/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader_sm4.c | 101 struct wined3d_shader_version shader_version; member in struct:wined3d_sm4_data 201 switch (priv->shader_version.type) 250 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument 266 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL; 270 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX; 274 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY; 280 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token); 281 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token); 283 *shader_version = priv->shader_version; [all...] |
H A D | shader.c | 453 struct wined3d_shader_version shader_version; local 465 fe->shader_read_header(fe_data, &ptr, &shader_version); 466 reg_maps->shader_version = shader_version; 545 if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL) 648 shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type); 653 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3 659 if (shader_version 781 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument 867 shader_dump_register(const struct wined3d_shader_register *reg, const struct wined3d_shader_version *shader_version) argument 1008 shader_dump_dst_param(const struct wined3d_shader_dst_param *param, const struct wined3d_shader_version *shader_version) argument 1027 shader_dump_src_param(const struct wined3d_shader_src_param *param, const struct wined3d_shader_version *shader_version) argument 1104 struct wined3d_shader_version shader_version; local 1208 struct wined3d_shader_version shader_version; local 1704 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, local 2133 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, local [all...] |
H A D | shader_sm1.c | 214 struct wined3d_shader_version shader_version; member in struct:wined3d_sm1_data 401 if (priv->shader_version.major < 2) 420 DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor); local 427 && shader_version >= opcode_table[i].min_version 428 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version)) 436 code, code, code & WINED3DSI_OPCODE_MASK, shader_version); 447 return (priv->shader_version.major >= 2) 505 shader_dump_dst_param(&dst, &priv->shader_version); 571 shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument [all...] |
H A D | glsl_shader.c | 634 if (This->baseShader.reg_maps.shader_version.major == 1 635 && shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type)) 704 switch (This->baseShader.reg_maps.shader_version.type) 720 This->baseShader.reg_maps.shader_version.type); 1043 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); 1148 if (reg_maps->shader_version.major >= 3) 1277 if (pshader && reg_maps->shader_version.major >= 3) 1281 shader_addline(buffer, "varying vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info)); 1287 shader_addline(buffer, "vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info)); 1303 if (reg_maps->shader_version 2710 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local 3173 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local [all...] |
H A D | wined3d_private.h | 562 struct wined3d_shader_version shader_version; member in struct:shader_reg_maps 672 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version); 3168 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN; 3170 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader_sm4.c | 101 struct wined3d_shader_version shader_version; member in struct:wined3d_sm4_data 201 switch (priv->shader_version.type) 250 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument 266 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL; 270 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX; 274 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY; 280 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token); 281 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token); 283 *shader_version = priv->shader_version; [all...] |
H A D | shader.c | 453 struct wined3d_shader_version shader_version; local 465 fe->shader_read_header(fe_data, &ptr, &shader_version); 466 reg_maps->shader_version = shader_version; 545 if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL) 648 shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type); 653 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3 659 if (shader_version 781 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument 867 shader_dump_register(const struct wined3d_shader_register *reg, const struct wined3d_shader_version *shader_version) argument 1008 shader_dump_dst_param(const struct wined3d_shader_dst_param *param, const struct wined3d_shader_version *shader_version) argument 1027 shader_dump_src_param(const struct wined3d_shader_src_param *param, const struct wined3d_shader_version *shader_version) argument 1104 struct wined3d_shader_version shader_version; local 1206 struct wined3d_shader_version shader_version; local 1700 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, local 2127 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, local [all...] |
H A D | shader_sm1.c | 214 struct wined3d_shader_version shader_version; member in struct:wined3d_sm1_data 397 if (priv->shader_version.major < 2) 416 DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor); local 423 && shader_version >= opcode_table[i].min_version 424 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version)) 432 code, code, code & WINED3DSI_OPCODE_MASK, shader_version); 443 return (priv->shader_version.major >= 2) 501 shader_dump_dst_param(&dst, &priv->shader_version); 567 shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument [all...] |
