Lines Matching refs:GL_TEXTURE_2D

3090     glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
3108 glTexImage2D(GL_TEXTURE_2D,
3130 glTexImage2D(GL_TEXTURE_2D,
3146 glBindTexture(GL_TEXTURE_2D, activeTexture);
3238 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
3241 pState->ext.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
3544 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
3551 glGetTexImage(GL_TEXTURE_2D,
3561 glBindTexture(GL_TEXTURE_2D, activeTexture);
3615 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
3624 glTexSubImage2D(GL_TEXTURE_2D,
3640 glBindTexture(GL_TEXTURE_2D, activeTexture);
3865 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
3869 pState->ext.glGenerateMipmap(GL_TEXTURE_2D);
3873 glBindTexture(GL_TEXTURE_2D, activeTexture);
4001 glEnable(GL_TEXTURE_2D);
4002 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
4005 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
4006 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
4008 // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
4009 // glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
4090 glBindTexture(GL_TEXTURE_2D, oldTextureId);
4106 pState->ext.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pSurface->oglId.texture, 0 /* level 0 */);
5902 pState->ext.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + type - SVGA3D_RT_COLOR0, GL_TEXTURE_2D, pRenderTarget->oglId.texture, target.mipmap);
6185 glBindTexture(GL_TEXTURE_2D, 0);
6188 glDisable(GL_TEXTURE_2D);
6214 glBindTexture(GL_TEXTURE_2D, pSurface->oglId.texture);
6218 glEnable(GL_TEXTURE_2D);
6298 glTexParameterfv(GL_TEXTURE_2D /* @todo flexible type */, GL_TEXTURE_BORDER_COLOR, color); /* Identical; default 0.0 identical too */
6304 glTexParameterf(GL_TEXTURE_2D /* @todo flexible type */, GL_TEXTURE_LOD_BIAS, pTextureState[i].value); /* Identical; default 0.0 identical too */
6340 glTexParameteri(GL_TEXTURE_2D /* @todo flexible type */, textureType, val);