Searched refs:GL_TEXTURE_2D (Results 1 - 25 of 54) sorted by relevance

123

/vbox/src/VBox/Frontends/VBoxSDL/
H A DVBoxSDLTest.cpp332 glEnable(GL_TEXTURE_2D);
337 glBindTexture(GL_TEXTURE_2D, gTexture);
338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
351 case 16: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5, guTextureWidth, guTextureHeight, 0,
354 case 24: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, guTextureWidth, guTextureHeight, 0,
357 case 32: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, guTextureWidth, guTextureHeight, 0,
403 glBindTexture(GL_TEXTURE_2D, gTextur
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/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_rpw.cpp29 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, CR_SERVER_RPW_ENTRY_TEX(pCurEntry, Worker));
35 cr_server.head_spu->dispatch_table.GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
44 cr_server.head_spu->dispatch_table.GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, pvData);
56 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, 0);
475 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, pEntry->aidWorkerTexs[i]);
476 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
477 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
478 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
479 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
480 cr_server.head_spu->dispatch_table.TexImage2D(GL_TEXTURE_2D,
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H A Dserver_getteximage.c56 if (target==GL_TEXTURE_2D)
71 if (target==GL_TEXTURE_2D)
H A Dserver_misc.c406 if ((target!=GL_TEXTURE_2D) || (height>=0))
419 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
420 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h);
425 gl->GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, img);
523 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
524 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
525 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
526 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
829 pTex->target = GL_TEXTURE_2D;
862 if (tobj->target != GL_TEXTURE_2D
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H A Dserver_muralfbo.cpp211 Tex.target = GL_TEXTURE_2D;
536 gl->BindTexture(GL_TEXTURE_2D, mural->aidColorTexs[i]);
537 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
538 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
539 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
540 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
541 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mural->width, mural->height,
558 GL_TEXTURE_2D, mural->aidColorTexs[i], 0);
582 gl->BindTexture(GL_TEXTURE_2D, uid);
H A Dserver_clear.c327 cr_server.head_spu->dispatch_table.Disable(GL_TEXTURE_2D);
414 cr_server.head_spu->dispatch_table.Enable(GL_TEXTURE_2D);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c1074 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
1076 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, format->glInternal, 16, 16, 0,
1078 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1079 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1081 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1115 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1117 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, format->rtInternal, 16, 16, 0,
1119 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1120 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1122 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, te
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H A Dcontext.c94 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
97 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
100 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
195 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
201 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
207 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
210 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
260 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, GL_TEXTURE_2D, 0, 0);
1555 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[i]);
2190 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
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H A Ddirectx.c595 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
597 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
598 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
606 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
615 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
752 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
753 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
754 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
755 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
760 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, te
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H A Dsurface.c283 /* Fall back to GL_TEXTURE_2D */
284 case GL_TEXTURE_2D:
286 info->bind_target = GL_TEXTURE_2D;
861 surface->texture_target = GL_TEXTURE_2D;
5330 context_bind_texture(context, GL_TEXTURE_2D, backup);
5331 texture_target = GL_TEXTURE_2D;
5392 context_bind_texture(context, GL_TEXTURE_2D, src);
5397 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_surface->pow2Width,
5400 gl_info->gl_ops.gl.p_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, fbwidth, fbheight);
5402 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c960 glBindTexture(GL_TEXTURE_2D, tex);
962 glTexImage2D(GL_TEXTURE_2D, 0, format_desc->glInternal, 16, 16, 0,
964 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
965 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
967 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
1001 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
1003 glTexImage2D(GL_TEXTURE_2D, 0, format_desc->rtInternal, 16, 16, 0,
