Lines Matching defs:shader_version

415     if (target_type == GL_FRAGMENT_PROGRAM_ARB && shader->reg_maps.shader_version.major == 1)
781 char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
864 if (pshader && reg_maps->shader_version.major == 1 && reg_maps->shader_version.minor <= 3)
1013 BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type);
1027 if (reg_maps->shader_version.major < 3)
1120 if (reg_maps->shader_version.major < 2)
1157 if (reg_maps->shader_version.major == 1
1158 && reg_maps->shader_version.minor <= 3)
1170 if (reg_maps->shader_version.major == 1 || ctx->target_version >= NV2)
1215 else if (reg_maps->shader_version.major < 3)
1394 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type);
1417 if (shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type))
1510 const char *one = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_ONE);
1511 const char *two = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_TWO);
1641 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
1642 ins->ctx->reg_maps->shader_version.minor);
1647 if (shader_version <= WINED3D_SHADER_VERSION(1, 3) && ins->coissue
1795 BOOL pshader = shader_is_pshader_version(reg_maps->shader_version.type);
1797 const char *zero = arb_get_helper_value(reg_maps->shader_version.type, ARB_ZERO);
1798 const char *one = arb_get_helper_value(reg_maps->shader_version.type, ARB_ONE);
1799 const char *two = arb_get_helper_value(reg_maps->shader_version.type, ARB_TWO);
1841 else if (reg_maps->shader_version.major == 1
1842 && !shader_is_pshader_version(reg_maps->shader_version.type)
1892 if (ins->ctx->reg_maps->shader_version.major >= 2)
1925 if (ins->ctx->reg_maps->shader_version.minor <= 3)
1938 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
1939 ins->ctx->reg_maps->shader_version.minor);
1953 if (shader_version < WINED3D_SHADER_VERSION(2,0))
1960 if (shader_version < WINED3D_SHADER_VERSION(1,4))
1975 if (shader_version < WINED3D_SHADER_VERSION(1,4))
1987 else if (shader_version < WINED3D_SHADER_VERSION(2,0))
2017 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
2018 ins->ctx->reg_maps->shader_version.minor);
2021 if (shader_version < WINED3D_SHADER_VERSION(1,4))
2311 const char *zero = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_ZERO);
2312 const char *one = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_ONE);
2397 const char *zero = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_ZERO);
2398 const char *one = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_ONE);
2529 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type);
2530 const char *zero = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_ZERO);
2556 const char *one = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_ONE);
2579 if(shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)) {
2608 if(shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)) {
2825 const char *one = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_ONE);
2847 const char *zero = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_ZERO);
2848 const char *flt_eps = arb_get_helper_value(ins->ctx->reg_maps->shader_version.type, ARB_EPS);
2864 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2891 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2917 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2940 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2976 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
3023 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
3056 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
3082 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
3102 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
3196 const char *zero = arb_get_helper_value(reg_maps->shader_version.type, ARB_ZERO);
3197 const char *one = arb_get_helper_value(reg_maps->shader_version.type, ARB_ONE);
3283 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
3611 || (reg_maps->shader_version.major < 2 && !i))
3696 if (reg_maps->shader_version.major < 3)
3733 if (reg_maps->shader_version.major < 2)
4351 shader_data->clamp_consts = shader->reg_maps.shader_version.major == 1;
4353 if (shader->reg_maps.shader_version.major < 3)
4869 if (shader_is_pshader_version(shader->reg_maps.shader_version.type))
5295 BOOL vshader = shader_is_vshader_version(reg_maps->shader_version.type);
5353 switch (reg_maps->shader_version.type)
5370 FIXME("Unhandled shader type %#x.\n", reg_maps->shader_version.type);