2034 IWineD3DBaseTextureImpl *texture; 2060 texture = (IWineD3DBaseTextureImpl *)stateblock->textures[i];
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H A D | wined3d_private.h | 2191 typedef struct IWineD3DBaseTextureImpl struct 2198 } IWineD3DBaseTextureImpl; typedef in typeref:struct:IWineD3DBaseTextureImpl 2212 HRESULT basetexture_init(IWineD3DBaseTextureImpl *texture, UINT levels, WINED3DRESOURCETYPE resource_type, 2238 * IWineD3DTexture implementation structure (extends IWineD3DBaseTextureImpl) 2265 * IWineD3DCubeTexture implementation structure (extends IWineD3DBaseTextureImpl) 2324 * IWineD3DVolumeTexture implementation structure (extends IWineD3DBaseTextureImpl)
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H A D | glsl_shader.c | 826 const IWineD3DBaseTextureImpl* const tex = (const IWineD3DBaseTextureImpl*) stateBlock->textures[i];
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