Lines Matching refs:GL_TEXTURE_2D
29 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, CR_SERVER_RPW_ENTRY_TEX(pCurEntry, Worker));
35 cr_server.head_spu->dispatch_table.GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
44 cr_server.head_spu->dispatch_table.GetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, pvData);
56 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, 0);
475 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, pEntry->aidWorkerTexs[i]);
476 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
477 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
478 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
479 cr_server.head_spu->dispatch_table.TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
480 cr_server.head_spu->dispatch_table.TexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height,
513 cr_server.head_spu->dispatch_table.BindTexture(GL_TEXTURE_2D, uid);