/vbox/src/VBox/Frontends/VBoxSDL/ |
H A D | VBoxSDLTest.cpp | 332 glEnable(GL_TEXTURE_2D); 337 glBindTexture(GL_TEXTURE_2D, gTexture); 338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 351 case 16: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5, guTextureWidth, guTextureHeight, 0, 354 case 24: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, guTextureWidth, guTextureHeight, 0, 357 case 32: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, guTextureWidth, guTextureHeight, 0, 403 glBindTexture(GL_TEXTURE_2D, gTextur [all...] |
/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/ |
H A D | server_rpw.cpp | 29 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, CR_SERVER_RPW_ENTRY_TEX(pCurEntry, Worker)); 35 cr_server.head_spu->dispatch_table.GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL); 44 cr_server.head_spu->dispatch_table.GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, pvData); 56 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, 0); 475 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, pEntry->aidWorkerTexs[i]); 476 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 477 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 478 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 479 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 480 cr_server.head_spu->dispatch_table.TexImage2D(GL_TEXTURE_2D, [all...] |
H A D | server_getteximage.c | 56 if (target==GL_TEXTURE_2D) 71 if (target==GL_TEXTURE_2D)
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H A D | server_misc.c | 406 if ((target!=GL_TEXTURE_2D) || (height>=0)) 419 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); 420 gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h); 425 gl->GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, img); 523 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 524 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 525 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 526 gl->TexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 829 pTex->target = GL_TEXTURE_2D; 862 if (tobj->target != GL_TEXTURE_2D [all...] |
H A D | server_muralfbo.cpp | 211 Tex.target = GL_TEXTURE_2D; 536 gl->BindTexture(GL_TEXTURE_2D, mural->aidColorTexs[i]); 537 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 538 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 539 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); 540 gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); 541 gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, mural->width, mural->height, 558 GL_TEXTURE_2D, mural->aidColorTexs[i], 0); 582 gl->BindTexture(GL_TEXTURE_2D, uid);
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H A D | server_clear.c | 327 cr_server.head_spu->dispatch_table.Disable(GL_TEXTURE_2D); 414 cr_server.head_spu->dispatch_table.Enable(GL_TEXTURE_2D);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | utils.c | 1074 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); 1076 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, format->glInternal, 16, 16, 0, 1078 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1079 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1081 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1115 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 1117 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, format->rtInternal, 16, 16, 0, 1119 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1120 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1122 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, te [all...] |
H A D | context.c | 94 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0); 97 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 100 gl_info->fbo_ops.glFramebufferTexture2D(target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 195 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 201 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 207 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 210 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 260 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, GL_TEXTURE_2D, 0, 0); 1555 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, device->dummy_texture_2d[i]); 2190 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D); [all...] |
H A D | directx.c | 595 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture); 597 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); 598 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); 606 gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); 615 gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check); 752 gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex); 753 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 754 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 755 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); 760 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, te [all...] |
H A D | surface.c | 283 /* Fall back to GL_TEXTURE_2D */ 284 case GL_TEXTURE_2D: 286 info->bind_target = GL_TEXTURE_2D; 861 surface->texture_target = GL_TEXTURE_2D; 5330 context_bind_texture(context, GL_TEXTURE_2D, backup); 5331 texture_target = GL_TEXTURE_2D; 5392 context_bind_texture(context, GL_TEXTURE_2D, src); 5397 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_surface->pow2Width, 5400 gl_info->gl_ops.gl.p_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, fbwidth, fbheight); 5402 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTE [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | utils.c | 960 glBindTexture(GL_TEXTURE_2D, tex); 962 glTexImage2D(GL_TEXTURE_2D, 0, format_desc->glInternal, 16, 16, 0, 964 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 965 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 967 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0); 1001 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); 1003 glTexImage2D(GL_TEXTURE_2D, 0, format_desc->rtInternal, 16, 16, 0, 1005 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 1006 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 1008 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, te [all...] |
