Lines Matching defs:shader_version
214 struct wined3d_shader_version shader_version;
397 if (priv->shader_version.major < 2)
416 DWORD shader_version = WINED3D_SHADER_VERSION(priv->shader_version.major, priv->shader_version.minor);
423 && shader_version >= opcode_table[i].min_version
424 && (!opcode_table[i].max_version || shader_version <= opcode_table[i].max_version))
432 code, code, code & WINED3DSI_OPCODE_MASK, shader_version);
443 return (priv->shader_version.major >= 2)
501 shader_dump_dst_param(&dst, &priv->shader_version);
508 shader_dump_src_param(&src, &priv->shader_version);
544 priv->shader_version.type = WINED3D_SHADER_TYPE_VERTEX;
549 priv->shader_version.type = WINED3D_SHADER_TYPE_PIXEL;
567 static void shader_sm1_read_header(void *data, const DWORD **ptr, struct wined3d_shader_version *shader_version)
575 priv->shader_version.major = WINED3D_SM1_VERSION_MAJOR(version_token);
576 priv->shader_version.minor = WINED3D_SM1_VERSION_MINOR(version_token);
577 *shader_version = priv->shader_version;