H A D | glsl_shader.c | 617 if (This->baseShader.reg_maps.shader_version.major == 1 618 && shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type)) 687 switch (This->baseShader.reg_maps.shader_version.type) 703 This->baseShader.reg_maps.shader_version.type); 1022 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); 1127 if (reg_maps->shader_version.major >= 3) 1255 if (pshader && reg_maps->shader_version.major >= 3) 1259 shader_addline(buffer, "varying vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info)); 1265 shader_addline(buffer, "vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info)); 1281 if (reg_maps->shader_version 2587 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local 3050 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local [all...] |
H A D | arb_program_shader.c | 342 if (target_type == GL_FRAGMENT_PROGRAM_ARB && This->baseShader.reg_maps.shader_version.major == 1) 667 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); 737 if (pshader && reg_maps->shader_version.major == 1 && reg_maps->shader_version.minor <= 3) 884 BOOL pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type); 898 if(This->baseShader.reg_maps.shader_version.major < 3) 987 if(This->baseShader.reg_maps.shader_version.major < 2) { 1018 if(This->baseShader.reg_maps.shader_version.major == 1 && 1019 This->baseShader.reg_maps.shader_version.minor <= 3) { 1032 if(This->baseShader.reg_maps.shader_version 1513 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local 1818 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local 1890 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local [all...] |
H A D | wined3d_private.h | 551 struct wined3d_shader_version shader_version; member in struct:shader_reg_maps 661 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version); 3133 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN; 3135 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 508 struct wined3d_shader_version shader_version; local 514 fe->shader_read_header(fe_data, &ptr, &shader_version); 515 reg_maps->shader_version = shader_version; 580 if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY) 584 ins.handler_idx, shader_version.type); 588 if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY) 592 ins.handler_idx, shader_version.type); 596 if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY) 600 ins.handler_idx, shader_version 880 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument 966 shader_dump_register(const struct wined3d_shader_register *reg, const struct wined3d_shader_version *shader_version) argument 1159 shader_dump_dst_param(const struct wined3d_shader_dst_param *param, const struct wined3d_shader_version *shader_version) argument 1178 shader_dump_src_param(const struct wined3d_shader_src_param *param, const struct wined3d_shader_version *shader_version) argument 1252 struct wined3d_shader_version shader_version; local 1364 struct wined3d_shader_version shader_version; local 1878 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major, local 1995 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major, local 2218 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major, local [all...] |
H A D | shader_sm1.c | 214 struct wined3d_shader_version shader_version; member in struct:wined3d_sm1_data 404 if (priv->shader_version.major < 2) 423 DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor); local 430 && shader_version >= opcode_table[i].min_version 431 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version)) 439 code, code, code & WINED3DSI_OPCODE_MASK, shader_version); 450 return (priv->shader_version.major >= 2) 512 shader_dump_dst_param(&dst, &priv->shader_version); 575 shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument [all...] |
H A D | shader_sm4.c | 183 struct wined3d_shader_version shader_version; member in struct:wined3d_sm4_data 353 switch (priv->shader_version.type) 454 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument 470 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL; 474 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX; 478 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY; 484 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token); 485 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token); 487 *shader_version = priv->shader_version; [all...] |
H A D | arb_program_shader.c | 415 if (target_type == GL_FRAGMENT_PROGRAM_ARB && shader->reg_maps.shader_version.major == 1) 781 char pshader = shader_is_pshader_version(reg_maps->shader_version.type); 864 if (pshader && reg_maps->shader_version.major == 1 && reg_maps->shader_version.minor <= 3) 1013 BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type); 1027 if (reg_maps->shader_version.major < 3) 1120 if (reg_maps->shader_version.major < 2) 1157 if (reg_maps->shader_version.major == 1 1158 && reg_maps->shader_version.minor <= 3) 1170 if (reg_maps->shader_version 1641 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local 1938 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local 2017 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local [all...] |
H A D | glsl_shader.c | 622 if (shader->reg_maps.shader_version.major == 1 623 && shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_PIXEL) 689 prefix = shader_glsl_get_prefix(shader->reg_maps.shader_version.type); 997 const struct wined3d_shader_version *version = ®_maps->shader_version; 1443 const struct wined3d_shader_version *version = ®_maps->shader_version; 1933 BOOL shadow = ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_PIXEL 2279 const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version; 2500 if (ins->ctx->reg_maps->shader_version.major == 1 2501 && ins->ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX 2736 if (ins->ctx->reg_maps->shader_version 3008 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local 3521 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local [all...] |
H A D | wined3d_private.h | 591 struct wined3d_shader_version shader_version; member in struct:wined3d_shader_reg_maps 732 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version); 2959 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN; 2961 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
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