crOpenGL: presentation infrastructure rework (still work in progress)
crOpenGL: more debugging
crOpenGL: misc bugxifes
crOpenGL: double-buffering for offscreen rendering, bugxifes
VRDP+3D: 3D rendering speedup: avoid unnecessary host GPU->guest VRAM->VRDP data transfers
crOpenGL: another perf counter
crOpenGL: add opcodes counter
crOpenGL: add sent bytes counter
crOpenGL: add mbps/cps to fps measurement
3D: fps logging, wddm/3d/aero: simple perf test app
crOpenGL: more code for multiscreen support
crOpenGL: export to OSE