Lines Matching defs:shader_version

622     if (shader->reg_maps.shader_version.major == 1
623 && shader->reg_maps.shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
689 prefix = shader_glsl_get_prefix(shader->reg_maps.shader_version.type);
997 const struct wined3d_shader_version *version = &reg_maps->shader_version;
1443 const struct wined3d_shader_version *version = &reg_maps->shader_version;
1933 BOOL shadow = ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_PIXEL
2279 const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
2500 if (ins->ctx->reg_maps->shader_version.major == 1
2501 && ins->ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX
2736 if (ins->ctx->reg_maps->shader_version.major < 2)
3008 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
3009 ins->ctx->reg_maps->shader_version.minor);
3011 if (shader_version < WINED3D_SHADER_VERSION(1, 4))
3218 if (ins->ctx->reg_maps->shader_version.major < 4)
3309 if (ins->ctx->reg_maps->shader_version.major < 4)
3521 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
3522 ins->ctx->reg_maps->shader_version.minor);
3531 if (shader_version < WINED3D_SHADER_VERSION(2,0))
3536 if (shader_version < WINED3D_SHADER_VERSION(1,4))
3564 else if (shader_version < WINED3D_SHADER_VERSION(2,0))
3593 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE;
3598 if (shader_version < WINED3D_SHADER_VERSION(1,4))
3663 if (ins->ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_PIXEL
3673 && ins->ctx->reg_maps->shader_version.type == WINED3D_SHADER_TYPE_PIXEL)
3690 if (!(ins->ctx->reg_maps->shader_version.major == 1 && ins->ctx->reg_maps->shader_version.minor == 4))
4125 if (ins->ctx->reg_maps->shader_version.major >= 2)
4383 DWORD ps_major = ps ? ps->reg_maps.shader_version.major : 0;
4562 if (reg_maps->shader_version.major >= 3 && args->vp_mode != vertexshader)
4569 if (reg_maps->shader_version.major < 2)
4579 if (reg_maps->shader_version.major < 3)
5989 if (pshader && pshader->reg_maps.shader_version.major >= 3
6256 switch (shader->reg_maps.shader_version.type)
6340 ERR("Unhandled shader type %#x.\n", shader->reg_maps.shader_version.type);