Lines Matching refs:GL_TEXTURE_2D
283 /* Fall back to GL_TEXTURE_2D */
284 case GL_TEXTURE_2D:
286 info->bind_target = GL_TEXTURE_2D;
861 surface->texture_target = GL_TEXTURE_2D;
5330 context_bind_texture(context, GL_TEXTURE_2D, backup);
5331 texture_target = GL_TEXTURE_2D;
5392 context_bind_texture(context, GL_TEXTURE_2D, src);
5397 gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, src_surface->pow2Width,
5400 gl_info->gl_ops.gl.p_glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, fbwidth, fbheight);
5402 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
5404 gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
5410 if (texture_target != GL_TEXTURE_2D)
5413 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
5414 texture_target = GL_TEXTURE_2D;
5488 if (texture_target != GL_TEXTURE_2D)
5491 gl_info->gl_ops.gl.p_glEnable(GL_TEXTURE_2D);
5492 texture_target = GL_TEXTURE_2D;
5494 context_bind_texture(context, GL_TEXTURE_2D, backup);
6054 bind_target = GL_TEXTURE_2D;
6780 gl_info->gl_ops.gl.p_glDisable(GL_TEXTURE_2D);
6781 checkGLcall("glDisable(GL_TEXTURE_2D)");