Lines Matching refs:IWineD3DBaseTextureImpl
478 IWineD3DBaseTextureImpl *texture;
481 if (!(texture = (IWineD3DBaseTextureImpl *)stateblock->textures[idx])) return;
4225 IWineD3DBaseTextureImpl *t = (IWineD3DBaseTextureImpl *)texture;
4250 IWineD3DBaseTextureImpl *t = (IWineD3DBaseTextureImpl *)prev;
5163 ((IWineD3DBaseTextureImpl *)dst_texture)->baseTexture.internal_preload(dst_texture, SRGB_RGB);
5261 IWineD3DBaseTextureImpl *texture;
5276 texture = (IWineD3DBaseTextureImpl *) This->stateBlock->textures[i];
5307 IWineD3DBaseTextureImpl *texture = (IWineD3DBaseTextureImpl*)device->stateBlock->textures[i];