Lines Matching defs:shader_version

617     if (This->baseShader.reg_maps.shader_version.major == 1
618 && shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type))
687 switch (This->baseShader.reg_maps.shader_version.type)
703 This->baseShader.reg_maps.shader_version.type);
1022 char pshader = shader_is_pshader_version(reg_maps->shader_version.type);
1127 if (reg_maps->shader_version.major >= 3)
1255 if (pshader && reg_maps->shader_version.major >= 3)
1259 shader_addline(buffer, "varying vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info));
1265 shader_addline(buffer, "vec4 IN[%u];\n", vec4_varyings(reg_maps->shader_version.major, gl_info));
1281 if (reg_maps->shader_version.type == WINED3D_SHADER_TYPE_VERTEX)
1423 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type);
1444 if (This->baseShader.reg_maps.shader_version.major >= 3)
1447 unsigned int in_count = vec4_varyings(This->baseShader.reg_maps.shader_version.major, gl_info);
1568 if (This->baseShader.reg_maps.shader_version.major >= 3) sprintf(register_name, "OUT[%u]", reg->idx);
2027 if (shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type))
2154 if (ins->ctx->reg_maps->shader_version.major == 1
2155 && !shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type)
2375 if (ins->ctx->reg_maps->shader_version.major < 2)
2587 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
2588 ins->ctx->reg_maps->shader_version.minor);
2590 if (shader_version < WINED3D_SHADER_VERSION(1, 4))
3050 DWORD shader_version = WINED3D_SHADER_VERSION(ins->ctx->reg_maps->shader_version.major,
3051 ins->ctx->reg_maps->shader_version.minor);
3061 if (shader_version < WINED3D_SHADER_VERSION(2,0)) sampler_idx = ins->dst[0].reg.idx;
3065 if (shader_version < WINED3D_SHADER_VERSION(1,4))
3083 else if (shader_version < WINED3D_SHADER_VERSION(2,0))
3111 if (shader_version < WINED3D_SHADER_VERSION(2,0)) swizzle = WINED3DSP_NOSWIZZLE;
3116 if (shader_version < WINED3D_SHADER_VERSION(1,4))
3197 && shader_is_pshader_version(ins->ctx->reg_maps->shader_version.type))
3213 if (!(ins->ctx->reg_maps->shader_version.major == 1 && ins->ctx->reg_maps->shader_version.minor == 4))
3652 if (ins->ctx->reg_maps->shader_version.major >= 2)
3999 DWORD vs_major = vs->baseShader.reg_maps.shader_version.major;
4000 DWORD ps_major = ps ? ps->baseShader.reg_maps.shader_version.major : 0;
4198 if (reg_maps->shader_version.major >= 3 && args->vp_mode != vertexshader)
4208 if (reg_maps->shader_version.major < 2)
4229 if (reg_maps->shader_version.major < 3)
4295 if (reg_maps->shader_version.major >= 3) shader_addline(buffer, "order_ps_input(OUT);\n");
4652 && ((IWineD3DPixelShaderImpl *)pshader)->baseShader.reg_maps.shader_version.major >= 3
4889 char pshader = shader_is_pshader_version(This->baseShader.reg_maps.shader_version.type);