H A D | context.c | 107 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, GL_TEXTURE_2D, 0, 0); 110 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 113 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 171 if (target == GL_TEXTURE_2D) 173 bind_target = GL_TEXTURE_2D; 249 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 255 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 261 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 264 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 288 gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, GL_COLOR_ATTACHMENT0 + idx, GL_TEXTURE_2D, [all...] |
H A D | surface.c | 211 /* Fall back to GL_TEXTURE_2D */ 212 case GL_TEXTURE_2D: 214 info->bind_target = GL_TEXTURE_2D; 2990 glBindTexture(GL_TEXTURE_2D, tmpTexture); 2992 glTexImage2D(GL_TEXTURE_2D, 3006 glCopyTexImage2D(GL_TEXTURE_2D, 3026 glGetTexImage(GL_TEXTURE_2D, This->texture_level, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, allocatedMemory); 3029 glBindTexture(GL_TEXTURE_2D, 0); 3490 glBindTexture(GL_TEXTURE_2D, backup); 3491 checkGLcall("glBindTexture(GL_TEXTURE_2D, backu [all...] |
H A D | directx.c | 537 glBindTexture(GL_TEXTURE_2D, texture); 539 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); 540 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); 548 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); 555 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check); 708 glBindTexture(GL_TEXTURE_2D, tex); 709 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 710 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 711 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); 716 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, te [all...] |
H A D | nvidia_texture_shader.c | 59 case GL_TEXTURE_2D: 60 glTexEnvi(GL_TEXTURE_SHADER_NV, GL_SHADER_OPERATION_NV, bumpmap ? GL_OFFSET_TEXTURE_2D_NV : GL_TEXTURE_2D); 504 glDisable(GL_TEXTURE_2D); 505 checkGLcall("glDisable(GL_TEXTURE_2D)");
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 356 glBindTexture(GL_TEXTURE_2D, texture); 358 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0); 359 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0); 367 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); 377 glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check); 531 glBindTexture(GL_TEXTURE_2D, tex); 532 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); 533 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); 534 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL); 539 gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, te [all...] |
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_teximage.c | 133 case GL_TEXTURE_2D: 230 case GL_TEXTURE_2D: 348 case GL_TEXTURE_2D: 434 else if (target == GL_PROXY_TEXTURE_2D || target == GL_TEXTURE_2D) { 509 if (target != GL_TEXTURE_2D && 745 crStateTextureInitTextureObj(g, &(t->proxy2D), 0, GL_TEXTURE_2D); 1279 crStateTextureInitTextureObj(g, &(t->proxy2D), 0, GL_TEXTURE_2D); 1496 CRASSERT(target == GL_TEXTURE_2D); 1722 if ((target == GL_TEXTURE_1D) || (target == GL_TEXTURE_2D))
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H A D | dump.cpp | 410 Assert(texTarget == GL_TEXTURE_2D); 1400 Assert(Tex.target == GL_TEXTURE_2D); 1461 enabled2D = pRec->pDispatch->IsEnabled(GL_TEXTURE_2D); 1492 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); 1493 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height); 1494 pRec->pDispatch->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_DEPTH, &depth); 1502 Tex.target = GL_TEXTURE_2D; 1507 crRecDumpTexParam(pRec, ctx, GL_TEXTURE_2D);
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H A D | state_texdiff.c | 47 case GL_TEXTURE_2D: 128 able[to->unit[i].enabled2D](GL_TEXTURE_2D); 195 diff_api.BindTexture(GL_TEXTURE_2D, crStateGetTextureObjHWID(to->unit[i].currentTexture2D)); 546 case GL_TEXTURE_2D: 690 diff_api.TexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, 1); 728 case GL_TEXTURE_2D: 735 diff_api.TexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP_SGIS, 1); 741 diff_api.CompressedTexImage2DARB(GL_TEXTURE_2D, lvl, 752 diff_api.TexImage2D(GL_TEXTURE_2D, lvl, 966 able[to->unit[u].enabled2D](GL_TEXTURE_2D); [all...] |
H A D | state_framebuffer.c | 585 case GL_TEXTURE_2D: 685 if (textarget!=GL_TEXTURE_2D && textarget!=GL_TEXTURE_RECTANGLE_ARB) 918 case GL_TEXTURE_2D:
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/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/ |
H A D | VBoxDbgGl.c | 309 Assert(pTexture->target == GL_TEXTURE_2D); 316 Assert(pSurf->texture_target == GL_TEXTURE_2D);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/ |
H A D | VBoxDbgGl.c | 309 Assert(pTexture->target == GL_TEXTURE_2D); 316 Assert(pSurf->texture_target == GL_TEXTURE_2D);
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/vbox/src/VBox/Devices/Graphics/ |
H A D | DevVGA-SVGA3d-ogl.cpp | 3090 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture); 3108 glTexImage2D(GL_TEXTURE_2D, 3130 glTexImage2D(GL_TEXTURE_2D, 3146 glBindTexture(GL_TEXTURE_2D, activeTexture); 3238 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 3241 pState->ext.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 3544 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture); 3551 glGetTexImage(GL_TEXTURE_2D, 3561 glBindTexture(GL_TEXTURE_2D, activeTexture); 3615 glBindTexture(GL_TEXTURE_2D, pSurfac [all...] |
H A D | DevVGA-SVGA3d-shared.h | 693 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture); 700 glGetTexImage(GL_TEXTURE_2D, 718 glBindTexture(GL_TEXTURE_2D, activeTexture);
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/vbox/src/VBox/GuestHost/OpenGL/util/ |
H A D | blitter.cpp | 732 case GL_TEXTURE_2D: 1006 // pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 1007 // pBlitter->pDispatch->FramebufferTexture2DEXT(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, 0, 0); 1192 if (enmTexTarget == GL_TEXTURE_2D) 1202 if (enmTexTarget == GL_TEXTURE_2D) 1328 case GL_TEXTURE_2D: 1342 case GL_TEXTURE_2D: 1366 int rc = CrGlslProgGenNoAlpha(pCache, GL_TEXTURE_2D); 1369 crWarning("CrGlslProgGenNoAlpha GL_TEXTURE_2D failed rc %d", rc); 1623 pBlitter->pDispatch->GetTexImage(GL_TEXTURE_2D, [all...] |