Lines Matching refs:GL_TEXTURE_2D
332 glEnable(GL_TEXTURE_2D);
337 glBindTexture(GL_TEXTURE_2D, gTexture);
338 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
339 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
340 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
341 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
351 case 16: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5, guTextureWidth, guTextureHeight, 0,
354 case 24: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, guTextureWidth, guTextureHeight, 0,
357 case 32: glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, guTextureWidth, guTextureHeight, 0,
403 glBindTexture(GL_TEXTURE_2D, gTexture);
409 case 16: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rect.w, rect.h,
412 case 24: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rect.w, rect.h,
415 case 32: glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, rect.w, rect.h,