1005 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1006 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1008 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, te
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H A Dcontext.c107 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0);
110 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
113 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
171 if (target == GL_TEXTURE_2D)
173 bind_target = GL_TEXTURE_2D;
249 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
255 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
261 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
264 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
288 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, GL_TEXTURE_2D,
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H A Dsurface.c211 /* Fall back to GL_TEXTURE_2D */
212 case GL_TEXTURE_2D:
214 info->bind_target = GL_TEXTURE_2D;
2990 glBindTexture(GL_TEXTURE_2D, tmpTexture);
2992 glTexImage2D(GL_TEXTURE_2D,
3006 glCopyTexImage2D(GL_TEXTURE_2D,
3026 glGetTexImage(GL_TEXTURE_2D, This->texture_level, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, allocatedMemory);
3029 glBindTexture(GL_TEXTURE_2D, 0);
3490 glBindTexture(GL_TEXTURE_2D, backup);
3491 checkGLcall("glBindTexture(GL_TEXTURE_2D, backu
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H A Ddirectx.c537 glBindTexture(GL_TEXTURE_2D, texture);
539 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
540 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
548 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
555 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
708 glBindTexture(GL_TEXTURE_2D, tex);
709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
710 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
711 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, te
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H A Dnvidia_texture_shader.c59 case GL_TEXTURE_2D:
60 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_2D);
504 glDisable(GL_TEXTURE_2D);
505 checkGLcall("glDisable(GL_TEXTURE_2D)");
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c356 glBindTexture(GL_TEXTURE_2D, texture);
358 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
359 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
367 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
377 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
531 glBindTexture(GL_TEXTURE_2D, tex);
532 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
533 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
534 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
539 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, te
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_teximage.c133 case GL_TEXTURE_2D:
230 case GL_TEXTURE_2D:
348 case GL_TEXTURE_2D:
434 else if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) {
509 if (target != GL_TEXTURE_2D &&
745 crStateTextureInitTextureObj(g, &(t->proxy2D), 0, GL_TEXTURE_2D);
1279 crStateTextureInitTextureObj(g, &(t->proxy2D), 0, GL_TEXTURE_2D);
1496 CRASSERT(target == GL_TEXTURE_2D);
1722 if ((target == GL_TEXTURE_1D) || (target == GL_TEXTURE_2D))
H A Ddump.cpp410 Assert(texTarget == GL_TEXTURE_2D);
1400 Assert(Tex.target == GL_TEXTURE_2D);
1461 enabled2D = pRec->pDispatch->IsEnabled(GL_TEXTURE_2D);
1492 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1493 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
1494 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_DEPTH, &depth);
1502 Tex.target = GL_TEXTURE_2D;
1507 crRecDumpTexParam(pRec, ctx, GL_TEXTURE_2D);
H A Dstate_texdiff.c47 case GL_TEXTURE_2D:
128 able[to->unit[i].enabled2D](GL_TEXTURE_2D);
195 diff_api.BindTexture(GL_TEXTURE_2D, crStateGetTextureObjHWID(to->unit[i].currentTexture2D));
546 case GL_TEXTURE_2D:
690 diff_api.TexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, 1);
728 case GL_TEXTURE_2D:
735 diff_api.TexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, 1);
741 diff_api.CompressedTexImage2DARB(GL_TEXTURE_2D, lvl,
752 diff_api.TexImage2D(GL_TEXTURE_2D, lvl,
966 able[to->unit[u].enabled2D](GL_TEXTURE_2D);
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H A Dstate_framebuffer.c585 case GL_TEXTURE_2D:
685 if (textarget!=GL_TEXTURE_2D && textarget!=GL_TEXTURE_RECTANGLE_ARB)
918 case GL_TEXTURE_2D:
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/
H A DVBoxDbgGl.c309 Assert(pTexture->target == GL_TEXTURE_2D);
316 Assert(pSurf->texture_target == GL_TEXTURE_2D);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/
H A DVBoxDbgGl.c309 Assert(pTexture->target == GL_TEXTURE_2D);
316 Assert(pSurf->texture_target == GL_TEXTURE_2D);
/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-ogl.cpp3090 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
3108 glTexImage2D(GL_TEXTURE_2D,
3130 glTexImage2D(GL_TEXTURE_2D,
3146 glBindTexture(GL_TEXTURE_2D, activeTexture);
3238 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
3241 pState->ext.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
3544 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
3551 glGetTexImage(GL_TEXTURE_2D,
3561 glBindTexture(GL_TEXTURE_2D, activeTexture);
3615 glBindTexture(GL_TEXTURE_2D, pSurfac
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H A DDevVGA-SVGA3d-shared.h693 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
700 glGetTexImage(GL_TEXTURE_2D,
718 glBindTexture(GL_TEXTURE_2D, activeTexture);
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dblitter.cpp732 case GL_TEXTURE_2D:
1006 // pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
1007 // pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0);
1192 if (enmTexTarget == GL_TEXTURE_2D)
1202 if (enmTexTarget == GL_TEXTURE_2D)
1328 case GL_TEXTURE_2D:
1342 case GL_TEXTURE_2D:
1366 int rc = CrGlslProgGenNoAlpha(pCache, GL_TEXTURE_2D);
1369 crWarning("CrGlslProgGenNoAlpha GL_TEXTURE_2D failed rc %d", rc);
1623 pBlitter->pDispatch->GetTexImage(GL_TEXTURE_2D,
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