Lines Matching defs:shader_version

342     if (target_type == GL_FRAGMENT_PROGRAM_ARB && This->baseShader.reg_maps.shader_version.major == 1)
667 char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
737 if (pshader && reg_maps->shader_version.major == 1 && reg_maps->shader_version.minor <= 3)
884 BOOL pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type);
898 if(This->baseShader.reg_maps.shader_version.major < 3)
987 if(This->baseShader.reg_maps.shader_version.major < 2) {
1018 if(This->baseShader.reg_maps.shader_version.major == 1 &&
1019 This->baseShader.reg_maps.shader_version.minor <= 3) {
1032 if(This->baseShader.reg_maps.shader_version.major == 1 || ctx->target_version >= NV2)
1084 if(This->baseShader.reg_maps.shader_version.major < 3)
1276 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type);
1293 if (shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type))
1513 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
1514 ins->ctx->reg_maps->shader_version.minor);
1521 if (shader_version <= WINED3D_SHADER_VERSION(1, 3) && ins->coissue)
1684 BOOL pshader = shader_is_pshader_version(shader->baseShader.reg_maps.shader_version.type);
1723 } else if (ins->ctx->reg_maps->shader_version.major == 1
1724 && !shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)
1772 if (ins->ctx->reg_maps->shader_version.major >= 2)
1803 if(ins->ctx->reg_maps->shader_version.minor <= 3) {
1818 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
1819 ins->ctx->reg_maps->shader_version.minor);
1832 if (shader_version < WINED3D_SHADER_VERSION(2,0))
1839 if (shader_version < WINED3D_SHADER_VERSION(1,4))
1854 if (shader_version < WINED3D_SHADER_VERSION(1,4))
1866 else if (shader_version < WINED3D_SHADER_VERSION(2,0))
1890 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
1891 ins->ctx->reg_maps->shader_version.minor);
1894 if (shader_version < WINED3D_SHADER_VERSION(1,4))
2389 BOOL pshader = shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type);
2415 if(shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)) {
2444 if(shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)) {
2672 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2699 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2725 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2748 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2784 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2831 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2864 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2890 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
2910 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
3071 BOOL vshader = shader_is_vshader_version(ins->ctx->reg_maps->shader_version.type);
3348 || (reg_maps->shader_version.major < 2 && i == 0))
3431 if (reg_maps->shader_version.major < 3)
3460 if (reg_maps->shader_version.major < 2)
4088 shader_data->clamp_consts = shader->baseShader.reg_maps.shader_version.major == 1;
4090 if(shader->baseShader.reg_maps.shader_version.major < 3) shader_data->input_signature_idx = ~0;
4522 if (shader_is_pshader_version(baseShader->baseShader.reg_maps.shader_version.type))
4850 BOOL vshader = shader_is_vshader_version(This->baseShader.reg_maps.shader_version.type);
4907 switch (This->baseShader.reg_maps.shader_version.type)
4924 FIXME("Unhandled shader type %#x.\n", This->baseShader.reg_maps.shader_version.type);