Searched defs:shader_version (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader_sm4.c101 struct wined3d_shader_version shader_version; member in struct:wined3d_sm4_data
201 switch (priv->shader_version.type)
250 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument
266 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
270 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
274 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
280 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
281 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
283 *shader_version = priv->shader_version;
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H A Dshader.c453 struct wined3d_shader_version shader_version; local
465 fe->shader_read_header(fe_data, &ptr, &shader_version);
466 reg_maps->shader_version = shader_version;
545 if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
648 shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type);
653 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
659 if (shader_version
781 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument
867 shader_dump_register(const struct wined3d_shader_register *reg, const struct wined3d_shader_version *shader_version) argument
1008 shader_dump_dst_param(const struct wined3d_shader_dst_param *param, const struct wined3d_shader_version *shader_version) argument
1027 shader_dump_src_param(const struct wined3d_shader_src_param *param, const struct wined3d_shader_version *shader_version) argument
1104 struct wined3d_shader_version shader_version; local
1208 struct wined3d_shader_version shader_version; local
1704 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, local
2133 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, local
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H A Dshader_sm1.c214 struct wined3d_shader_version shader_version; member in struct:wined3d_sm1_data
401 if (priv->shader_version.major < 2)
420 DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor); local
427 && shader_version >= opcode_table[i].min_version
428 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
436 code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
447 return (priv->shader_version.major >= 2)
505 shader_dump_dst_param(&dst, &priv->shader_version);
571 shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument
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H A Dglsl_shader.c634 if (This->baseShader.reg_maps.shader_version.major == 1
635 && shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type))
704 switch (This->baseShader.reg_maps.shader_version.type)
720 This->baseShader.reg_maps.shader_version.type);
1043 char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
1148 if (reg_maps->shader_version.major >= 3)
1277 if (pshader && reg_maps->shader_version.major >= 3)
1281 shader_addline(buffer, "varying vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info));
1287 shader_addline(buffer, "vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info));
1303 if (reg_maps->shader_version
2710 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
3173 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
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H A Dwined3d_private.h562 struct wined3d_shader_version shader_version; member in struct:shader_reg_maps
672 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
3168 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3170 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader_sm4.c101 struct wined3d_shader_version shader_version; member in struct:wined3d_sm4_data
201 switch (priv->shader_version.type)
250 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument
266 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
270 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
274 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
280 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
281 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
283 *shader_version = priv->shader_version;
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H A Dshader.c453 struct wined3d_shader_version shader_version; local
465 fe->shader_read_header(fe_data, &ptr, &shader_version);
466 reg_maps->shader_version = shader_version;
545 if (shader_version.major == 1 && shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
648 shader_record_register_usage(shader, reg_maps, &dst_param.reg, shader_version.type);
653 if (shader_version.type == WINED3D_SHADER_TYPE_VERTEX && shader_version.major < 3
659 if (shader_version
781 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument
867 shader_dump_register(const struct wined3d_shader_register *reg, const struct wined3d_shader_version *shader_version) argument
1008 shader_dump_dst_param(const struct wined3d_shader_dst_param *param, const struct wined3d_shader_version *shader_version) argument
1027 shader_dump_src_param(const struct wined3d_shader_src_param *param, const struct wined3d_shader_version *shader_version) argument
1104 struct wined3d_shader_version shader_version; local
1206 struct wined3d_shader_version shader_version; local
1700 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, local
2127 DWORD shader_version = WINED3D_SHADER_VERSION(shader->baseShader.reg_maps.shader_version.major, local
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H A Dshader_sm1.c214 struct wined3d_shader_version shader_version; member in struct:wined3d_sm1_data
397 if (priv->shader_version.major < 2)
416 DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor); local
423 && shader_version >= opcode_table[i].min_version
424 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
432 code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
443 return (priv->shader_version.major >= 2)
501 shader_dump_dst_param(&dst, &priv->shader_version);
567 shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument
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H A Dglsl_shader.c617 if (This->baseShader.reg_maps.shader_version.major == 1
618 && shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type))
687 switch (This->baseShader.reg_maps.shader_version.type)
703 This->baseShader.reg_maps.shader_version.type);
1022 char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
1127 if (reg_maps->shader_version.major >= 3)
