Lines Matching refs:GL_TEXTURE_2D
211 /* Fall back to GL_TEXTURE_2D */
212 case GL_TEXTURE_2D:
214 info->bind_target = GL_TEXTURE_2D;
2990 glBindTexture(GL_TEXTURE_2D, tmpTexture);
2992 glTexImage2D(GL_TEXTURE_2D,
3006 glCopyTexImage2D(GL_TEXTURE_2D,
3026 glGetTexImage(GL_TEXTURE_2D, This->texture_level, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, allocatedMemory);
3029 glBindTexture(GL_TEXTURE_2D, 0);
3490 glBindTexture(GL_TEXTURE_2D, backup);
3491 checkGLcall("glBindTexture(GL_TEXTURE_2D, backup)");
3492 texture_target = GL_TEXTURE_2D;
3555 glBindTexture(GL_TEXTURE_2D, src);
3556 checkGLcall("glBindTexture(GL_TEXTURE_2D, src)");
3561 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Src->pow2Width, Src->pow2Height, 0,
3564 glCopyTexSubImage2D(GL_TEXTURE_2D, 0,
3570 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
3572 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
3578 if(texture_target != GL_TEXTURE_2D) {
3580 glEnable(GL_TEXTURE_2D);
3581 texture_target = GL_TEXTURE_2D;
3650 if(texture_target != GL_TEXTURE_2D) {
3652 glEnable(GL_TEXTURE_2D);
3653 texture_target = GL_TEXTURE_2D;
3655 glBindTexture(GL_TEXTURE_2D, backup);
3656 checkGLcall("glBindTexture(GL_TEXTURE_2D, backup)");
4567 This->texture_target = GL_TEXTURE_2D;
4752 bind_target = GL_TEXTURE_2D;
5484 glDisable(GL_TEXTURE_2D);
5485 checkGLcall("glDisable(GL_TEXTURE_2D)");