Lines Matching defs:shader_version

634     if (This->baseShader.reg_maps.shader_version.major == 1
635 && shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type))
704 switch (This->baseShader.reg_maps.shader_version.type)
720 This->baseShader.reg_maps.shader_version.type);
1043 char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
1148 if (reg_maps->shader_version.major >= 3)
1277 if (pshader && reg_maps->shader_version.major >= 3)
1281 shader_addline(buffer, "varying vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info));
1287 shader_addline(buffer, "vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info));
1303 if (reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX)
1448 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type);
1469 if (This->baseShader.reg_maps.shader_version.major >= 3)
1472 unsigned int in_count = vec4_varyings(This->baseShader.reg_maps.shader_version.major, gl_info);
1593 if (This->baseShader.reg_maps.shader_version.major >= 3) sprintf(register_name, "OUT[%u]", reg->idx);
2074 if (shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type))
2240 if (ins->ctx->reg_maps->shader_version.major == 1
2241 && !shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)
2467 if (ins->ctx->reg_maps->shader_version.major < 2)
2710 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
2711 ins->ctx->reg_maps->shader_version.minor);
2713 if (shader_version < WINED3D_SHADER_VERSION(1, 4))
3173 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
3174 ins->ctx->reg_maps->shader_version.minor);
3184 if (shader_version < WINED3D_SHADER_VERSION(2,0)) sampler_idx = ins->dst[0].reg.idx;
3188 if (shader_version < WINED3D_SHADER_VERSION(1,4))
3206 else if (shader_version < WINED3D_SHADER_VERSION(2,0))
3234 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE;
3239 if (shader_version < WINED3D_SHADER_VERSION(1,4))
3320 && shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type))
3336 if (!(ins->ctx->reg_maps->shader_version.major == 1 && ins->ctx->reg_maps->shader_version.minor == 4))
3775 if (ins->ctx->reg_maps->shader_version.major >= 2)
4122 DWORD vs_major = vs->baseShader.reg_maps.shader_version.major;
4123 DWORD ps_major = ps ? ps->baseShader.reg_maps.shader_version.major : 0;
4325 if (reg_maps->shader_version.major >= 3 && args->vp_mode != vertexshader)
4335 if (reg_maps->shader_version.major < 2)
4356 if (reg_maps->shader_version.major < 3)
4426 if (reg_maps->shader_version.major >= 3) shader_addline(buffer, "order_ps_input(OUT);\n");
4783 && ((IWineD3DPixelShaderImpl *)pshader)->baseShader.reg_maps.shader_version.major >= 3
5020 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type);