1255 if (pshader && reg_maps->shader_version.major >= 3)
1259 shader_addline(buffer, "varying vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info));
1265 shader_addline(buffer, "vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info));
1281 if (reg_maps->shader_version
2587 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
3050 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
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H A Darb_program_shader.c342 if (target_type == GL_FRAGMENT_PROGRAM_ARB && This->baseShader.reg_maps.shader_version.major == 1)
667 char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
737 if (pshader && reg_maps->shader_version.major == 1 && reg_maps->shader_version.minor <= 3)
884 BOOL pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type);
898 if(This->baseShader.reg_maps.shader_version.major < 3)
987 if(This->baseShader.reg_maps.shader_version.major < 2) {
1018 if(This->baseShader.reg_maps.shader_version.major == 1 &&
1019 This->baseShader.reg_maps.shader_version.minor <= 3) {
1032 if(This->baseShader.reg_maps.shader_version
1513 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
1818 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
1890 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
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H A Dwined3d_private.h551 struct wined3d_shader_version shader_version; member in struct:shader_reg_maps
661 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
3133 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
3135 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c508 struct wined3d_shader_version shader_version; local
514 fe->shader_read_header(fe_data, &ptr, &shader_version);
515 reg_maps->shader_version = shader_version;
580 if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
584 ins.handler_idx, shader_version.type);
588 if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
592 ins.handler_idx, shader_version.type);
596 if (shader_version.type == WINED3D_SHADER_TYPE_GEOMETRY)
600 ins.handler_idx, shader_version
880 shader_dump_decl_usage(const struct wined3d_shader_semantic *semantic, const struct wined3d_shader_version *shader_version) argument
966 shader_dump_register(const struct wined3d_shader_register *reg, const struct wined3d_shader_version *shader_version) argument
1159 shader_dump_dst_param(const struct wined3d_shader_dst_param *param, const struct wined3d_shader_version *shader_version) argument
1178 shader_dump_src_param(const struct wined3d_shader_src_param *param, const struct wined3d_shader_version *shader_version) argument
1252 struct wined3d_shader_version shader_version; local
1364 struct wined3d_shader_version shader_version; local
1878 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major, local
1995 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major, local
2218 DWORD shader_version = WINED3D_SHADER_VERSION(shader->reg_maps.shader_version.major, local
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H A Dshader_sm1.c214 struct wined3d_shader_version shader_version; member in struct:wined3d_sm1_data
404 if (priv->shader_version.major < 2)
423 DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor); local
430 && shader_version >= opcode_table[i].min_version
431 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
439 code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
450 return (priv->shader_version.major >= 2)
512 shader_dump_dst_param(&dst, &priv->shader_version);
575 shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument
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H A Dshader_sm4.c183 struct wined3d_shader_version shader_version; member in struct:wined3d_sm4_data
353 switch (priv->shader_version.type)
454 static void shader_sm4_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version) argument
470 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
474 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
478 priv->shader_version.type = WINED3D_SHADER_TYPE_GEOMETRY;
484 priv->shader_version.major = WINED3D_SM4_VERSION_MAJOR(version_token);
485 priv->shader_version.minor = WINED3D_SM4_VERSION_MINOR(version_token);
487 *shader_version = priv->shader_version;
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H A Darb_program_shader.c415 if (target_type == GL_FRAGMENT_PROGRAM_ARB && shader->reg_maps.shader_version.major == 1)
781 char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
864 if (pshader && reg_maps->shader_version.major == 1 && reg_maps->shader_version.minor <= 3)
1013 BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type);
1027 if (reg_maps->shader_version.major < 3)
1120 if (reg_maps->shader_version.major < 2)
1157 if (reg_maps->shader_version.major == 1
1158 && reg_maps->shader_version.minor <= 3)
1170 if (reg_maps->shader_version
1641 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
1938 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
2017 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
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H A Dglsl_shader.c622 if (shader->reg_maps.shader_version.major == 1
623 && shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
689 prefix = shader_glsl_get_prefix(shader->reg_maps.shader_version.type);
997 const struct wined3d_shader_version *version = &reg_maps->shader_version;
1443 const struct wined3d_shader_version *version = &reg_maps->shader_version;
1933 BOOL shadow = ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_PIXEL
2279 const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
2500 if (ins->ctx->reg_maps->shader_version.major == 1
2501 && ins->ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX
2736 if (ins->ctx->reg_maps->shader_version
3008 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
3521 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major, local
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H A Dwined3d_private.h591 struct wined3d_shader_version shader_version; member in struct:wined3d_shader_reg_maps
732 void (*shader_read_header)(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version);
2959 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;
2961 const struct wined3d_shader_version *shader_version) DECLSPEC_HIDDEN;

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